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clearly... and yes i know that, never said you can't or shouldn't... you just dont start the fight if you are not grouped up simple. Or if you want to be masochist you can use space and walk there turn by turn rofl but at that point i would rather quit...
Good luck in your quest to get this implemented. I asked for it early in EA when I discovered that upon starting combat with Kagha one of her druids ran off without being locked in combat, I then proceeded to have 4 or 5 rounds of combat in the druid sanctuary, it took a while because I planned all my actions carefully and weighed every option and when I came out the tieflings I were trying to save had all been slaughtered in a mass combat that wasn't delayed by human interaction.
So I 100% agree, when you enter turn based mode, everything should enter turn based mode.
Think of it like your mind going into instinct mode and everything "slowing" down, not that people are moving slower, but you are just register on what they are doing.
I mean, yesterday Paladin Cork on divinity 2 got obliterated because i selected a member that was far away from the combat,or it was a bug?
Basically the magister archer kept spamming attacks while Cork standing still doing nothing, i wasnt fast enough to bring the others in there :( amd by that i was distracted by the loot in the way till i hear combat sounds.
Rip Cork.
https://www.youtube.com/watch?v=3GK2sRr1Kac
Combat will halt once it reach one of your characters and you aren't taking the turn. But that require one of your characters to be in that fight. If you don't have a character in the fight then combat will just run as fast as the computer can take its NPC turns.
So in the case of the druid cove in BG3: Take 3 characters down to confront Kagha, leave the 4th up with the tieflings. Then when you start combat with Kagha she will cry betrayal, all the druids and tieflings will run to their scripted start of combat positions and combat upstairs will initiate but be halted when it is your character's turn to take an action. You can now kill Kagha in the sanctuary with your 3 characters there, run upstairs and join combat round 1 and act round 2 up there. It is cheesy, but it seems to be how the flow of time in the game has been designed.
(I don't recall doing that quest, i stopped playing so i can experience the full release)