Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
jkjkjk makes sense.
I never got why anyone would want to tangle with demons and stuff. You know they are just waiting to turn on you the second your guard is down so why bother in the first place?
I love my undead bros, though. Necromancy seems like the magic "I win" button in every situation.
Need a big army?
Need a few more years of life?
Need your enemys to have less years of life?
Need someone to listen about your day and be a faithful shoulder to cry on?
Necromancy has it all covered...except the horrific smell.
I think that's been the case for almost as long as other playable races started being a thing in games.
On the internet, nobody knows you're a spider.
I do hate the trend of having tons of player races available. I prefer to keep it to three - six with a few different cultures / subraces. That way everyone can avoid defaulting into the planet of hats trope.
Those who are a bit more unique, I.E. BG3 deep gnomes, I'm ok with. I actually liked quite a lot to play a deep gnome wizard some patches back, and being really good in stealth makes sense considering their size, coloration (specially in rocky areas) and the fact that they must avoid aggression/slavery from Duegar.