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https://www.reddit.com/r/3d6/comments/ki7yul/comment/ggpcf0h/?utm_source=share&utm_medium=web2x&context=3
(In hindsight, this person actually recommends hunter instead of gloomstalker.)
The first one I read regarding cleric was the "death domain" cleric, but thats not in BG3 so I searched cleric in general and saw people recommending War Cleric and Nature Cleric.
Though honestly, I am leaning more towards assassin. Or fighter. Whichever ever makes Gloomstalker a better melee.
If Goodberry + Disciple doesn't work, there's also the meme Ranger/Nature Priest Shillelagh combo that lets you drop strength down 15 for armor and max Wisdom, will give you nicer DCs on your spells while giving you another proficiency to boot.
Finesse Gloomstalker + Assassin is, I think, the way to go if you want to maximize Gloomstalker-ness. Take Rogue 1st so you get the extra skill, then Gloomstalker for 5 levels to get the extra attack, then two more Rogue for Assassin, then whatever. You can go Ranger 8/Rogue 4 for clean ASIs, or Ranger 5/Rogue 7 for Expertise, Uncanny Dodge, Evasion, and 2d6 more sneak attack at cap (I prefer the latter). Assuming you're planning on separating this character from the party and attacking from stealth, their first turn damage is breathtaking - if you have Hunter's Mark up from a previous fight and if you can reassign it as a bonus action without breaking stealth (works by RAW, but nontrivial ifs that depend on Larian's decisions) at CL 8 you're looking at four autocrit first turn attacks with advantage for 1d6 (finesse/light) + 1d6 (Hunter's Mark) + 2d6 sneak attack (up to 4d6 by level 12) + 1d8 (dread ambusher), all of which are doubled by crits, for 12-16d6 + 2d8 + 4x stat mod if they all hit. As they said back in 4E Charop, "'Dead' is the best status effect you can inflict on an enemy."
And an awkward journey. It'll come together at level 11.
Out of curiosity, what do you think of Gloomstalker 5/Assassin 4/Battlemaster 3?
I had proposed it as an option in another thread, I think it's fine (although I'm not seeing right now why you shouldn't go Assassin 3 and Battlemaster 4 for the tiny bit of extra hp). I would prefer Ranger 5 Rogue 7 over it given how much Rogue picks up between 5 and 7 - you lose the off-turn Sneak Attack Ripostes, but your Sneak attack is twice as good and that synergizes much better with your first turn crit alpha strike, and Uncanny Dodge and Evasion are non trivial survivability upgrades.
Someone else being a Battlemaster for Commander's Strike could be quite good, though - they could feed the Assassinstalker another weapon attack during the surprise round, for another sneak attack with advantage and autocrit from assassin.
How bad would it be to go Arcane Trickster instead of Assassin if I wanted a little more magic usage with my gloomstalker for the RP flavor? Or is assassin just going to be flat out better because of the guaranteed crit on surprised enemies?
Gloomstalker meshes way too well with Assassin to really consider a different rogue subclass. AT uses INT for their magic, which clashes with Wisdom for rangers, and you won't pick up enough magic from AT to make the exchange from Assassin worth it.
Starting with martial weapon presidencies, shield and medium armor (for a melee at least), and more hit points is what you get with starting Ranger over Rogue. Also, if you go five levels of ranger first, you can get your extra attack earlier.