Baldur's Gate 3

Baldur's Gate 3

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eXeZ|Gamer433 Jul 8, 2023 @ 1:23pm
3
Max Level 12?!?
Hey there,

I'm very excited for the release of this game and its play time is amazing (between 75 and 200 hours).

BUT! The character level cap is only 12? 12?? What the heck?!
Can someone tell me, that this is not that bad, because, there are thousands of other ways to improve the characters? Because, a low level cap is always killing my motivations in (all kind of!) RPGs. But 12? That sounds like, you reach it after few hours and then... nothing. Just some equips, nothing else.

:ht_heart:
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Showing 1-15 of 194 comments
Dremall Jul 8, 2023 @ 1:25pm 
12 is actually endgame for most 5e campaigns. It's a reasonable end goal. Would have liked 14 personally, but modders are going to have a field day with this game regardless.
Charnel Jul 8, 2023 @ 1:26pm 
12 is endgame for 5e
Originally posted by Dremall:
12 is actually endgame for most 5e campaigns. It's a reasonable end goal. Would have liked 14 personally, but modders are going to have a field day with this game regardless.
also I do believe they intended to set it at 10 but were convinced to go up to 12.
Izuzul Jul 8, 2023 @ 1:26pm 
D&D 12 is like mmo 50
🐺Blue Wolf Jul 8, 2023 @ 1:27pm 
Yeah this is the only thing I'm not sure about. Low level cap in Solasta was annoying at times, but was raised with DLC. Perhaps it will go up if they add content DLC?
Chiryuu Jul 8, 2023 @ 1:28pm 
Originally posted by eXeZ|Gamer433:
Hey there,

I'm very excited for the release of this game and its play time is amazing (between 75 and 200 hours).

BUT! The character level cap is only 12? 12?? What the heck?!
Can someone tell me, that this is not that bad, because, there are thousands of other ways to improve the characters? Because, a low level cap is always killing my motivations in (all kind of!) RPGs. But 12? That sounds like, you reach it after few hours and then... nothing. Just some equips, nothing else.

:ht_heart:

In baldur's gate the level cap was always kinda low (it got massively increase with the rel;ease of Throne of Bhaal expansion pack). So don't worry, it will work out, it's not another grinder-like game, that's why level cap is low.
Foolswalkin Jul 8, 2023 @ 1:28pm 
This is not that bad.
fulf Jul 8, 2023 @ 1:28pm 
We'll have to see how long it takes to reach... might well be their intentions to let the player spend a good amount of time at the level cap.
I'm not worried about it too much as I'm sure there'll be other ways to define characters, Early Access was already a good deal more itemized than 'normal' D&D tends to feel without going overboard on it
(More magic items, no attunement)

I would assume that the ways the player chooses to deal with the Illithid (as well as other story beats, possibly) will likely provide some abilities and diversity beyond what leveling up provides, 5e is somewhat sparse on choices anyway.
TheLastDesperado Jul 8, 2023 @ 1:29pm 
D&D can go up to 20, but campaigns rarely go that way because it's very hard to balance and it's the kind of campaign where you're ending up fighting arch-devils, demon Lords and lesser gods.
Kuro Jul 8, 2023 @ 1:29pm 
Copy pasta of one of my message on another thread :

Well, to reach lvl 12 (lvl cap of the game) you need 100 000 experience points, in EA you could reach lvl 4 (2 700 xp) and now it's 5 (6 500), even if you will got more exp per quests/monsters/explorations, we only actually have 6.5% of all the total exprience required to attain the level cap, and Larian may tweak exp curve of the 1.0 act 1, I wouldn't worry about the leveling.

Edit : And Act1 in Early acces is 25-35 hours of gameplay
Last edited by Kuro; Jul 8, 2023 @ 1:30pm
EruWan Jul 8, 2023 @ 1:31pm 
It's was 10 If I remember at first. 12 is enough, the closer 20 the closer demigod you are. It's hard to make non epic challenges cause you just mow everything that is regular like it was a dry grass.
Manta Jul 8, 2023 @ 1:32pm 
Given the size of the game I can promise you that it'll take a long time to reach level 12. This ain't like world of warcraft or something haha.
Miqi Jul 8, 2023 @ 1:39pm 
To be fair, divinity OS2 could've done without the last few lvls.
You stopped unlocking new spells around 16 anyway that and was just 2 additional skills for each school.
And you already had to wait for every 4th level for a new tier of spells.

So fewer levels spaced out over a longer time but with rewards on every level, seems good to me.

besides in E5 you're basically a Demigod when you reach lvl 18-20 which from a gameplay perspective might not be too interesting.

If you're looking to become a demi-god and fool around, I recommend Pathfinder games
Pan Darius Cassandra (Banned) Jul 8, 2023 @ 1:40pm 
I'd be happier with 14...mods will increase it.
This is always the problem with games designed with really poor power scaling, for all its perks D&D has built its games with an MMO level design. This means a goblin stabbing you with a dagger at level 1 is nearly lethal, and yet, some how getting stabbed at level 20 is nothing, because you have gallons of blood in you.
Last edited by The Seraph of Tomorrow; Jul 8, 2023 @ 1:42pm
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Date Posted: Jul 8, 2023 @ 1:23pm
Posts: 194