Baldur's Gate 3

Baldur's Gate 3

Statistiche:
Most OP setup I've had
But not the most fun.
That said, I've played all classes and sub classes and most of them I've also tried in a 4-man party setup where all 4 characters were the exact same class and sub class.

Surprisingly the most Overpowered, at least for level 5 was the Light Domain Cleric.

Especially because of the Channel divinity ability they get at lvl 2 "Radiance of the Dawn"

https://i.imgur.com/r76feyy.png

It's basically a Fireball at lvl 2 with 2-3x the Area of effect and since Channel divinity is recovered on a short rest, makes it usable 3 times per long rest.

The area is Absurd and the damage as well as targets still take half damage on a save.

https://i.imgur.com/SiAoki5.jpeg

From level 1 to 5, every single combat encounter was beat within round 1, at max round 2 when a few stragglers survived by magically saving 4 times in a row.

Had many long rests where I had barely used any spell slots up untill level 5 because.. Fireball... Yes... You read that right, Light domain clerics get Fireball.

https://i.imgur.com/lfeXOXT.png

I felt like being a walking Nuclear bomb every time I entered combat, especially when I first approached the goblin fortress at lvl 4 prior to even having fireball.


Short example of inside the fortress after hitting lvl 5

https://gfycat.com/unevenscaryapisdorsatalaboriosa
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What have you had the most fun with though?
Yeah, and once you can multiclass with Devotion Paladin...

A-Team!

https://youtu.be/5dkSJLgm1nY
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I don't actually understand why the Light Clerc gets all these Fire spells instead of light based spells.

They should get Moonbeam and Sunbeam and Daylight instead...
Messaggio originale di Belliqueu:
What have you had the most fun with though?

The most fun I've had has without a doubt been my 4x Bard, college of Lore sub class.

Dual wielding hand crossbows for max ranged physical dmg.
Shatter and Glyph of Warding for AOE dmg.

College of Lore gets the Reaction ability called "Cutting words" which is basically a cheat.

4 inspiration charges per long rest at lvl 5. so 16 cutting words.

Cutting words allows you to alter any attack roll or save roll with a 1d8 allowing you to increase your characters attacks spell attacks, enemies attack rolls and enemy saves as the attack happens and it is an amazing insight into every single combat event that happens and it feels like having a cheat at your ready at all times.

https://i.imgur.com/acdOwSA.png

https://gfycat.com/warlikemeaslyafricanfisheagle


I will without a doubt run a college of lore bard in my setup when the game goes full release. too amazing not to have.
Ultima modifica da Miqi; 9 mar 2023, ore 0:53
4x Wild magic sorc is also a strong contender but it can be easily as frustrating as it is fun because.. CHAOS
Messaggio originale di Pan Darius Loveless:
I don't actually understand why the Light Clerc gets all these Fire spells instead of light based spells.

They should get Moonbeam and Sunbeam and Daylight instead...
yep and dalight should actually do something as a spell and as a light cleric all those spells should get a bonus something to do with the class..
Messaggio originale di dolby:
Messaggio originale di Pan Darius Loveless:
I don't actually understand why the Light Clerc gets all these Fire spells instead of light based spells.

They should get Moonbeam and Sunbeam and Daylight instead...
yep and dalight should actually do something as a spell and as a light cleric all those spells should get a bonus something to do with the class..

Does the Daylight spell not impose disadvantage on attacks to 'Light Sensitive' creatures like Drow and Duergar. If it doesn't, that sucks.
Ultima modifica da IgnatiusJ.Reilly; 9 mar 2023, ore 2:08
Messaggio originale di Miqi:
Most OP setup I've had
But not the most fun.

For me I find those things to always be on the opposite sides of the spectrum, I've never been a person to go for optimal play over something that I find could be alot more fun, in fact i find optimal play to be rather dull and I try to never min-max . Themed builds, "Cosplays" and other such things are where I find the fun in games.

I have found 4 Barbarians to be very strong but also have enough variety and thematically interesting builds such as the Casual Veteran Gamer's Inspired book thrower titles "Libarbian" i believe, or a team of dwarf barbarians that only use each other as weapons to take down enemies.
Messaggio originale di Pan Darius Loveless:
I don't actually understand why the Light Clerc gets all these Fire spells instead of light based spells.

They should get Moonbeam and Sunbeam and Daylight instead...

Agree. Seems to be contradictory to what a Cleric is suppose to be. Fire spells at max damage should be only obtainable by wizards.
Messaggio originale di wtiger27:
Messaggio originale di Pan Darius Loveless:
I don't actually understand why the Light Clerc gets all these Fire spells instead of light based spells.

They should get Moonbeam and Sunbeam and Daylight instead...

Agree. Seems to be contradictory to what a Cleric is suppose to be. Fire spells at max damage should be only obtainable by wizards.
And by Wizards you obviously meant Sorcs there...:P
I,ll be honest, Radiance of the Dawnis what truly converted me from "Clerics are healbots" to "♥♥♥♥♥♥♥♥♥ Clerics are busted."

And that was BEFORE I learned how unbelievably good spells like Inflict Wounds and Guiding Bolt were.
Add the sheer versatility of the class and the different powers each Domain has and you bet your buttocks I'm gonna make an All-Cleric Party at launch with different Domains and call them the A-Men.
Messaggio originale di Belliqueu:
What have you had the most fun with though?

I know the question wsn't directed at me, but at 850ish hors played I think I can give my 2 cents.

I really had fun with both thematic and high sinergy groups. Some examples:

Berzerker+Sorcer+druid+ Loremaster bard
Berzerker is OP, sorcerer, druid and bard can abuse wet lightning vulnerability (glyph of warden becomes the most damaging spell in the game), loremaster bard with 2 1 hand crossbows have good DPS and can mess with dice rolls making the game feel a lot more interactive, and are also amazing skill monkeys. Forcing enemies to not resist huge spells or making your party resist really annoying effects feel great.

Windheart barb+Oath of the Ancients pally+Beastmaster ranger+one origin character
Wildheart barb gives advantage to all melee attacks against enemies up to 2m of him while enraged, making the paladin hit a lot more reliably even without too high STR (allowing him to get GWM at lv 4). Oath of the Ancients pally can AoE heal, teleport, moon beam, and hit like a truck with a 2h with GWM because of the barb aura, while also giving the most important buffs you'd require a Cleric to have normally. The ranger pet is buffed by the barb aura too, and there's a ton of synergies with their attacks with special effects hitting more often.
Ultima modifica da Gaius; 9 mar 2023, ore 6:30
Messaggio originale di Miqi:
But not the most fun.
That said, I've played all classes and sub classes and most of them I've also tried in a 4-man party setup where all 4 characters were the exact same class and sub class.

Surprisingly the most Overpowered, at least for level 5 was the Light Domain Cleric.

Especially because of the Channel divinity ability they get at lvl 2 "Radiance of the Dawn"

https://i.imgur.com/r76feyy.png

Messaggio originale di wtiger27:
Messaggio originale di Pan Darius Loveless:
I don't actually understand why the Light Clerc gets all these Fire spells instead of light based spells.

They should get Moonbeam and Sunbeam and Daylight instead...

Agree. Seems to be contradictory to what a Cleric is suppose to be. Fire spells at max damage should be only obtainable by wizards.
Reminds me back in DAoC (not a D&D game or following D&D systems) where Albion players took entire raids of Clerics into keep fights/pvp becuase they could spam instant cast aoe damage no other class had access to and that just destroyed everything in sight. Thematically it was dumb because you didn't expect a healer type role to output more damage than casters. It was adjusted eventually then Clerics just became buff bots. A sad story of how many players lost their faith and started playing other classes. :cuphead:
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Data di pubblicazione: 8 mar 2023, ore 22:29
Messaggi: 30