Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to be more of a wizard, multiclass is the way to go, but if you want to be a fighter with a tiny bit of magic EK is likely better.
Same goes for Arcane Trickster. You're still going to do general Rogue things, but with a better mage hand and spells to support that.
Eldritch Knight is about having different damage types for the right occasion with his spells plus some utility. Also Battle Magic, that allows you to use cantrip and follow it with an Atack. Higher version of that allows you to use full spell.
They'd be much more impactful were it not for Larian allowing everyone to use scrolls, normally they're unique because of that.
Not to mention, some single classes are overkill for the content you are doing. Then there's party synergy, buffs, ect. DnD often times emphasizes on "over kill" lol.
Champ is better than either!
The one thing that EK has going for it, is that in terms of playing a magic fighter, it will blend the two more smoothly than multi-classing. Honestly, if you started as fighter you would want to get to 5 or 6 before switching to wizard and at that point you would need to get to ~lvl 9 before you actually start to surpass an EK in terms of spell slots and levels. Which might be 2/3 of the game spent just trying to due what the EK does naturally during leveling.
2) You take Eldritch Knight or Arcane Trickster when you want to have only a small splash of magic in your otherwise normal fighter or rogue. And you probably are looking to add spells that a specifically those that do not require an attack roll or force a saving throw (because your intelligence, and thus spell attack modifier and spell save DC, are probably a bit low).
3) The other subclass features are attractive to you for one reason or another (e.g., an eldritch knight cannot be disarmed when wielding their bonded weapon and can summon it to them from anywhere so long as it is on the same plane of existence).
So if you don't have a Wizard/Gale following you around they'll be the only class that can make use of their Int and Int related items in a meaningful way.
...That's one of 5e's biggest problems imo, aside from Wizard, Artificer (which isn't even in BG3) and these two subclasses Int really isn't used by anyone.