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I would assume in the mid 20s to 30, but all is fair game.
I'll be playing a solo run as always and just looking for some ideas for now. :)
That's only 10 levels.
Warlock spells restore upon short resting. Sorcerer gets Sorcery Points, and Sorcery Points can be exchanged into spell slots and vice versa.
In TT 5e, SorLock abuses this by doing 8 short rests instead of 1 long rest, each time exchanging the warlock spells into sorcery points, then after the 8th long rest, exchanging all sorcery points into spell slots, having 16 extra lv 1 slots or 10 extra 2nd lv slots (this is known as "coffeelock").
Typically you go Sorcerer 4 into Warlock 2, 3 or 5 and rest Sorcerer.
However, since BG3 lets us abuse unlimited long rests, and fights are typically over in 1-2 turns, we wouldn't really benefit from this cheese. BG3 also only lets us take 2 short rests in a row, which also limits its viability.
Yeah, quite a powerful build, still not a big fan. Higher level spells are almost always better than upcasting in 5e, and you loose quite a bit on the max spelllevel with that build, but to each their own. ;P
well interestingly enough, in table top, you'd be right because the higher level spells like Wish and some of the other reality warping abilities are just so absurd that nothing else comes close. but in bg3 not only are we not getting anything above ..6th level? We also wont be getting the ability to cheese with anything would warp reality in any way since theres no DM.
This is probably good tbh because it means multiclassing is more viable than it normally would be and having only a few points in certain classes is fine because you wont lose out that much power in the long run
OP asked for a solo build, but for most people, we'll be using 4 party members, and can customize them as much as we want for the most part, especially if you use the respec mod to change their class and spells. So when you think about creating your perfect character, keep in mind that you can create a character knowing full well that your other 3 party members can all be specced to support you and only you. being able to shape 4 characters instead of just 1 changes things quite a bit. also considering this is mostly a single player game, its balanced heavily in favor of the player (like every game ever) so you can afford to sacrifice here and there knowing full well you'll still succeed (and literally cannot die because reloading is a thing, which means glass cannon is basically the most useful build)
best build is anything with plate armor, a shield, and the shield spell. 25 AC. take a weapon (elf) and now you can swing for days and never get hit and that doesnt take into consideration any spells or class abilities. this game is really easy when you break it down to core basic concepts like "dont take damage"