Baldur's Gate 3

Baldur's Gate 3

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Indure Jul 11, 2023 @ 8:57am
Spiritual Weapon is in the game!
In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth.

Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities.
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Showing 1-12 of 12 comments
Lord Adorable Jul 11, 2023 @ 8:59am 
Spiritual Weapon. Guiding Bolt. Inflict Wounds.
Who needs difficulty modes at all when you've got the 5th Edition Cleric being a 5th Edtion Cleric? :U
The Dapper Dragon Jul 11, 2023 @ 9:00am 
Originally posted by Traumatized Squirrel:
Spiritual Weapon. Guiding Bolt. Inflict Wounds.
Who needs difficulty modes at all when you've got the 5th Edition Cleric being a 5th Edtion Cleric? :U
Well, to be fair, I think you can ACTUALLY die in BG3, rather than making 20 death savings throws.
Lord Adorable Jul 11, 2023 @ 9:01am 
Originally posted by The Dapper Dragon:
Originally posted by Traumatized Squirrel:
Spiritual Weapon. Guiding Bolt. Inflict Wounds.
Who needs difficulty modes at all when you've got the 5th Edition Cleric being a 5th Edtion Cleric? :U
Well, to be fair, I think you can ACTUALLY die in BG3, rather than making 20 death savings throws.
"Death Savings" sounds like the secondary currency this game would dabble in, not gonna lie. :P
Last edited by Lord Adorable; Jul 11, 2023 @ 9:01am
dolby Jul 11, 2023 @ 9:10am 
yeah seen those.. anyone found any similar videos or info...? it's mazing how little info on those kinds of thing we go so far.


its dripping in slowly bit her and there and most of the time you have to pause the videos to even see it... you would think we would mostly get that kind of info seeing is more or less spoiler free.

anyway the question with Spiritual Weapon is does it gets it's own action economy based on EA pets i would guess yes... and you can't see any buttons when shadowheart is active ... Way better then Dnd version if that's true.
Last edited by dolby; Jul 11, 2023 @ 9:20am
Arani Jul 11, 2023 @ 9:32am 
Originally posted by Indure:
In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth.

Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities.
Ohhh this is pog!

Also saw in a random stream with some other things about the release version. We're getting a keychain, a material bag, and apparently a food supplies bag too, so no more tedium fiddling around with an inventory clogged with that much trash. Also the camp supplies window when you rest automatically includes foods in the storage chest so you can just dump the extra weight there. And the maps are apparently also much, much improved and actually useful this time around. There were some other QoL changes too I don't remember but all really good things that seriously bugged me in the EA.
Last edited by Arani; Jul 11, 2023 @ 9:32am
Izuzul Jul 11, 2023 @ 9:55am 
Originally posted by Arani:
Originally posted by Indure:
In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth.

Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities.
Ohhh this is pog!

Also saw in a random stream with some other things about the release version. We're getting a keychain, a material bag, and apparently a food supplies bag too, so no more tedium fiddling around with an inventory clogged with that much trash. Also the camp supplies window when you rest automatically includes foods in the storage chest so you can just dump the extra weight there. And the maps are apparently also much, much improved and actually useful this time around. There were some other QoL changes too I don't remember but all really good things that seriously bugged me in the EA.

Food supply bag is great. I got in the habit of not even picking up food and just keeping like 8 or 12 camp supply's on whoever was my strongest character. Having a bag it all goes in automatically is great. Same for the key ring. I would often just drop a key after using it so it didn't clutter my inventory.
Yojo0o Jul 11, 2023 @ 9:55am 
Thank ♥♥♥♥. Hopefully they didn't feel the need to make it require concentration.
Indure Jul 11, 2023 @ 9:59am 
Originally posted by Yojo0o:
Thank ♥♥♥♥. Hopefully they didn't feel the need to make it require concentration.

It shouldn't, while it was out Shadowheart cast hold person (needs concentration) and it didn't dismiss the weapon.
Yojo0o Jul 11, 2023 @ 10:01am 
Originally posted by Indure:
Originally posted by Yojo0o:
Thank ♥♥♥♥. Hopefully they didn't feel the need to make it require concentration.

It shouldn't, while it was out Shadowheart cast hold person (needs concentration) and it didn't dismiss the weapon.

Good.

OneDnD is potentially making it require concentration, which really serves as a microcosm of why I don't think it's a particularly well-thought-out evolution of DnD. BG3 is definitely taking a few cues from OneDnD, so I'm glad this won't be one of them.
dolby Jul 11, 2023 @ 10:07am 
it's concentration free you can see it in UI there is no concentration icone that can later be seen on other characters...
Metalogic Aug 7, 2023 @ 3:19am 
After casting, does it use your Cleric's bonus action to make attacks or does it use it's own action for attacks? If not, then that's good news for my dual-wielding Swords Bard, as I would like to take Spiritual Weapon when I get my Magical Secrets...
Last edited by Metalogic; Aug 7, 2023 @ 3:21am
Metalogic Aug 7, 2023 @ 10:17am 
"After casting, does it use your Cleric's bonus action to make attacks or does it use it's own action for attacks?" - It appears to be the latter :-)
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Date Posted: Jul 11, 2023 @ 8:57am
Posts: 12