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Fighter: Generally a more refined brawler, with fighting style and technique. Versatile, and may specialize in several different ways, including a subclass that gives them spell slots. Could reasonably make use of any weapon. Usually seen in heavy armor, though can be built dexterity-based for light or medium armor instead.
Paladin: Refined knight associated with a powerful oath that provides them with magical power. Fewer mundane features compared to Barbarian or Fighter, replaced with spells and magical features instead. Capable of huge burst damage with Smite, as well as magical healing. Virtually always in heavy armor. Melee-focused, will generally either use a big two-hander or a one-hander and shield. Charisma-scaling, which results in them working well as the party diplomat/face man.
Fighter: very versatile, can be built for both melee and ranged combat, proficient in all weapons and armor, can be specialized further with subclasses, can be either strength or dex based, your choice. In general pretty vanilla, but also pretty easy to learn and it gets the job done. Think, your average soldier/dude in armor. Subclasses can change the strengths a bit, like getting a little bit of spellcasting, or maneuvers you can use to control the battlefield more.
Paladin: Knight with divine powers, can be built with either strength or dex, but no benefits if you want to go ranged. Has an oath with rules and whatnot and some spells associated with each one. Has some limited spellcasting which uses Charisma. Can smite enemies for extra damage, though not as versatile as the fighter with regards to combat role and fighting styles (no dual wielding or archery for example). Gets some auras later on that can support and buff the party.
They're all solid and work well as frontliners, but the extra utility they offer is different.