Baldur's Gate 3

Baldur's Gate 3

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Phil85 Feb 25, 2023 @ 10:12am
Is Dark Vision Bugged?
My main character is a dwarf with dark vision. I also use the Warlock with dark vision. In battles, the warlock casts darkness on my group, but both those characters are forced to leave the darkness to cast or attack. I then move them back into the darkness. Why can't they just cast or attack from within the darkness?
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Showing 1-7 of 7 comments
sevensided Feb 25, 2023 @ 10:16am 
Because Larian has opted to make the Darkness spell one that prevents ranged attacks into or out of the affected area, contrary to how the spell actually works in DnD.

Further, Darkvision normally does not help with magical Darkness, though Devil's Sight does. Though in BG3's case, the "cannot make ranged attacks" still overrides this.
Last edited by sevensided; Feb 25, 2023 @ 10:18am
Phil85 Feb 25, 2023 @ 11:28am 
Thanks for the clarification. I wish it was more transparent in game.
Pan Darius Cassandra Feb 25, 2023 @ 12:38pm 
Originally posted by Phil85:
Thanks for the clarification. I wish it was more transparent in game.

Inorite? If only I could see what the problem was... :steamhappy:

Darkness and Devil's Sight haven't worked properly since EA launched.

Also, Darkness should be targetable on an object.
Wolff Feb 25, 2023 @ 1:15pm 
Warlock level 5 spell , HUNGER OF HADAR https://baldursgate3.wiki.fextralife.com/Hunger+of+Hadar, cast it on yourself, with Devil's Sight and tank away with medium armor, with the Sparkswall shield. :)
Griffin Stone Feb 25, 2023 @ 1:24pm 
Darkness conjures magical darkness, making creatures with dark vision unable to see in it. No bug.
sevensided Feb 25, 2023 @ 1:31pm 
Originally posted by ManBearCannon:
Originally posted by sevensided:
Because Larian has opted to make the Darkness spell one that prevents ranged attacks into or out of the affected area, contrary to how the spell actually works in DnD.

Further, Darkvision normally does not help with magical Darkness, though Devil's Sight does. Though in BG3's case, the "cannot make ranged attacks" still overrides this.

Do they plan to change this ever? Darkness would be really cool if Devil's Sight and True Sight could bypass it.

No idea. Devil's sight, according to the game should let you see fine in Darkness. I do remember one patch playing a melee warlock that exploited this to basically kill everything without retaliation.

The 'no ranged attacks' rule is probably the way Larian is attempting to balance the fact that while Darkness should let you attack things inside and outside it at range as per DnD (albeit with disadvantage if you dont have devil's sight), there are some ranged spells/abilities that specifically require you being able to see the target. Which is different than knowing they are there [for example, making an attack action does not require you being able to see the target, while magic missile requires you be able to see the targets]. And Larian may be having technical issues having its game engine distinguish the difference between those two notions. So they opt to just disallow all ranged attacks into or out of darkness (and other similar spells).
Last edited by sevensided; Feb 25, 2023 @ 1:33pm
yohanb777 May 2, 2023 @ 12:06pm 
Originally posted by Griffin Stone:
Darkness conjures magical darkness, making creatures with dark vision unable to see in it. No bug.
Devil's sigjt is not darkvision, it's a Warlock power, and it is supposed to see in magical darkness. It's event writen in the power description.
Last edited by yohanb777; May 2, 2023 @ 12:06pm
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Date Posted: Feb 25, 2023 @ 10:12am
Posts: 7