Baldur's Gate 3

Baldur's Gate 3

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Are the Raytracing options great and does it finally have Controller support?
As the titale says, is teh ray tracing in this game very very hard on the GPU and does it give great result as the lighting and everything like reflexion and shadows.. and also is the controller support in implemented or is it 100 sure to be there at release??
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Showing 1-7 of 7 comments
Razorblade Jul 4, 2023 @ 5:57am 
Controller Support is 100% confirmed for release; it was mentioned in Community Update 18 a few weeks ago.
Originally posted by Razorblade:
Controller Support is 100% confirmed for release; it was mentioned in Community Update 18 a few weeks ago.
ok thanks
wtiger27 Jul 4, 2023 @ 6:27am 
Ray Tracing is not in the game. Not needed for this type of game. The option to use DLSS is.
Velovar Jul 4, 2023 @ 6:45am 
Raytracing is still not in game, I believe in Nvidia blog it mentions raytracing for Baldurs Gate 3, we shall see. To person above me saying its not needed - well, its not needed for any game really. It is simply advancing in graphic options.
Vulkan supports Raytracing and BG3 has Vulkan as default api.
wtiger27 Jul 4, 2023 @ 7:05am 
Originally posted by Velovar:
Raytracing is still not in game, I believe in Nvidia blog it mentions raytracing for Baldurs Gate 3, we shall see. To person above me saying its not needed - well, its not needed for any game really. It is simply advancing in graphic options.
Vulkan supports Raytracing and BG3 has Vulkan as default api.

Depends on the game. Water reflections can appear much more realistic. A good example of this is The Witcher 3. And if the game also supports DLSS, then using RT in conjunction to it, can make a difference in visuals and still maintain good fps.

"Needs" depends on the player's expectations. The Witcher 3 is a great looking game without RT. But in some cases, it can look even better with RT on. I don't see RT as being a big deal for BG3 for myself. Each to his own.
Last edited by wtiger27; Jul 4, 2023 @ 7:05am
dohh2008 Aug 11, 2023 @ 4:49pm 
Originally posted by wtiger27:
Ray Tracing is not in the game. Not needed for this type of game. The option to use DLSS is.
But the self-shadow is flickering, it's quite annoying to look at and it's too obvious, I hope it will at least support rray trace shadow and ray trace ambient occlusion
dohh2008 Aug 11, 2023 @ 4:53pm 
Originally posted by wtiger27:
Originally posted by Velovar:
Raytracing is still not in game, I believe in Nvidia blog it mentions raytracing for Baldurs Gate 3, we shall see. To person above me saying its not needed - well, its not needed for any game really. It is simply advancing in graphic options.
Vulkan supports Raytracing and BG3 has Vulkan as default api.

Depends on the game. Water reflections can appear much more realistic. A good example of this is The Witcher 3. And if the game also supports DLSS, then using RT in conjunction to it, can make a difference in visuals and still maintain good fps.

"Needs" depends on the player's expectations. The Witcher 3 is a great looking game without RT. But in some cases, it can look even better with RT on. I don't see RT as being a big deal for BG3 for myself. Each to his own.
Ray trace is not just about reflection, it is more than that.
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Date Posted: Jul 4, 2023 @ 5:55am
Posts: 7