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If your split isn't mod 4 you'll also miss out on at least 1 asi/feat.
Also you'll miss out on class feats.
Those can be big tradeoffs.
That said, cleric is usually a good choice of second class, as you get a lot of benefits for only a single level investment.
Otherwise typical combinations you see quite regularly are sorcerer/warlock (spell slot conversion), paladin/sorcerer (more and higher level smites) and ranger/rogue (extra attacks and sneak attack).
I personally am not a big fan of multiclassing in 5e, as I most of the time dislike the tradeoffs and the powerdip you get, until you set up your combo and get it fully working.
For your combination: In my experience I use clerics most of the time as casters, and they often have much better spells then using weapon attacks. You'll also end up with 2 different main stats (str and wis). It certainly could work, but I don't think it would work better then going full cleric, especially as you have to sacrifice 5 levels of cleric for that.
(build on Strength, not on Dexterity)
Half-orc, to easily get the 13 strength required to be barb.
If I choose a ranger with Beast Tamer + Beast Master LV.3 (to get the pet faster), Can I then choose the rogue simply to unlock Sneak attack and return to my beast master?
Will sneak attack work with my companion (beast tamer) and pet (beast master)?
Your best options in my opinion IF you want to multiclass (I strongly recommend just Mono-classing though) are
Paladin - Warlock - Sorcerer.
Any combo of those synergizes very well, especially if it’s 1-4 levels of Warlock with 8-11 levels of Pala or Sorc.
The reason why these work so well has to do with how Warlock spell slots work primarily.
Warlocks regen their spell slots on short rests. Paladins use spell slots to Smite enemies, and Sorcerers convert spell slots into sorcery points to empower spells with Meta magic.
Because warlocks regen those spell slots on short rests, it allows Paladin to smite more and regenerate those slots on short rests for big damage, and it allows Sorcerers to use meta magic more by transitioning those warlock spell slots into sorcery points.
All 3 classes primary casting stat is Charisma, which is why this works.
Another fun interaction is when a subclass of warlock (Hexblade) allows you to use Charisma to attack with melee - Paladin can use this to bypass needing strength for melee in a multi class build (someone else brought this to my attention on this board, I hadn’t thought of this myself)
Also, paladins lack range - and the Cantrip Eldritch Blast (Warlock Cantrip, best in game) scales with your total level NOT your warlock level. So it adds a REALLY good spammable range attack to Paladins.
There’s some other good “Dips” like 1 level of Cleric. But the majority of multi classes as previously mentioned kind of perform poorly when compared to just single classing
When you put Druids, Barbs, and Monks together it falls apart due in part to requiring totally different stats to be effective.
Sorcadin
Sorcachamp
Barderer
Palabard
Warbard
Clerlock
Clercadin
Conjuradin
Roguechanter
Monger
Drubarian
Druidin
Mogue
Champsassin
Changer
Be aware, multiclassing requires certain stat needs, usually 13 in a certain stat, and whatever your main stat is is helped greatly if the new class you are picking up also uses that main stat.
Also, every level taken with a different class slows down your main class progression. Depending on what you are, this can hurt. Melee tends to get more attacks per turn at certain levels, and if you multiclass early this will take longer to get to. Spell casters also don't gain all the spell slots and spells if you multiclass, so there are things to consider and it would likely be easier for your first run to just do one class for that run.
Edit: Wis, Dex, and Char via items depending on stat roll. Dump STR maybe pact of blade but cantrip should be enough if you have a tank. Repel blast everything :D
THis is why i hope larian made a good preview window for classes or casual playes will fall for traps like that all the time..
Beast Tamer + Beast Master are not related they both do the same thing even if you only have one at the time.
Sneak attack has nothing to do with your pets it works off your weapon attacks only and it needs to be a finesse weapon on top of that.
i would say going for level 1 or 2 in rogue only is not worth the dip at least not for me you got to go all the way to level 3 or not at al in my opinion.
If you going beast master don't even think of not geting level 5 at minimal. most of the time it's best not to take anything else before that cos you delay your extra attack feature.
and that one is kinda big and pets improve as well at level 5 they get your proficance bonus as well and extra skills...
You really need to be sure in what your doing if you gonna muticlass before level 5 and make sure it's worth it.
https://c4.wallpaperflare.com/wallpaper/22/277/136/blask-concert-heavy-metal-wallpaper-preview.jpg
You have to wear no armor for Monk Unarmored Defense.
Standard Leather armor is 11 AC + Dex.
+1 Studded Leather or some of the Dark Elf armors are 13 AC + Dex mod.
You’re going to LOSE AC doing this, in addition to missing Warlock level 12, AND delaying warlock level ups.
10, 16, 14, 8, 10, 17 - here’s a normal half elf warlock stat line. 16 dex is +3, +1 leather armor (Available in the Druid grove) is 12 +Dex, so 15 AC.
8, 14, 12, 8, 16, 17 - here’s your monk. AC is 10+Dex+Wis. So 15 AC I think?
Your AC is worse as soon as you find any better armor, you lose Con so less HP and worse concentration to maintain Hex, and you delayed warlock leveling. You missed your level 12 ASI, which you could literally have just used like on Wyll to take Medium Armor feat, put on Gith plate and a shield, and have like 18-20 AC instead of 15 AC (lol)
This is why I keep saying Multiclassing is a bad idea unless you’re just RPing.
You’re missing your level 12 ASI and delaying Moon Druid levels to try to rage?
Can you give an example?
Because moon Druid shape shifting is based on level, so skipping 2 levels of Druid lessens how strong your wild shapes are. And they’re MUCH stronger every 3 levels, so you get a BIG power boost at level 12 for CR 4 Wild shapes.
Also, Barb rage is a bonus action. Wild shape on a moon is a bonus action. You can’t do both turn 1 of combat, so you’re missing your first turn in addition to delaying levels, missing level 12 ASI, missing level 12 CR bump to 4, and delaying how early you get new levels of wild shape.
Also the Rage damage buff works for weapon attacks only. I’m not sure this works for swipes with a paw or bites.
Also, when raging you can’t cast spells, or maintain concentration on them. So you just gimped like 1/2 of the Druid class.
Fun to RP if you want, but you’re going to be trying to rage as a Wolf when you could have been turning into a significantly stronger giant scorpion had you just gone straight moon Druid.