Baldur's Gate 3

Baldur's Gate 3

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Nikito Jul 2, 2023 @ 8:17pm
Please, Larian, NO TIME TRAVEL AND SPEED OF LIGHT!
A turn has 6s.. so if you engage combat with just one character, the others need to get in turn based mode or they will be traveling in time or getting supervelocity.
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Showing 1-14 of 14 comments
Stormwind Jul 2, 2023 @ 8:18pm 
Logical? Yes. Fun? Eh.
droggen Jul 2, 2023 @ 9:21pm 
Just put this limitation on your self with space bar?
Cy Jul 2, 2023 @ 10:05pm 
No, dude. Where's the fun in that?
dolby Jul 2, 2023 @ 10:20pm 
Originally posted by Cy:
No, dude. Where's the fun in that?
i guess the fun is more challenging gameplay. but it is what it is... so
Rusted Metal Jul 2, 2023 @ 10:52pm 
I can see numerous reasons that could be very bad, one is you can start fights and run away... if you wanted your way no matter where you go, you would still be taking turns because of the NPC's fighting in some other area. That sounds horrendous.
Quillithe Jul 2, 2023 @ 10:52pm 
Originally posted by dolby:
Originally posted by Cy:
No, dude. Where's the fun in that?
i guess the fun is more challenging gameplay. but it is what it is... so
It's pretty clearly a design for co-op, I'd say. It has some weird bits and I wouldn't mind an option I guess, but...you can just do it yourself as was said;.
dolby Jul 2, 2023 @ 10:58pm 
Originally posted by Quillithe:
It's pretty clearly a design for co-op..

clearly... and yes i know that, never said you can't or shouldn't... you just dont start the fight if you are not grouped up simple. Or if you want to be masochist you can use space and walk there turn by turn rofl but at that point i would rather quit...
Last edited by dolby; Jul 2, 2023 @ 11:00pm
Linde Jul 2, 2023 @ 10:58pm 
Originally posted by Nikito:
A turn has 6s.. so if you engage combat with just one character, the others need to get in turn based mode or they will be traveling in time or getting supervelocity.

Good luck in your quest to get this implemented. I asked for it early in EA when I discovered that upon starting combat with Kagha one of her druids ran off without being locked in combat, I then proceeded to have 4 or 5 rounds of combat in the druid sanctuary, it took a while because I planned all my actions carefully and weighed every option and when I came out the tieflings I were trying to save had all been slaughtered in a mass combat that wasn't delayed by human interaction.

So I 100% agree, when you enter turn based mode, everything should enter turn based mode.
Last edited by Linde; Jul 2, 2023 @ 10:59pm
TwoBit Jul 2, 2023 @ 11:00pm 
A turn is just a representation of your mind when fighting, so if a person isnt involved then they do not necessarily register in your mind. So no need for turnbased.

Think of it like your mind going into instinct mode and everything "slowing" down, not that people are moving slower, but you are just register on what they are doing.
Witski Jul 2, 2023 @ 11:03pm 
hmmm, does that mean if i select a member that's not engaged the enemy will keep attacking?
I mean, yesterday Paladin Cork on divinity 2 got obliterated because i selected a member that was far away from the combat,or it was a bug?
Basically the magister archer kept spamming attacks while Cork standing still doing nothing, i wasnt fast enough to bring the others in there :( amd by that i was distracted by the loot in the way till i hear combat sounds.

Rip Cork.
Last edited by Witski; Jul 2, 2023 @ 11:04pm
dolby Jul 2, 2023 @ 11:05pm 
Originally posted by TwoBit:
A turn is just a representation of your mind when fighting,
no turns is this lol

https://www.youtube.com/watch?v=3GK2sRr1Kac
Last edited by dolby; Jul 2, 2023 @ 11:05pm
Linde Jul 2, 2023 @ 11:38pm 
Originally posted by Witski:
hmmm, does that mean if i select a member that's not engaged the enemy will keep attacking?
I mean, yesterday Paladin Cork on divinity 2 got obliterated because i selected a member that was far away from the combat,or it was a bug?
Basically the magister archer kept spamming attacks while Cork standing still doing nothing, i wasnt fast enough to bring the others in there :( amd by that i was distracted by the loot in the way till i hear combat sounds.

Rip Cork.
I don't have DOS so I can't speak on that that. But for BG 3:

Combat will halt once it reach one of your characters and you aren't taking the turn. But that require one of your characters to be in that fight. If you don't have a character in the fight then combat will just run as fast as the computer can take its NPC turns.

So in the case of the druid cove in BG3: Take 3 characters down to confront Kagha, leave the 4th up with the tieflings. Then when you start combat with Kagha she will cry betrayal, all the druids and tieflings will run to their scripted start of combat positions and combat upstairs will initiate but be halted when it is your character's turn to take an action. You can now kill Kagha in the sanctuary with your 3 characters there, run upstairs and join combat round 1 and act round 2 up there. It is cheesy, but it seems to be how the flow of time in the game has been designed.
larhtas Jul 3, 2023 @ 12:28am 
You will have Quantom manipulation or Subatomic manipulation, that's a guarantee.
Witski Jul 3, 2023 @ 1:10am 
Originally posted by Linde:
Originally posted by Witski:
hmmm, does that mean if i select a member that's not engaged the enemy will keep attacking?
I mean, yesterday Paladin Cork on divinity 2 got obliterated because i selected a member that was far away from the combat,or it was a bug?
Basically the magister archer kept spamming attacks while Cork standing still doing nothing, i wasnt fast enough to bring the others in there :( amd by that i was distracted by the loot in the way till i hear combat sounds.

Rip Cork.
I don't have DOS so I can't speak on that that. But for BG 3:

Combat will halt once it reach one of your characters and you aren't taking the turn. But that require one of your characters to be in that fight. If you don't have a character in the fight then combat will just run as fast as the computer can take its NPC turns.

So in the case of the druid cove in BG3: Take 3 characters down to confront Kagha, leave the 4th up with the tieflings. Then when you start combat with Kagha she will cry betrayal, all the druids and tieflings will run to their scripted start of combat positions and combat upstairs will initiate but be halted when it is your character's turn to take an action. You can now kill Kagha in the sanctuary with your 3 characters there, run upstairs and join combat round 1 and act round 2 up there. It is cheesy, but it seems to be how the flow of time in the game has been designed.
Not sure if i understood tho , basically we block the boss alone in that chamber instead of letting him go outside with the others if we leave 3 of ours with him and when the lone character starts the battle he turns as enemy?
(I don't recall doing that quest, i stopped playing so i can experience the full release)
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Date Posted: Jul 2, 2023 @ 8:17pm
Posts: 14