Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sleight of Hand
Stealth
History
Investigation
Nature
Religion
Insight
Perception
Persuasion
Arcana
Medicine
Performance
Perfomance and Medicine can largely be swapped out at will
and Nature can be swapped out in a limited capacity with any 1 ranger skill of your choice.
Nice addition, might be worth looking at multi-classing to give your rolls advantage as well since you will have AT-LEAST 12 proficiency skills.
Your companions can always substitute what you're lacking, but having the abilities yourself gives your character more agency and control.
Something like a Wizard to pick up Detect Thoughts and whatever else.
Might travel with Wyll so he can Mask of Many Faces to get race-based diplomacy options, and, eventually, Speak with the Dead, each an unlimited number of times. Kill first, look like someone who didn't kill them, then ask questions later.
Most skills, expertise, bardic inspiration, kack of all trades, magic spells to help with checks, and charisma as you main attribute with social checks seeming to be the most common and most important checks.
You're a kack of all trades, that's who!
I'm so sorry, I lash out for no reason sometimes.
Look, I definitely intend to play Bardadin first, but a. we're starting with a ranger chassis here and b. warlock is still a viable party Face. You lose the expertise, sure, but you can still cast Friends, have all the social skills and the stat to back it up, and you get unlimited Disguise self to take advantage of whatever look will get you the best options. So, less math and more completely changing the game (e,g. drow to intimidate gobboes).
Dex/Wis, the ranger stats, have a lot of good skills, as well as Best Skill Perception.
While I agree with most of this. Jack of All Trades is basically useless with the ranger integration since you are proficient in nearly every skill check with this build. Your only missing about 6.
One interesting thing here though, is picking up bard "essentially" gives you the performer and acrobatic proficiency skills, not directly but simply being a bard gives you the same dialogue options as having both of them.
This might just be the best multi-class option actually. Great Old One Warlock gets detect thoughts, uses Charisma as their main stat, gets Mask so you can get all the racial dialogue options.
Warlock 2/Lore Bard X is great, but you really want both agonizing and repelling on EB, and if you also want mask you're hanging as a Warlock till 5th level. That is less good.
Warlock also gets Beguiling Influence as an Eldritch Invocation, giving you another 2 potential proficiency skills. You'd be picking it up exclusively to support your "win all the skill checks and dominate dialogue build" not for damage.
4 in Ranger till you get your first feat, 5 in warlock is a good balance to this end.
If Larian lets us multi-class more than once, you could probably pick up 1 level of bard at some point for the additional bard dialogue options and musical instrument playing, to bypass the performer and acrobat proficiency checks. This would give the player proficiency in all but 2-3 skills.
Otherwise I'd just stick to 5 ranger 5 warlock.
I don’t think you’ll have the stats to truly benefit from putting all skills on one character anyway, but if that’s your concept go ahead on, you can always respec if combat is a problem.