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Being reductive doesn't make it right. It's obvious they could make a unique neutral story that runs parallel to the main plot for Normal Customs to play around with. Some people don't want a dark brutal story thrust onto their Custom just so they can have more content.
I can definitely have both? Then help me out and provide me with an example of this sort of thing, because right now all I'm hearing are people wishing their OC could get personalized attention by a pre-written adventure.
BG1 and 2....
There are SEVEN such unique stories running parallel to the main plot. They are associated with fleshed-out characters. What's a "unique 'neutral' story"? Because anything that isn't character-specific might as well just go into the game for everybody to enjoy, no?
BG1 and 2 feature you playing the origin character Gorion's Ward. You can choose their class/sex/name, but they have one singular story you are forced to adhere to. You cannot do anything other than play through Gorion's Ward's story.
Idk, the same thing as Dark Urge but NOT a psychopath? Weird, I know.
And again, I do not understand how extra optional content means you're worse off for not using it.
I don't understand how it's eluding you. We're being punished for wanting to play a Normal Custom character. Dark Urge is the treatment we want, but in order to get it we have to be a psychopath. That is what I mean by a Unique "Neutral" story. Give us something outside of the main plot to play around with that doesn't force us into a darker brutal story.
It's eluding me because I'm not convinced what you want actually exists.
Let me be as clear as I can be:
You can play an RPG as an established character within the world. These characters will inevitably have links to the world, because they have lived in it. Larian calls these characters "Origin" characters, but many RPGs simply feature one playable individual, occasionally with some customization options.
You can play an RPG as a blank-slate custom-built character. These characters inevitably don't connect as much to the plot as a preconceived character would, but some people enjoy that, being able to project their own morals or backstory onto that character. In BG3, this is "Tav". (Edit to add: I'm unaware of any RPG that offers BOTH of these options, other than DOS2 and BG3)
The advantage of playing the former is that the writers of the game will prepare content for that specific character.
The advantage of playing the latter is that you get full creative control over your character, but it means that you are now the one to curate your own adventure for that character. There's no Dungeon Master present to place the tracks ahead of your train in real time.
What you seem to be asking for is the latter type of character, but with access to the former's level of detailed storytelling done for you. And I fundamentally do not understand what that looks like or how it is possible in a video game, barring advanced AI filling in the gaps in real time for you.
It's not a "punishment" for you to play a custom character. You've been given a wide swath of protagonists with curated stories to play as. If you choose not to make use of them, that's your own decision to take the reigns for yourself, that's not a "punishment".
-------> point
You.
Okay, I'll guess again.
Is the point that Larian added something to the game that happens to not specifically be of interest to you, and that's somehow a problem?