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ManybClercs prioritize Str over Wis (although most put at least 14 in Wis) if they focus less on offensive spell casting and more on martial combat.
Bless doesn't care about your Wis at all.
Technically, Nature Cleric is the exception, as they can snag a Druid cantrip from their Acolyte of Nature ability, which will let them attack with a club or quarterstaff using Wisdom via Shillelagh.
Fear the twirly baton skillz of the tree hugging single handed shield/quarterstaff polearm master of DOOM! None of this “make one weapon attack as a bonus action Wismod times per long rest” nonsense for them.
Always feels liek i would want to use those Channel Divinity more on all clerics. Btu that use is really limited..
So i guess it can come handy on those must hit spells and attacks. If i could make it, i would make uses scale based on WIsdom modifier and drop the bonus a bit or better yet with proficiency bonus...still not optimal cos more then 3 at this levels would be to much and not all Channel Divinity are same in power so kinda have to balance it by hand..
Nature, Life, Temptest and War are kited to be frontliners with heavy armor and divine strike. If you want to play towards their strength - invest into your Str and use melee as your primary damage source, You want to wear heavy armor and shield, so Dex is very much useless.
Channel divinities come back on short rests, so once per combat until level 6.
Although I would agree with you that the designers might have intended clerics to have a split between frontliners and backliners, in reality there isn't really any difference between the 2. Heavy armor only offers +1AC compared to Medium armor and takes more ability score investment. As for Divine Strike vs Potent Spellcasting, all cleric's cantrips have DCs so they work perfectly fine in melee.
The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. Even the more martially focused Tempest Clerics are going to increasing becomes casters at later levels. War Cleric might be the exception since they gain additional attacks.
EDIT: In regards to the OP's question about STR, I would say that war clerics have the rare opportunity to use strength while most clerics are bound to dexterity, but they don't need to, in fact war clerics make one of the better sniper builds in the game with early access to 2 attacks and Guided Strikes.
INT or CHA are definitely the go to for stat dumps imo. DEX I wouldn't take below a 10, just to avoid the -1 penalty. No need to help the enemy when the fireballs and lightning bolts start coming.
Sounds like a confused paladin to me.
Divine inspiration reads "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
At 20th level, your call for intervention succeeds automatically, no roll required."