Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I’d argue either monoclass is actually stronger re: Gloomstalker / Thief
Well ranger doesnt get better DPR wise past lvl 5 in most cases. So your DPR is really high and then it starts to fall off as a mono ranger. While Ranger Rogue has a steady increase of DPR with sneak attack dice, and they get cunning action as well as 4 expertise choices and whatever else there subclass brings to the table. not to mention evasion at rogue 7. The DPR is 3 attacks on the first round thats better if not comparable to a mono rogue and its obviously better then a mono ranger. Not to mention they get lvl 1 and lvl 2 ranger spells, and gloomstalker gives darkvision, invisibilty to darkvision, and an extra attack on first round.
Go right ahead. What are the main pieces of your argument?
I think Gloomstalker/Assassin is the relevant comparison, btw. The synergies for the first round stack much better than Thief, if you weren't just using Thief as the old-school name for Rogue.
Wait, don't answer, no point arguing with someone who just doubles down with anger when they're caught red handed and then starts stalking. Blocked.
I would highly recommend learning the ropes before thinking about multi classing. A lot of multi classing tends to be one or two level dips for specific class features from another class. Your giving up an ASI or Feat to do so. Is the feature worth the cost of the ASI or Feat? The loss of potential spell slots.
All I can say is that it shouldn't. Technically it's not +3, it's 13 +Dex, while UD is 10 +Dex +Con.
Wiki says:
https://baldursgate3.wiki.fextralife.com/Draconic+Resilience:+Armour+Class
"Dragon-like scales cover parts of your skin. When you aren't wearing armour, your Base Armour Class increased by 3."
So I hoped it would stack. Maybe description is outdated.
I'm not sure if that's the wording used in-game, but it's imprecise. The description of the feature in the DnD 5e rules is as follows:
"parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier."
Notably, by 5e rules you only get to choose one method by which your AC is calculated (which avoids tabletop players from saying "I wear chainmail under my platemail, is my AC 34 now?" or similar). Draconic Lineage grants its own method of AC calculation, as does Unarmored Defense. You can choose one or the other, but you can't add them together.
It's kinda like how the Extra Attack feature at level 5 says "attack twice instead of once" instead of "gain an extra attack", which means you can't collect the feature from multiple classes to get a bunch of attacks.
Or just ask advice, like the OP is doing. MCing can be tricky to build right from scratch, but most builds aren’t that complicated to follow.
With cleric specifically, if you want extra attacks I’d recommend Ranger over Fighter. Ranger is a Wis-based half-caster, so you don’t lose as much spellcasting given how MC spellcasting works in 5e. A cleric7/ranger 5 would have the same spell casting slots as a 9th level cleric, and access to many spells not on the normal cleric spell list.
For Selune, you could also run Life Cleric/Gloomstalker, which is very on-brand and on-domain for The Night Maiden. It also gives you the best healing combo in the game, Disciple of Life/Goodberry (assuming Larian implements it correctly per Sage Advice). This takes a 1st level spell that normally heals a total of 8 hp and makes it heal 32 hp instead, and it’s available at character level 3, when that amount of healing is superb.
And you get Gloomstalker’s extra darkness powered abilities, which are pretty fun with Polearm Master/Sentinel (if you think that combo is OP to begin with, see what happens when the user is also permanently invisible as long as they are in the dark). Plus Glaive (often) has a crescent shaped blade for even more symbolism.
Simple progression goes Cleric 1, Ranger till extra attack at level 5, then Cleric till the end.