Baldur's Gate 3

Baldur's Gate 3

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BigFloof 30 jun. 2023 às 4:24
Hit me with your best ideas for a lv 12 solo build
I always play CRPGs with solo builds on the highest difficulty, and so far played the EA of BG3 with various classes solo. Now that the cap is getting raised to 12 on August 3, I'm looking for some fresh ideas, so hit me up with your ideas. Looking forward to all!

The motto is minmaxing.

And for clarification, long rest abuse will be fair game, if they don't change it on full release.
Última alteração por BigFloof; 30 jun. 2023 às 6:37
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A mostrar 16-30 de 44 comentários
jk2l 30 jun. 2023 às 5:53 
i think Polearm Master Darkness Devil Sight warlock is probably the best solo build., can also consider mix 2 level paladin for smite (also some extra spell slots for shield)

* As you solo, don't need to worry about darkness affect your team as there is no team
* Polearm Master bonus action can also trigger smite
* Darkness can pretty much disable enemy depends on sight. they can't shoot u, because they can't see you. they have disadvantage on attack you too.
* Close range, polearm. long range eldtrict blast from within darkness
* higher level can switch to Shadow of Moil
* and probably greater invisibility + stealth attack

unless the AI built very smart, i think this build can solo anything

bonus: Warlock is Charismas class, you have no problem with social encounter too
Última alteração por jk2l; 30 jun. 2023 às 5:55
pahrias 30 jun. 2023 às 5:54 
Originalmente postado por .Master Jiren, The Strongest:
Originalmente postado por Dαятн Wαfflεmαncεя:
Just look up coffeelock. Walock spellslots are always on the highest level they can be and recharge on short rest. Convert your warlock spellslots to sorcery points and then boost your sorcery spellslots with these etc.
Yeah, quite a powerful build, still not a big fan. Higher level spells are almost always better than upcasting in 5e, and you loose quite a bit on the max spelllevel with that build, but to each their own. ;P


well interestingly enough, in table top, you'd be right because the higher level spells like Wish and some of the other reality warping abilities are just so absurd that nothing else comes close. but in bg3 not only are we not getting anything above ..6th level? We also wont be getting the ability to cheese with anything would warp reality in any way since theres no DM.

This is probably good tbh because it means multiclassing is more viable than it normally would be and having only a few points in certain classes is fine because you wont lose out that much power in the long run

OP asked for a solo build, but for most people, we'll be using 4 party members, and can customize them as much as we want for the most part, especially if you use the respec mod to change their class and spells. So when you think about creating your perfect character, keep in mind that you can create a character knowing full well that your other 3 party members can all be specced to support you and only you. being able to shape 4 characters instead of just 1 changes things quite a bit. also considering this is mostly a single player game, its balanced heavily in favor of the player (like every game ever) so you can afford to sacrifice here and there knowing full well you'll still succeed (and literally cannot die because reloading is a thing, which means glass cannon is basically the most useful build)

best build is anything with plate armor, a shield, and the shield spell. 25 AC. take a weapon (elf) and now you can swing for days and never get hit and that doesnt take into consideration any spells or class abilities. this game is really easy when you break it down to core basic concepts like "dont take damage"
So, a paladin in plate, with a bit of magic would be king you think? As long as its 25 AC and has the shield spell? And is "elf" uniquely suited to that?
Pan Darius Cassandra 30 jun. 2023 às 5:54 
Originalmente postado por BigFloof:
Originalmente postado por pahrias:
Why not a level or two into cleric? Or would potions be enough for that? And what is the benefit of sorc/warlock?

Warlock spells restore upon short resting. Sorcerer gets Sorcery Points, and Sorcery Points can be exchanged into spell slots and vice versa.
In TT 5e, SorLock abuses this by doing 8 short rests instead of 1 long rest, each time exchanging the warlock spells into sorcery points, then after the 8th long rest, exchanging all sorcery points into spell slots, having 16 extra lv 1 slots or 10 extra 2nd lv slots (this is known as "coffeelock").
Typically you go Sorcerer 4 into Warlock 2, 3 or 5 and rest Sorcerer.

However, since BG3 lets us abuse unlimited long rests, and fights are typically over in 1-2 turns, we wouldn't really benefit from this cheese. BG3 also only lets us take 2 short rests in a row, which also limits its viability.

That's a huge part of the build for sure (and if you have a Bard or two in the party you csn get extra short rests via Song of Rest), but there's also Eldritch Blast and Invocations, not to mention an unlimited familiar (Chain) or lots of extra spells (Tome) or regenerating temp hp battery (Fiend).

On the Sorc side you get your Metamagics of course, and I usually go Wild Magic just for fun, but after the recent announcement I think I might go Storm Sorcerer instead and abuse dbl cold/lightning damage.

It's a very versatile build, in that you get a bunch of spell slots like a full caster does (Sorc), plus metamagic options (Sorc), plus two level three spell slots (Warlock) that convert to more Sorc pts efficiently with short rests, Invocations, and a bigger spell list than a Warlock alone gets.

It really covers a lot of ground. Oh, and you also get light armor prof so you don't have to screw around with Mage Armor. Pick a race with some decent weapon proficiencies, like Elf, and Medium Armor prof feat (which gives you shield prof as well) and you're decently armored too.
Pan Darius Cassandra 30 jun. 2023 às 5:59 
Originalmente postado por Dαятн Wαfflεmαncεя:
Originalmente postado por .Master Jiren, The Strongest:


well interestingly enough, in table top, you'd be right because the higher level spells like Wish and some of the other reality warping abilities are just so absurd that nothing else comes close. but in bg3 not only are we not getting anything above ..6th level? We also wont be getting the ability to cheese with anything would warp reality in any way since theres no DM.

This is probably good tbh because it means multiclassing is more viable than it normally would be and having only a few points in certain classes is fine because you wont lose out that much power in the long run

OP asked for a solo build, but for most people, we'll be using 4 party members, and can customize them as much as we want for the most part, especially if you use the respec mod to change their class and spells. So when you think about creating your perfect character, keep in mind that you can create a character knowing full well that your other 3 party members can all be specced to support you and only you. being able to shape 4 characters instead of just 1 changes things quite a bit. also considering this is mostly a single player game, its balanced heavily in favor of the player (like every game ever) so you can afford to sacrifice here and there knowing full well you'll still succeed (and literally cannot die because reloading is a thing, which means glass cannon is basically the most useful build)

best build is anything with plate armor, a shield, and the shield spell. 25 AC. take a weapon (elf) and now you can swing for days and never get hit and that doesnt take into consideration any spells or class abilities. this game is really easy when you break it down to core basic concepts like "dont take damage"
Yet on the tabletop you usually are quite limited in long resting, however in BG3 (judging by the ea at least) you can practically long rest all the time. Also fights in bg3 so far don't really last long enough you can effectively make use of all those extra spell slots. Unless this changes, I see even less use for coffeelock then on the tabletop, where you often have to manage your spellslots carefully.

• The relative scarcity/abundance of food may change.
• The Sorlock trick isn't just for making lots of extra slots, but also fueling metamagic. If Larian doesn't implement the rule of only one leveled spell per turn (they really should), then you'll be able to use this exploit to unload a bunch of spells with a surprise round (and Haste, bonus actions, Quickened, Twinned, etc.)
pahrias 30 jun. 2023 às 6:00 
Originalmente postado por Pan Darius Loveless:
Originalmente postado por BigFloof:

Warlock spells restore upon short resting. Sorcerer gets Sorcery Points, and Sorcery Points can be exchanged into spell slots and vice versa.
In TT 5e, SorLock abuses this by doing 8 short rests instead of 1 long rest, each time exchanging the warlock spells into sorcery points, then after the 8th long rest, exchanging all sorcery points into spell slots, having 16 extra lv 1 slots or 10 extra 2nd lv slots (this is known as "coffeelock").
Typically you go Sorcerer 4 into Warlock 2, 3 or 5 and rest Sorcerer.

However, since BG3 lets us abuse unlimited long rests, and fights are typically over in 1-2 turns, we wouldn't really benefit from this cheese. BG3 also only lets us take 2 short rests in a row, which also limits its viability.

That's a huge part of the build for sure (and if you have a Bard or two in the party you csn get extra short rests via Song of Rest), but there's also Eldritch Blast and Invocations, not to mention an unlimited familiar (Chain) or lots of extra spells (Tome) or regenerating temp hp battery (Fiend).

On the Sorc side you get your Metamagics of course, and I usually go Wild Magic just for fun, but after the recent announcement I think I might go Storm Sorcerer instead and abuse dbl cold/lightning damage.

It's a very versatile build, in that you get a bunch of spell slots like a full caster does (Sorc), plus metamagic options (Sorc), plus two level three spell slots (Warlock) that convert to more Sorc pts efficiently with short rests, Invocations, and a bigger spell list than a Warlock alone gets.

It really covers a lot of ground. Oh, and you also get light armor prof so you don't have to screw around with Mage Armor. Pick a race with some decent weapon proficiencies, like Elf, and Medium Armor prof feat (which gives you shield prof as well) and you're decently armored too.
Ahh I see. That does sound like it would be quite powerful. Would it be enough to solo large groups though? The weakness I see in that build would be amount of spells to cast in the fight especially in the early game. At least, that would be my guess not having played very far with sorc. To start it would be very hard in the early game only having a couple of spells.
Heu, Iterum Id Feci 30 jun. 2023 às 6:01 
Originalmente postado por Pan Darius Loveless:
Oh, and you also get light armor prof so you don't have to screw around with Mage Armor.
This would be the single most interesting reason for me, though I probably would take a single level of cleric for that. So something like sorc11/cleric1 :P
Pan Darius Cassandra 30 jun. 2023 às 6:02 
Originalmente postado por pahrias:
Originalmente postado por Pan Darius Loveless:

That's a huge part of the build for sure (and if you have a Bard or two in the party you csn get extra short rests via Song of Rest), but there's also Eldritch Blast and Invocations, not to mention an unlimited familiar (Chain) or lots of extra spells (Tome) or regenerating temp hp battery (Fiend).

On the Sorc side you get your Metamagics of course, and I usually go Wild Magic just for fun, but after the recent announcement I think I might go Storm Sorcerer instead and abuse dbl cold/lightning damage.

It's a very versatile build, in that you get a bunch of spell slots like a full caster does (Sorc), plus metamagic options (Sorc), plus two level three spell slots (Warlock) that convert to more Sorc pts efficiently with short rests, Invocations, and a bigger spell list than a Warlock alone gets.

It really covers a lot of ground. Oh, and you also get light armor prof so you don't have to screw around with Mage Armor. Pick a race with some decent weapon proficiencies, like Elf, and Medium Armor prof feat (which gives you shield prof as well) and you're decently armored too.
Ahh I see. That does sound like it would be quite powerful. Would it be enough to solo large groups though? The weakness I see in that build would be amount of spells to cast in the fight especially in the early game. At least, that would be my guess not having played very far with sorc. To start it would be very hard in the early game only having a couple of spells.

You have Eldritch Blast as a backup, and in the early game that's all you really need. Plus you have three other party members to carry you.
WeenerTuck813 30 jun. 2023 às 6:04 
Originalmente postado por Ragnar:
Half Orc - 3 Assassin, 5 Gloom stalker, 2 Fighter. Great axe.
Don’t you one get 1 ASI the whole game in that build?
Heu, Iterum Id Feci 30 jun. 2023 às 6:04 
Originalmente postado por Pan Darius Loveless:
Originalmente postado por pahrias:
Ahh I see. That does sound like it would be quite powerful. Would it be enough to solo large groups though? The weakness I see in that build would be amount of spells to cast in the fight especially in the early game. At least, that would be my guess not having played very far with sorc. To start it would be very hard in the early game only having a couple of spells.

You have Eldritch Blast as a backup, and in the early game that's all you really need. Plus you have three other party members to carry you.
Isn't Eldritch Blast all you need as a warlock anyway? ;P
larhtas 30 jun. 2023 às 6:06 
Originalmente postado por pahrias:
Originalmente postado por larhtas:
I'll go either for an eldritch knight or an abjurator wizard. Both high elf.
Is that just one class? And would that be enough damage output to fight multiple enemies?
Yes just one class. The abjurator wizard would be extremely difficult to solo because it really shines in a group.
The eldritch knight is the ultimate tank.
Pan Darius Cassandra 30 jun. 2023 às 6:10 
Eldritch Knight sucks as a 'tank'.

Barb/Druid is much better. Bear Totem and Circle of the Moon. Hp for literal days. You could dip into Fighter too I suppose to get Second Wind, or Fiendlock to get temp hp on kill, but it's not necessary, I'd just stick with Barb/Druid.
Heu, Iterum Id Feci 30 jun. 2023 às 6:11 
Also in regards to solo gameplay....a while back they stated, they liked that option in dos2 and they were thinking about adding something for that in BG3. Even though they haven't confirmed it since, to my awareness, it might be possible there will be some form of buff making it more viable.
BigFloof 30 jun. 2023 às 6:12 
Originalmente postado por Pan Darius Loveless:
Eldritch Knight sucks as a 'tank'.

Barb/Druid is much better. Bear Totem and Circle of the Moon. Hp for literal days. You could dip into Fighter too I suppose to get Second Wind, or Fiendlock to get temp hp on kill, but it's not necessary, I'd just stick with Barb/Druid.

2 Druid-1 Barb-rest Druid to build a Barbearian with Rage during Bear form is my plan for now.
Pan Darius Cassandra 30 jun. 2023 às 6:12 
The Sorcadin is also a really powerful solo build. You use your slots mostly for Smites, but an occasional Metamagicked spell doesn't hurt.
Pan Darius Cassandra 30 jun. 2023 às 6:13 
Originalmente postado por Dαятн Wαfflεmαncεя:
Also in regards to solo gameplay....a while back they stated, they liked that option in dos2 and they were thinking about adding something for that in BG3. Even though they haven't confirmed it since, to my awareness, it might be possible there will be some form of buff making it more viable.

All you need is the ability to roll/choose your stats, and maybe lvl 14 :steamhappy:
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Postado a: 30 jun. 2023 às 4:24
Comentários: 44