Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mage Armor is important, wouldn't call Shield that though.
Cancel magic missile, even if it is using a nine level spell slot.
Ye, misreading and remembering there - was flicking through a bunch of spells.
Left out the missile immunity because that drops off fairly quickly.
Even so, not something I'd use a spell slot on if I had access to better spells.
TO op i would hope it's gonna be in, they said 600 spell so those on the notes list and EA spells don't get you anywhere close to that 600 so lots of spells are still unconfirmed i guess.
If that's not the case i have no clue how they got that 600 number.
on table top, my bladesinger single handly dodged attacks from 8 enemys just simply standing in frontline
funny thing was that my DM didn't even pay attention at the maths until few rounds later
DM: what his AC again?
Me: 25, whats the + hit anyway
DM: hm... +4... wait... so that mean I can never hit you?
Me: Well... if you roll a nat20 but i also got Lucky...
DM: ...
ANYTHING that makes you survive longer is BEST IN SLOT, always...
Also a LOT of the spellcasters classes has ways to recuperate low level spellslots easely.
Are you kidding? Shield is one of the most important defensive spells a caster can get.
yep, who need plate armor when you can just use shield. wizard got low hp? no problem. as long as you don't get hit with high AC from shield. your HP doesn't even matter.
as long as i have spell slots and shield, my wizard are way more tanky than a tank (until a fireball drop on you... then you may have to consider shield or counterspell)
I'm not saying it's bad, I'm saying it's situational and better options are available.
On it's own, fine. +5 to save your ass for 1 round.
I hope so. Shield would be nice. Missing Spirtual Weapon which is bread and butter for cleric damage output.