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* As you solo, don't need to worry about darkness affect your team as there is no team
* Polearm Master bonus action can also trigger smite
* Darkness can pretty much disable enemy depends on sight. they can't shoot u, because they can't see you. they have disadvantage on attack you too.
* Close range, polearm. long range eldtrict blast from within darkness
* higher level can switch to Shadow of Moil
* and probably greater invisibility + stealth attack
unless the AI built very smart, i think this build can solo anything
bonus: Warlock is Charismas class, you have no problem with social encounter too
That's a huge part of the build for sure (and if you have a Bard or two in the party you csn get extra short rests via Song of Rest), but there's also Eldritch Blast and Invocations, not to mention an unlimited familiar (Chain) or lots of extra spells (Tome) or regenerating temp hp battery (Fiend).
On the Sorc side you get your Metamagics of course, and I usually go Wild Magic just for fun, but after the recent announcement I think I might go Storm Sorcerer instead and abuse dbl cold/lightning damage.
It's a very versatile build, in that you get a bunch of spell slots like a full caster does (Sorc), plus metamagic options (Sorc), plus two level three spell slots (Warlock) that convert to more Sorc pts efficiently with short rests, Invocations, and a bigger spell list than a Warlock alone gets.
It really covers a lot of ground. Oh, and you also get light armor prof so you don't have to screw around with Mage Armor. Pick a race with some decent weapon proficiencies, like Elf, and Medium Armor prof feat (which gives you shield prof as well) and you're decently armored too.
• The relative scarcity/abundance of food may change.
• The Sorlock trick isn't just for making lots of extra slots, but also fueling metamagic. If Larian doesn't implement the rule of only one leveled spell per turn (they really should), then you'll be able to use this exploit to unload a bunch of spells with a surprise round (and Haste, bonus actions, Quickened, Twinned, etc.)
You have Eldritch Blast as a backup, and in the early game that's all you really need. Plus you have three other party members to carry you.
The eldritch knight is the ultimate tank.
Barb/Druid is much better. Bear Totem and Circle of the Moon. Hp for literal days. You could dip into Fighter too I suppose to get Second Wind, or Fiendlock to get temp hp on kill, but it's not necessary, I'd just stick with Barb/Druid.
2 Druid-1 Barb-rest Druid to build a Barbearian with Rage during Bear form is my plan for now.
All you need is the ability to roll/choose your stats, and maybe lvl 14