Baldur's Gate 3

Baldur's Gate 3

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mods twist his balls (Banned) Jul 10, 2023 @ 12:58pm
HEXBLADE FEATURES HAVE BEEN CONFIRMED
Larian reworked the pact of the blade and added the charisma modifier from the hexblade subclass
Source : https://multiplayer.it/articoli/baldurs-gate-3-intervistata-lead-system-designer-larian.html
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Showing 1-15 of 40 comments
Blackdragon Jul 10, 2023 @ 12:59pm 
Nice, but actual hexblade would have been better. For example, how about Hexblade's Curse, is it in?

Edit: After looking through the article, it seems only some parts of the Hexblade are in, those mainly related to melee combat (extra attack and attack modifiers are mentioned). No mention of Hexblade's Curse, unfortunately; if it's out, then the Sorlock will remain gimped.

I also saw a couple of other surprising parts:

The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.

Here they seem to be confusing spells per level (spell slots) and spells known (getting new spells each level). In D&D 5.0 multiclassing all full casters (like Cleric, Wizard, Sorc etc.) get to retain spell slot progression. So if you multiclass between full casters, it doesn't matter in terms of spell slots - you'll still have as many as if you were only leveling a single spellcasting class (big change from 3.5). The only way of making it "less punishing" would be to give the same progression to partial casters (like Paladin and Ranger) or unique special casters (like Warlock) - but that would be incredibly OP.

Spells known, however, are still tied to individual classes in D&D 5.0. If that is what Larian is changing - and they do seem to imply that with their reference to Fireball - then are we getting spells known progression ALONGSIDE spellslot progression for multiclass casters? That would be... awesome, actually. Combined with the removal of stat prerequisites, it makes multiclassing more enticing than ever (in this edition of D&D at least).

Another thing that jumped out at me:

without the community, these discussions and feedback we wouldn't have a reaction system in Baldur's Gate 3.

Seriously? Reactions are one of the core elements of D&D 5.0 mechanics. There are many spells and abilities tied to reactions, and overall the game is balanced around having reactions. The fact that Larian did not intend to implement them, and only did so under pressure from the community, does not speak well of their devotion to the source material.

without the community, these discussions and feedback we wouldn't have a reaction system in Baldur's Gate 3.
Last edited by Blackdragon; Jul 10, 2023 @ 1:20pm
Jon Jul 10, 2023 @ 1:01pm 
Meh, boring subclass anyway
mods twist his balls (Banned) Jul 10, 2023 @ 1:01pm 
Let's hope that the assassin and champion subclass get just as much love as the warlock
Last edited by mods twist his balls; Jul 10, 2023 @ 1:02pm
Ephemerant Jul 10, 2023 @ 1:02pm 
That's bittersweet news. Awesome to have in, but heavily reduces the chance for the Hexblade to make it into the game anytime soon.
Aldain Jul 10, 2023 @ 1:02pm 
Understandable and probably helps Wyll out immensely.
Ephemerant Jul 10, 2023 @ 1:03pm 
Originally posted by Jon:
Meh, boring subclass anyway
What an edgy boy you are. Look at you with your edgy opinions.
Runic Tunic Jul 10, 2023 @ 1:03pm 
Wait so does that mean Pact of the Blade is essentially Hexblade now? What


EDIT: nvm I see what's being done now. Yeah...kinda bittersweet. I was hoping Hexblade would become it's own thing, not make Pact of the Blade more like Hexblade. Hexblade DLC isn't looking too good now lol
Last edited by Runic Tunic; Jul 10, 2023 @ 1:10pm
mods twist his balls (Banned) Jul 10, 2023 @ 1:04pm 
Multiclass doesn't require specific stats anymore, there's an achievement to get a LVL1 dip in every single class
Last edited by mods twist his balls; Jul 10, 2023 @ 1:05pm
mods twist his balls (Banned) Jul 10, 2023 @ 1:23pm 
You guys stopped talking about BG3 10 posts ago
Recjawjind Jul 10, 2023 @ 1:25pm 
Palalock is back on the menu bois! I had to read the article with kinda scuffed auto translation, but if you can use cha for attack and damage rolls, I think I figured out what ill play for my first playtrough.
Runic Tunic Jul 10, 2023 @ 1:27pm 
Originally posted by Recjawjind:
Palalock is back on the menu bois! I had to read the article with kinda scuffed auto translation, but if you can use cha for attack and damage rolls, I think I figured out what ill play for my first playtrough.
It's been awhile but I'll have to compare the Pact of Blades to Hexblade to see how much overlaps and see what builds are viable now.

I was thinking of doing a hexblade druid or something out there if Hexblade ever dropped. Might have to settle for this
Jon Jul 10, 2023 @ 1:27pm 
Originally posted by Jake Paul fan:
You guys stopped talking about BG3 10 posts ago
Blackdragon added some good stuff with his edit.

"The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit."

This seems promising, but I do share his concerns for the reaction system. Although we've pretty much known for the past 3 years that the game is very homebrew 5E built on d:os2. So not so much of a concern, more like expected.
mods twist his balls (Banned) Jul 10, 2023 @ 1:28pm 
A goolock multiclass is gonna be insane with the pally's extra attack, his new feature frighten enemies whenever you crit someone
Recjawjind Jul 10, 2023 @ 1:31pm 
Originally posted by Runic Tunic:
Originally posted by Recjawjind:
Palalock is back on the menu bois! I had to read the article with kinda scuffed auto translation, but if you can use cha for attack and damage rolls, I think I figured out what ill play for my first playtrough.
It's been awhile but I'll have to compare the Pact of Blades to Hexblade to see how much overlaps and see what builds are viable now.

I was thinking of doing a hexblade druid or something out there if Hexblade ever dropped. Might have to settle for this
All I need to be happy is being able to use cha for attack and damage rolls, and being able to use warlock slots to smite.
Blackdragon Jul 10, 2023 @ 1:31pm 
Originally posted by Jake Paul fan:
A goolock multiclass is gonna be insane with the pally's extra attack, his new feature frighten enemies whenever you crit someone
Frightening enemies on crit is not that OP, Battle Master fighters already have frighten on hit as a maneuver.
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Date Posted: Jul 10, 2023 @ 12:58pm
Posts: 40