Baldur's Gate 3

Baldur's Gate 3

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cire87 Jul 3, 2023 @ 1:54pm
Almost everything fully out in the open
What are you wishing they add since they have announced almost everything ?
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Showing 1-15 of 35 comments
Blackdragon Jul 3, 2023 @ 2:12pm 
Hexblade. To round off that sweet Sorlock build.
cire87 Jul 3, 2023 @ 3:25pm 
Originally posted by Blackdragon:
Hexblade. To round off that sweet Sorlock build.
i might be kinda dumb i dont know what a hexblade is
Last edited by cire87; Jul 3, 2023 @ 3:25pm
Metallicus Jul 3, 2023 @ 3:26pm 
Originally posted by cire87:
Originally posted by Blackdragon:
Hexblade. To round off that sweet Sorlock build.
i might be kinda dumb i dont know what a hexblade is

It's a broken 5e Warlock build.
zacharyb Jul 3, 2023 @ 3:26pm 
While i'm not expecting it, I'd absolutely love if they added the Artificer Class.
cire87 Jul 3, 2023 @ 3:35pm 
ive never been much of a caster but i did play warlock in very early access and it was super fun
Blackdragon Jul 3, 2023 @ 3:41pm 
Originally posted by Metallicus:
Originally posted by cire87:
i might be kinda dumb i dont know what a hexblade is

It's a broken 5e Warlock build.

Hexblade is not a build, it's a patron (like Fiend/Archfey/Old One), focused on melee combat.

Sorlock is the build. And yeah it's pretty fun. Tears 5.0's "rubber banding" right off.
cire87 Jul 3, 2023 @ 3:50pm 
i could probably just google this but does anyone remember what each dragon born color represents ?
Jinkaru Jul 3, 2023 @ 3:57pm 
Originally posted by Blackdragon:
Originally posted by Metallicus:

It's a broken 5e Warlock build.

Hexblade is not a build, it's a patron (like Fiend/Archfey/Old One), focused on melee combat.

Sorlock is the build. And yeah it's pretty fun. Tears 5.0's "rubber banding" right off.

I really hope that Booming Blade is an option in BG3. It makes Hexblades even more ridiculous.
Indure Jul 3, 2023 @ 3:57pm 
Kinda lame, but I hope Larian takes some time to acknowledge that some of the spells and class features just don't work correctly in BG3 and they change/rebalance them to make them feel impactful.

For example giving clerics Toll of the Dead, because everything has high dexterity making Sacred Flame useless. Or removing concentration from Shadowheart's Invoke Duplicity because it is a sad shell of what it should be. The same could be said for fly, which is just hover a foot off the ground.
Originally posted by Indure:
The same could be said for fly, which is just hover a foot off the ground.
https://www.youtube.com/watch?v=t0uYhTLPGLQ&t=3s
Look closer at around 2:45 ;)
Indure Jul 3, 2023 @ 4:37pm 
Originally posted by Dαятн Wαfflεmαncεя:
Originally posted by Indure:
The same could be said for fly, which is just hover a foot off the ground.
https://www.youtube.com/watch?v=t0uYhTLPGLQ&t=3s
Look closer at around 2:45 ;)

That character can't stop in midair, nor could they change their vertical elevation, they are simply transitioning between 2 points, the same as if the character was using the jump action.

From a mechanical perspective the "fly spell" just makes the player immune to ground effects and can use the jump action infinitely (until movement speed is reached) for movement with the slight difference of not needing line-of-sight for the destination.

A better example of how fly should be handled in 5e can be seen in Solasta, which showcases the power the spell can actually achieve.
Last edited by Indure; Jul 3, 2023 @ 4:43pm
wylkyn Jul 3, 2023 @ 5:09pm 
I really think they need to implement readied actions. Solasta does it fairly well so it should be possible, and it's a useful strategic game mechanic. I find myself missing it quite often, actually.

And the AI needs to be smarter. Right now I can have just one sneaky archer or spellcaster attack from a single high position and hide after every attack and nobody even moves to try to figure out where the attacks are coming from. I'd think they'd at least go towards the source of the arrows/spells, but they just stand there and take it. I love this game so far, but that has got to be fixed. I'm assuming that higher elevations are not within the enemy's line of sight, but they should be. Unless they are pigs, they should be able to look up. And I should not be able to walk around behind an enemy that I'm already fighting and then hide. Once they are aware of a PC's presence, hiding should have much more restriction.

I also hope they allow single players to make and play with more than one character without having to launch multiple games in multiplayer. I've enjoyed making all sorts of party combinations to play with on my own. My favorite was The Bangles, four female bards named after the band members who actually did a lot better than I expected!
Max level of 20.
His Dudeness Jul 3, 2023 @ 5:15pm 
Originally posted by wylkyn:
And the AI needs to be smarter. Right now I can have just one sneaky archer or spellcaster attack from a single high position and hide after every attack and nobody even moves to try to figure out where the attacks are coming from. I'd think they'd at least go towards the source of the arrows/spells, but they just stand there and take it. I love this game so far, but that has got to be fixed. I'm assuming that higher elevations are not within the enemy's line of sight, but they should be. Unless they are pigs, they should be able to look up. And I should not be able to walk around behind an enemy that I'm already fighting and then hide. Once they are aware of a PC's presence, hiding should have much more restriction.
Plus one to this complain. Easiest exploit to do. Clear all of Grymforge's dwarfs with that trick.
Last edited by His Dudeness; Jul 3, 2023 @ 5:16pm
cire87 Jul 3, 2023 @ 5:16pm 
isnt lvl 20 like godhood ?
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Date Posted: Jul 3, 2023 @ 1:54pm
Posts: 35