Baldur's Gate 3

Baldur's Gate 3

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BlackViper Feb 28, 2023 @ 1:24am
Shall i go Wizard or Sorcerer?
iknow everyone have different opinions. so would like to know (why this one) and not the other. and what race would fit best, Elf i guess? got the game yesterday will try it out later tonight, wanted to go as a spell thingy, moste dmg making, fire, electricity, things like that.

dont really understand the difference of the two classes the description dont say much.
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Showing 31-45 of 76 comments
BlackViper Feb 28, 2023 @ 10:21am 
Originally posted by ManBearCannon:
Originally posted by BlackViper:

But the sorcerer is Much stronger when it comes to damage and such? is that the + side?
Not really, no. Slightly stronger due to metamagic abilities. You'll start choosing metamagic at level 2.

so what kind of magics do i lose if im not a wizard?. <3
Originally posted by ManBearCannon:
Originally posted by BlackViper:

But the sorcerer is Much stronger when it comes to damage and such? is that the + side?
Not really, no. Slightly stronger due to metamagic abilities. You'll start choosing metamagic at level 2.

The sorcerer is combat-focused, the wizard is more versatile for exploration.
Nah sorcerers are much stronger. twinned spell makes you feel like a god the moment you get it.
Jǫrmungandr Feb 28, 2023 @ 10:27am 
My advice is to not ask others to tell you how to play, how to create your character or how to pick your race and class etc. They will all give you their idea of the "max" ultimate super powerful character build and blah blah blah.

Just follow your own instincts, trust your own intuition and create/pick the character, class, race etc. that you like. You can't really go wrong with that. There's no wrong build. The attribute bonus that some races give is minor and far from decisive.
Pan Darius Cassandra (Banned) Feb 28, 2023 @ 10:31am 
Originally posted by BlackViper:
Originally posted by ManBearCannon:
Perfectly phrased. Yes, this is the true benefit. The sorcerer can't pick up a ton of utility spells and the Wizard can, because the sorcerer will need to sacrifice combat spell selection to get them. The wizard can pick em up from scroll-scribing.

But the sorcerer is Much stronger when it comes to damage and such? is that the + side?

The Sorcerer uses a mechanic called Metamagic and Sorcery Points.

Sorcery Points can be swapped for 'regular' spell slots (what you use to cast spells), and spell slots can be swapped for Sorcery Points - at a cost (the conversion rate does not let you swap infinitely, you lose a little each time).

Sorcery Points are spent on Metamagic - abilities that modify an existing spell in a partucular way to make it more pitent.

Some examples of Metamagic are Twinned Spell, which let's you choose a second target for any spell which naturally only targets one creature, Distant Spell, which doubles the range of a spell or adds thirty feet to a touch based spell, and Quickened Spell, which allows you to cast a spell that normally requires a full action as a bonus action instead.

You will have to pick a few Metamagics from the list, you won't get all of them.

So the main difference between the Wizard and Sorcerer then is that the Wizard has learned a larger number of spells than the Sorcerer, but the Sorcerer can use Metamagics to enhance and modify those spells she does have.

Most people consider this to make the Sorcerer a "blaster", but remember utility spells can also benefit from Metamagic, and this gets even more interesting with multiclassing.

A Sorcerer/Cleric, for example, could cast Shield of Faith on both herself and her companion with Twinned Spell, getting twice the benefit.
sevensided Feb 28, 2023 @ 10:37am 
Originally posted by ManBearCannon:
Originally posted by (つ P_P )つ Give DIRETIDE:
Nah sorcerers are much stronger. twinned spell makes you feel like a god the moment you get it.
Nice. Does it scale well for 12 levels? Or is it insanely strong at level 2 and weaker in the late game. I've been playing AoE casters and haven't tried twin spell.

Metamagics really let you get a massive edge on action economy in combat, and it scales well through all the levels. Quicken a fireball, then twin cast firebolt to pick off survivors, stuff like that. It can also let you double up on concentration spells that are otherwise single target.

The largest problem Wizards are going to have in BG3 is that by virtue of being a hardcoded video game, were the DM is basically the programming, the Wizard's flexibility and utility will be limited compared to how it would be in a person run game.
BlackViper Feb 28, 2023 @ 10:38am 
Originally posted by Pan Darius Loveless:
Originally posted by BlackViper:

But the sorcerer is Much stronger when it comes to damage and such? is that the + side?

The Sorcerer uses a mechanic called Metamagic and Sorcery Points.

Sorcery Points can be swapped for 'regular' spell slots (what you use to cast spells), and spell slots can be swapped for Sorcery Points - at a cost (the conversion rate does not let you swap infinitely, you lose a little each time).

Sorcery Points are spent on Metamagic - abilities that modify an existing spell in a partucular way to make it more pitent.

Some examples of Metamagic are Twinned Spell, which let's you choose a second target for any spell which naturally only targets one creature, Distant Spell, which doubles the range of a spell or adds thirty feet to a touch based spell, and Quickened Spell, which allows you to cast a spell that normally requires a full action as a bonus action instead.

You will have to pick a few Metamagics from the list, you won't get all of them.

So the main difference between the Wizard and Sorcerer then is that the Wizard has learned a larger number of spells than the Sorcerer, but the Sorcerer can use Metamagics to enhance and modify those spells she does have.

Most people consider this to make the Sorcerer a "blaster", but remember utility spells can also benefit from Metamagic, and this gets even more interesting with multiclassing.

A Sorcerer/Cleric, for example, could cast Shield of Faith on both herself and her companion with Twinned Spell, getting twice the benefit.

oh i see..
that explain things..
thank you kind sir.
Heu, Iterum Id Feci Feb 28, 2023 @ 10:38am 
Originally posted by Pan Darius Loveless:
Originally posted by BlackViper:

But the sorcerer is Much stronger when it comes to damage and such? is that the + side?

The Sorcerer uses a mechanic called Metamagic and Sorcery Points.

Sorcery Points can be swapped for 'regular' spell slots (what you use to cast spells), and spell slots can be swapped for Sorcery Points - at a cost (the conversion rate does not let you swap infinitely, you lose a little each time).

Sorcery Points are spent on Metamagic - abilities that modify an existing spell in a partucular way to make it more pitent.

Some examples of Metamagic are Twinned Spell, which let's you choose a second target for any spell which naturally only targets one creature, Distant Spell, which doubles the range of a spell or adds thirty feet to a touch based spell, and Quickened Spell, which allows you to cast a spell that normally requires a full action as a bonus action instead.

You will have to pick a few Metamagics from the list, you won't get all of them.

So the main difference between the Wizard and Sorcerer then is that the Wizard has learned a larger number of spells than the Sorcerer, but the Sorcerer can use Metamagics to enhance and modify those spells she does have.

Most people consider this to make the Sorcerer a "blaster", but remember utility spells can also benefit from Metamagic, and this gets even more interesting with multiclassing.

A Sorcerer/Cleric, for example, could cast Shield of Faith on both herself and her companion with Twinned Spell, getting twice the benefit.
Which brings us to concentration spells...normally you can only have one such spell active at a time, and often only on one target...haste would be such an example, as it also is a very popular spell. With Twinned spell you can now have such spells on 2 targets.
There are also other meta magic options, like careful spell, which gives allies a better chance at resisting your aoe spells or heightened spell, which does the opposite for enemies.
Also there is empowered spell, that allows you to re-roll your damage dice for damage spells, in case you roll low damage.
though I can't remember if they all are in BG3 yet...but those are most options from the TT Players handbook.
BlackViper Feb 28, 2023 @ 10:44am 
Originally posted by 💔👾 ℜʊsтʏ 👾💔:
Originally posted by Pan Darius Loveless:

The Sorcerer uses a mechanic called Metamagic and Sorcery Points.

Sorcery Points can be swapped for 'regular' spell slots (what you use to cast spells), and spell slots can be swapped for Sorcery Points - at a cost (the conversion rate does not let you swap infinitely, you lose a little each time).

Sorcery Points are spent on Metamagic - abilities that modify an existing spell in a partucular way to make it more pitent.

Some examples of Metamagic are Twinned Spell, which let's you choose a second target for any spell which naturally only targets one creature, Distant Spell, which doubles the range of a spell or adds thirty feet to a touch based spell, and Quickened Spell, which allows you to cast a spell that normally requires a full action as a bonus action instead.

You will have to pick a few Metamagics from the list, you won't get all of them.

So the main difference between the Wizard and Sorcerer then is that the Wizard has learned a larger number of spells than the Sorcerer, but the Sorcerer can use Metamagics to enhance and modify those spells she does have.

Most people consider this to make the Sorcerer a "blaster", but remember utility spells can also benefit from Metamagic, and this gets even more interesting with multiclassing.

A Sorcerer/Cleric, for example, could cast Shield of Faith on both herself and her companion with Twinned Spell, getting twice the benefit.
Which brings us to concentration spells...normally you can only have one such spell active at a time, and often only on one target...haste would be such an example, as it also is a very popular spell. With Twinned spell you can now have such spells on 2 targets.
There are also other meta magic options, like careful spell, which gives allies a better chance at resisting your aoe spells or heightened spell, which does the opposite for enemies.
Also there is empowered spell, that allows you to re-roll your damage dice for damage spells, in case you roll low damage.
though I can't remember if they all are in BG3 yet...but those are most options from the TT Players handbook.

if you go sorcerer you mean?.. the dragon thingy sounds nice with ulimited shield...
though its hard for me to know what spells are good,, then maybe the wizard as a first would be good to try some spells out..

with the protection AOE thingy i guess this game has it so that if you make a area of effect damage spell and youre party members are within it, they take damage aswell?
Pan Darius Cassandra (Banned) Feb 28, 2023 @ 10:53am 
Originally posted by BlackViper:
Originally posted by 💔👾 ℜʊsтʏ 👾💔:
Which brings us to concentration spells...normally you can only have one such spell active at a time, and often only on one target...haste would be such an example, as it also is a very popular spell. With Twinned spell you can now have such spells on 2 targets.
There are also other meta magic options, like careful spell, which gives allies a better chance at resisting your aoe spells or heightened spell, which does the opposite for enemies.
Also there is empowered spell, that allows you to re-roll your damage dice for damage spells, in case you roll low damage.
though I can't remember if they all are in BG3 yet...but those are most options from the TT Players handbook.

if you go sorcerer you mean?.. the dragon thingy sounds nice with ulimited shield...
though its hard for me to know what spells are good,, then maybe the wizard as a first would be good to try some spells out..

with the protection AOE thingy i guess this game has it so that if you make a area of effect damage spell and youre party members are within it, they take damage aswell?

Yes, friendly fire from AoE damage is a thing, so be careful.

The Wizard subclass Evoker gets a feature that makes party members immune, while the Careful Spell Metamagic for Sorcerers (I think) just gives them a bonus to resist it.

Mage Armor is overrated in most cases. It's literally there for casters that have no other option, but it's often not even worth a spell slot except in some cases.

Just pick a mix of spells - some offense, some defense, and some utility - that look good to you and go play.

It's hard to go wrong as long as you have at least one attack and a backup plan.
Pan Darius Cassandra (Banned) Feb 28, 2023 @ 10:59am 
If you need a little extra direction, try this:

Create a 1/2 Wood Elf Sorcerer (whatever subclass you want).

Pick up Firebolt, Ray of Frost, Shocking Grasp, and one other cantrip of your choice (whatever looks coolto you).

For your first level spells, take Chromatic Orb and Thunderwave (a nice PBAOE spell with knockback). The Orb lets you choose from all the elements when you cast it, so it's versatile. Thunder does the most damage and is single target, the rest are AoE.

When you get to pick your Metamagics, grab Twinned Spell and Distant Spell. Now you're a "blaster".

By the time you get to pick level two spells, you should already have an idea of what you want to do.
Heu, Iterum Id Feci Feb 28, 2023 @ 11:02am 
Also always take at least 1 damage cantrip...
Cantrips are like your basic weapon swing...you have a limited uses of your spell slot spells, but can use Cantrip as often as you want. So you want to make sure you'll have at least one damage option there.
BlackViper Feb 28, 2023 @ 11:02am 
Originally posted by Pan Darius Loveless:
If you need a little extra direction, try this:

Create a 1/2 Wood Elf Sorcerer (whatever subclass you want).

Pick up Firebolt, Ray of Frost, Shocking Grasp, and one other cantrip of your choice (whatever looks coolto you).

For your first level spells, take Chromatic Orb and Thunderwave (a nice PBAOE spell with knockback). The Orb lets you choose from all the elements when you cast it, so it's versatile. Thunder does the most damage and is single target, the rest are AoE.

When you get to pick your Metamagics, grab Twinned Spell and Distant Spell. Now you're a "blaster".

By the time you get to pick level two spells, you should already have an idea of what you want to do.


Will try that. and then do a secondary wizard and try that. i guess its the only way to truly know.
im not even familiar with the dmg showing... i tried pathfinder, gave up after 2 hours though its really hard to know what to pick of all the stuff you can choice at caracter creation and i didnt understand anything about 1D6 and such.. though yesterday i looked into it and now i do undrstand it.. so i will give baldur a try. :D
BlackViper Feb 28, 2023 @ 11:03am 
Originally posted by 💔👾 ℜʊsтʏ 👾💔:
Also always take at least 1 damage cantrip...
Cantrips are like your basic weapon swing...you have a limited uses of your spell slot spells, but can use Cantrip as often as you want. So you want to make sure you'll have at least one damage option there.

is that like a axe,/sword/spear ?,,
Heu, Iterum Id Feci Feb 28, 2023 @ 11:08am 
Originally posted by BlackViper:
Originally posted by 💔👾 ℜʊsтʏ 👾💔:
Also always take at least 1 damage cantrip...
Cantrips are like your basic weapon swing...you have a limited uses of your spell slot spells, but can use Cantrip as often as you want. So you want to make sure you'll have at least one damage option there.

is that like a axe,/sword/spear ?,,
Firebolt would be one commonly used Cantrip. But there are a few options. Pan alreadyy mentioned Ray of Frost and Shocking Grasp.
As a caster you usually shouldn't do weapon attacks...mainly because you'll most likely have a ♥♥♥♥♥♥ Armor class and comparably little hp and shouldn't be in the frontline, where enemies will try to hit you. ;)
It was meant like a fighter would use normal swings you'd use your cantrip, while Spell slot spells are more like your special attacks.
BlackViper Feb 28, 2023 @ 11:08am 
Originally posted by ManBearCannon:
Originally posted by BlackViper:

is that like a axe,/sword/spear ?,,
No, most cantrips are ranged. Use ray of frost -- which is a ranged cantrip (like a bow).

You'll pick it up as you go. Just read the popups and dive in. To expand any of the popups, click 'T' on your keyboard. More information will pop up.

oh alright, thanks kind sir <3
but how many magic powers do i lose as a sorcerer compared to a wizard?. 20? 50?.
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Date Posted: Feb 28, 2023 @ 1:24am
Posts: 73