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Who needs difficulty modes at all when you've got the 5th Edition Cleric being a 5th Edtion Cleric? :U
its dripping in slowly bit her and there and most of the time you have to pause the videos to even see it... you would think we would mostly get that kind of info seeing is more or less spoiler free.
anyway the question with Spiritual Weapon is does it gets it's own action economy based on EA pets i would guess yes... and you can't see any buttons when shadowheart is active ... Way better then Dnd version if that's true.
Also saw in a random stream with some other things about the release version. We're getting a keychain, a material bag, and apparently a food supplies bag too, so no more tedium fiddling around with an inventory clogged with that much trash. Also the camp supplies window when you rest automatically includes foods in the storage chest so you can just dump the extra weight there. And the maps are apparently also much, much improved and actually useful this time around. There were some other QoL changes too I don't remember but all really good things that seriously bugged me in the EA.
Food supply bag is great. I got in the habit of not even picking up food and just keeping like 8 or 12 camp supply's on whoever was my strongest character. Having a bag it all goes in automatically is great. Same for the key ring. I would often just drop a key after using it so it didn't clutter my inventory.
It shouldn't, while it was out Shadowheart cast hold person (needs concentration) and it didn't dismiss the weapon.
Good.
OneDnD is potentially making it require concentration, which really serves as a microcosm of why I don't think it's a particularly well-thought-out evolution of DnD. BG3 is definitely taking a few cues from OneDnD, so I'm glad this won't be one of them.