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Hardly when it's all laughed off as funny. DoS2 is one big joke.
The Seldarine Drow adopted a tolerant stance towards others and prefer to live on the surface among people who'll let them do so. Eilistraee is not a new addition to D&D. She's been around for a while and has always rejected her mother's views.
I think the issue is just more that it plays up some as a joke and the combat mechanics can be more lighthearted, and it has bright colors, and that throws off people for the rest when you get to stuff like the blinded magister...or any of the pet pal conversations for some reason.
Again, not really. Ever since the moral panic about DnD the entire setting was made kid-friendly.
Player: "Wow! D&D is dark!"
DM: "It is when you guys play it."
It's in part player and DM who make it funny and dark at various times in that group. Lots of hilarious moments, lots of dark and heavy moments, too.
I mean
see it and experience it
not participate with racial slurs even if dwarf deserve it (In game)
When i attempted to enter as a halfling, they made me smear ♥♥♥♥ all over my face.
So, yes.
That was hilarious. In my no-tadpole run, I had to do that.
By no-tadpole, I mean never using the Illithid powers. It affects that part of the story arcs depending on how often you partake and abstain. Brain eater went hungry on that playthrough.
I'd argue that that the game seems to be darker because of how lighthearted it is, it's like audio dissonance in horror movies where happy music is played over creepy scenes and it doesn't make the scene better, it makes it somehow worse.
One minute it's bright colours and jokes, next minute it's ripping the souls from people to make them a lifeless shell, a child who was clearly mentally ill who tortured animals or talking to a person who had been being chopped up and served as food.
Or just hates the Gith girl companion only.
Weather it's because she's cautious due to her mission or some past event is up in the air, but she does put all Githyanki under the same umbrella, at least until you earn her trust.
I just tried to replay DOS 2 for about 10 hours doing everything I could in Fort Joy and the amount of situations and conversations that have at least one joke in them, whether it's by barks, by the narrator getting snappy and/or doing some observational comedy, by your conversation options, by your companions interjecting or pulling you aside, by bait-and-switch, by slapstick comedy moments via animations and a myriad of other things far outnumber the moments that don't. And there's also the fact that those that don't are often placed right next to the ones that do, so you're going from learning about an orphan that got run over by an ambulance full of dead puppies to fantasy Seinfeld in a few seconds.
DOS 2 wants to straddle the line between lightheartedness and gloom but for me, all it does is come across as being terrified of making the player feeling bummed out for more than half a minute. Games like Pillars, Witcher or Mass Effect worked much better for me on that level.