Baldur's Gate 3

Baldur's Gate 3

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How does Coop Interact with the story?
Thinking about buying this game for me or for me and my friend.

Thing is, if i play this alone, i will just stream it to her, but if we're playing together we'd like to actually be able to roleplay together.

Since this is mainly a singleplayer game as far as i know... How does Coop interact with story? Is the coop character just a standing still NPC? Or can they actually interact with NPCs during the story? Is the story different if we're in coop? Or is my character always the protagonist?
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Showing 1-5 of 5 comments
Jon Jul 4, 2023 @ 1:52am 
Co-op is singleplayer but your friend is one of your companions. Can do every same thing as the 'main' player, has no impact on the story.

For example, you can go your different routes, one can go fight a rat in a cave and one can be vendoring at a merchant, its singleplayer, but you both have characters to control.
Last edited by Jon; Jul 4, 2023 @ 1:56am
Razorblade Jul 4, 2023 @ 2:12am 
You act as co-protagonists, with full freedom to move and engage with NPCs.

Some decisions you make are personal, e.g. resisting/feeding your brain parasite, romancing companions, etc.

Other decisions are party-wide, e.g. siding with the good guys versus the bad guys. In such cases, the power of choice is given to whoever initiates an important conversation. You can view any conversation your friend is having with an NPC, but they retain full rights to make decisions on behalf of the party, without your input.

Story-wise, you are largely playing as "the party," with each of you operating an autonomous character that makes decisions on behalf of said party.
larhtas Jul 4, 2023 @ 2:36am 
This is a question i'm asking myself also.
Will the multiplayer will be like it is in EA or will it improves?
I'm curious if there will be friend relation between two Tav (for example) or what if i'm playing Astarion? Will i have the same kind of Astarion's relationship's style with a Tav?
Megiddo Jul 4, 2023 @ 3:04am 
Larian only designing their titles for coop is why they weren't capable of providing single players with a real pausing option. They've also opted not to have pausing available for any of the cutscenes. For any real pausing options, you'll need to use external utilities for either modes.
larhtas Jul 4, 2023 @ 5:59am 
Originally posted by Megiddo:
Larian only designing their titles for coop is why they weren't capable of providing single players with a real pausing option. They've also opted not to have pausing available for any of the cutscenes. For any real pausing options, you'll need to use external utilities for either modes.
The pause option? ... In a TB game ... Whuuut?
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Showing 1-5 of 5 comments
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Date Posted: Jul 4, 2023 @ 1:50am
Posts: 5