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It also wouldn't make business sense as in a 4 player co-op, only one person would have to own the game meaning they'd lose out on 3 sales.
2. Larian's past two games have had Remote Play Together.
3. Splitscreen is max 2 players in BG3, so you'd require 2 computers at least for 4 player co-op.
4. The game is DRM-free, meaning there's nothing stopping people from sharing one copy of the game anyway.
Sometimes, "good business" for a company is having a good reputation, rather than nickel-and-diming their playerbase and installing rootkits on their computers.
I hope your right (especially as DOS 1&2 are compatible).
Not to mention, enabling Remote Play Together for a game as a player is as simple as tricking Steam into thinking you're playing a game with it enabled, so it's not like Larian truly has the power to prevent it anyway.
You could play BG3 with Remote Play Together right now by downloading an RPT-enabled game (I suggest Valve's free Steamworks example game, Spacewar), throwing a copy of BG3 in its folder, and renaming BG3's exe. Process takes like 2 minutes.
Point is, Larian has historically never taken issue with Remote Play Together, has already shown they're not sales-obsessed by deliberately not putting DRM in BG3 or any of their past two games, and pressumably has competent-enough developers to realize that "disabling Remote Play Together" on a Steam game is meant to discourage players from trying to use the feature on a game that is not ready for it (i.e. the game has no local-multiplayer functionality). There is no actual way to prevent players from playing a game in RPT if they want to and know how to use Google.
I am interested to see BG3 EA being played through Remote Play, can't find an examples of this.
Either way, I have no idea if it will or won't so I won't argue that it won't, it's all just conjecture until the game is released or I find someone already using it in EA.
Fingers crossed that my doubt is proven wrong in a month.
So, in order to play co-op with a friend, you should both install Parsec. I did that, and it runs fine.
Have you tested it to see if it works fine? I tried that with my friend but it kept glitching the 2nd player's controller inputs. The controller works fine on any other game so it wasn't a controller issue. We're going to try Parsec and see if it works any better.
Just one thing, you have to "activate" your controller in the game first, before your friend clicks on any button on its controller for the game+parsec consider you are the player one. If not, it's a pain in the ***, you have to restart the game. That's the only tricky thing with parsec.