Baldur's Gate 3

Baldur's Gate 3

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Aksolotli Jul 5, 2023 @ 9:51am
So War Cleric uses Strength?
What about Wisdom Constitution?
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Showing 1-15 of 22 comments
Any Clerc can use Str if they want to hit real hard with a melee weapon.

ManybClercs prioritize Str over Wis (although most put at least 14 in Wis) if they focus less on offensive spell casting and more on martial combat.

Bless doesn't care about your Wis at all.
Yojo0o Jul 5, 2023 @ 9:54am 
Any cleric would use strength or dexterity for their weapon attacks, constitution to govern their HP pool, and wisdom as their casting stat. War clerics aren't unique in this, they just happen to have more emphasis on weaponry as part of their kit.
Foolswalkin Jul 5, 2023 @ 10:07am 
Originally posted by Yojo0o:
Any cleric would use strength or dexterity for their weapon attacks, constitution to govern their HP pool, and wisdom as their casting stat. War clerics aren't unique in this, they just happen to have more emphasis on weaponry as part of their kit.

Technically, Nature Cleric is the exception, as they can snag a Druid cantrip from their Acolyte of Nature ability, which will let them attack with a club or quarterstaff using Wisdom via Shillelagh.

Fear the twirly baton skillz of the tree hugging single handed shield/quarterstaff polearm master of DOOM! None of this “make one weapon attack as a bonus action Wismod times per long rest” nonsense for them.
Last edited by Foolswalkin; Jul 5, 2023 @ 10:57am
dolby Jul 5, 2023 @ 10:36am 
Channel Divinity: Guided Strike is kinda wierd cos you only get one use out of it for a long time...
Always feels liek i would want to use those Channel Divinity more on all clerics. Btu that use is really limited..


So i guess it can come handy on those must hit spells and attacks. If i could make it, i would make uses scale based on WIsdom modifier and drop the bonus a bit or better yet with proficiency bonus...still not optimal cos more then 3 at this levels would be to much and not all Channel Divinity are same in power so kinda have to balance it by hand..
Last edited by dolby; Jul 5, 2023 @ 1:54pm
Harukage Jul 5, 2023 @ 11:01am 
There are basically 2 cleric types: frontline and backline. Of the ones present in the game
Nature, Life, Temptest and War are kited to be frontliners with heavy armor and divine strike. If you want to play towards their strength - invest into your Str and use melee as your primary damage source, You want to wear heavy armor and shield, so Dex is very much useless.
Indure Jul 5, 2023 @ 11:14am 
Originally posted by dolby:
Channel Divinity: Guided Strike is kinda wierd cos you only get one use out of it for a long time...
Always feels liek i would want to use those Channel Divinity more on all clerics. Btu that use is really limited..

Channel divinities come back on short rests, so once per combat until level 6.
Last edited by Indure; Jul 5, 2023 @ 11:14am
Indure Jul 5, 2023 @ 11:25am 
Originally posted by Harukage:
There are basically 2 cleric types: frontline and backline. Of the ones present in the game
Nature, Life, Temptest and War are kited to be frontliners with heavy armor and divine strike. If you want to play towards their strength - invest into your Str and use melee as your primary damage source, You want to wear heavy armor and shield, so Dex is very much useless.

Although I would agree with you that the designers might have intended clerics to have a split between frontliners and backliners, in reality there isn't really any difference between the 2. Heavy armor only offers +1AC compared to Medium armor and takes more ability score investment. As for Divine Strike vs Potent Spellcasting, all cleric's cantrips have DCs so they work perfectly fine in melee.

The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. Even the more martially focused Tempest Clerics are going to increasing becomes casters at later levels. War Cleric might be the exception since they gain additional attacks.

EDIT: In regards to the OP's question about STR, I would say that war clerics have the rare opportunity to use strength while most clerics are bound to dexterity, but they don't need to, in fact war clerics make one of the better sniper builds in the game with early access to 2 attacks and Guided Strikes.
Last edited by Indure; Jul 5, 2023 @ 11:32am
Dremall Jul 5, 2023 @ 11:26am 
Originally posted by Harukage:
There are basically 2 cleric types: frontline and backline. Of the ones present in the game
Nature, Life, Temptest and War are kited to be frontliners with heavy armor and divine strike. If you want to play towards their strength - invest into your Str and use melee as your primary damage source, You want to wear heavy armor and shield, so Dex is very much useless.

INT or CHA are definitely the go to for stat dumps imo. DEX I wouldn't take below a 10, just to avoid the -1 penalty. No need to help the enemy when the fireballs and lightning bolts start coming.
I didn't put enough points in wisdom to know it would be wise to wisdom more! But me and mine SMASH WITH ABS!!!
As an STR cleric main I can confirm that if you max out your STR and put on some armor, you're literally just a fighter who can heal himself. Cleric Master Race.
Yojo0o Jul 5, 2023 @ 1:06pm 
Originally posted by .Master Jiren, The Strongest:
As an STR cleric main I can confirm that if you max out your STR and put on some armor, you're literally just a fighter who can heal himself. Cleric Master Race.

Sounds like a confused paladin to me.
dolby Jul 5, 2023 @ 1:14pm 
Originally posted by Indure:
Originally posted by dolby:
Channel Divinity: Guided Strike is kinda wierd cos you only get one use out of it for a long time...
Always feels liek i would want to use those Channel Divinity more on all clerics. Btu that use is really limited..

Channel divinities come back on short rests, so once per combat until level 6.
makes little difference in bg 3 but ok, still doesn't feel that good to only have one use for so long. For like key subclass feature... it's like sorta would feel like battle master would only have one superiority die...
Last edited by dolby; Jul 5, 2023 @ 1:21pm
Harukage Jul 5, 2023 @ 1:19pm 
Channel Divinity is likely a last resort sort of thing. You basically ask your god for a quick miracle. Hardly a key feature.
Last edited by Harukage; Jul 5, 2023 @ 1:19pm
dolby Jul 5, 2023 @ 1:31pm 
Originally posted by Harukage:
Channel Divinity is likely a last resort sort of thing. .
That's why you later get more uses cos it's a last resort thing... sure, if you say so... goto defend 5e i guess to death even if no one plays cleric.. The poll the other day showed clerics are in last place i wonder why... and every geek wants hexblade, or variant human again i wonder why. anyway it is what it is. Thank god it's easly moddable hehe
Last edited by dolby; Jul 5, 2023 @ 1:35pm
RealDealBreaker Jul 5, 2023 @ 1:33pm 
Originally posted by Harukage:
Channel Divinity is likely a last resort sort of thing. You basically ask your god for a quick miracle. Hardly a key feature.
It sounds like you are thinking of Divine Inspiration, not Channel Divinity.

Divine inspiration reads "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

At 20th level, your call for intervention succeeds automatically, no roll required."
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Date Posted: Jul 5, 2023 @ 9:51am
Posts: 22