Baldur's Gate 3

Baldur's Gate 3

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darien Feb 18, 2023 @ 9:47pm
Armor design needs work
Larian keeps making the armors look to extravagant or alien just like DoS2. They should add normal looking armors as well. Bandits and Refuges look like rich ppl. A simple mail shirt over a cloth pants with belts and stuff like that would make the game feel more like a dnd game. As of now , the armors are similar to the ones in DoS2 , weird looking.
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Lord Adorable Feb 18, 2023 @ 9:49pm 
Explain how dirty leather vests are 'for rich people'.
Ghost Feb 18, 2023 @ 10:20pm 
And what bandits? The various adventuring parties? The zhentarim syndicate?
The tieflings with armour were Hellknights.
Jǫrmungandr Feb 19, 2023 @ 3:11am 
Actually, guys, Darian has a point. Everything looks so extravagant and perfect and neat and clean. Holes, rifts, missing rings in the chainmail, wear and tear, maybe a stain here or there from its previous user, those sort of details are important.

In BG3 I'm a gonna play the thief with the 'Urchin' background, not exactly coming from wealth, but I certainly will look like I am with these fancy, exaggerated outfits, and so will other characters and NPCs. A medieval world is never going to be a world of abundance, unless you're royalty.

RPGs in general tend to overdo the outfits, making them look too extravagant and rich, and also the weapons, making them unrealistically and disproportionatelly oversized and excessively shaped, which is even worse by far.

On the somewhat rare occasion that I come across a chainmail hauberk or a realistically sized/shaped straight, plain, double-edged broadsword in RPG that look like they *COULD* and *WOULD* actually have been used by an actual, real European medieval Man-at-Arms, I tend to cling on to those and cherish them like my babies. Because that's what looks cool and which creates an immersion into a medieval setting.

If my chain mail +1 or longsword +1 looks like real medieval armour/weapon whereas the +3 versions do not, because they look too excessive, then I keep the +1 and get rid of the +3.... Self-destructive from a gameplay perspective, I know, but looking and feeling *medieval* , man. It matters.

All that being said, there's a looot more in BG3 to be positive about than negative about :steamthumbsup:
Last edited by Jǫrmungandr; Feb 19, 2023 @ 3:14am
The only thing I think needs work are the robes - they're hideous.
Ghost Feb 19, 2023 @ 6:40am 
They do tend to get fancy, but to be clear, the fancier stuff is either magical and/or considered to be masterwork. The people wearing the fancy stuff aren't the average peasant. I agree that more details such as wear and tear and so on would be nice, but it's just not feasible.

Also important to remember that this isn't a medieval world, let alone Europe.
Fantasy doesn't = medieval, even if it's a common trope. If anything, the Forgotten Realms averages out in late renaissance.

This is its own setting with its own histories, cultures, religions and tech etc. Magic is an everyday occurrence. You can meet the gods walking down the street, each of their priests on speed-dial. You'll find 'stone-age barbarian cavemen' alongside dimension skipping spaceships. While there may be similarities, it's realistic to its own setting, not to our world.
darien Feb 19, 2023 @ 9:01am 
I'm not saying that the extravagant suits should be removed. I'm trying to say that they alone should not be the only option and some of the armors like the scale one need a simpler variant. For every extravagant version , there should be a simpler one (in looks).
Jǫrmungandr Feb 19, 2023 @ 9:05am 
Originally posted by Ghost:
They do tend to get fancy, but to be clear, the fancier stuff is either magical and/or considered to be masterwork. The people wearing the fancy stuff aren't the average peasant. I agree that more details such as wear and tear and so on would be nice, but it's just not feasible.

Also important to remember that this isn't a medieval world, let alone Europe.
Fantasy doesn't = medieval, even if it's a common trope. If anything, the Forgotten Realms averages out in late renaissance.

This is its own setting with its own histories, cultures, religions and tech etc. Magic is an everyday occurrence. You can meet the gods walking down the street, each of their priests on speed-dial. You'll find 'stone-age barbarian cavemen' alongside dimension skipping spaceships. While there may be similarities, it's realistic to its own setting, not to our world.

Yeah, yeah, you have a point, to a degree. We know. But it is actually at its core based on medieval. As for the rennaissance, yeah, there is some of that too. Some pieces of equipment and some architecture etc. being rennaisance rather than middle ages, so it becomes a bit of a mish-mash. d&d is also stuck in a state of late medieval/early rennaisance age forever, where technology and progress never advances and lore-wise they tend to make the big mistake of jumping forward too much in time from one story to another. Year 1100 and 1460 in Faerún looks exactly the same... Just look at the huge leap from BG2 to BG3, roughly 100 years, is it ? They make the same mistake in other franchises, The Elder Scrolls is one example.

Let's be honest, it's the middle ages, whether mixed with fantasy or not, that gets the fans all worked up. That never fails, never changes. The smart thing to do would be to make stories more congested between 700 - 1350. But typically they even have many different Eras of where they are stuck in the same technological age forever. Again, look at TES, 1st era, 2nd, 3rd, 4th era spanning over many, many centuries. Forever stuck in a frozen still, despite the massive leaps forward in time.

All the same, middle ages or rennaisance, the wear and tear makes sense. It's not like everythign suddenly turned all shiny and rich and neat in the rennaisance. Yes, I know, it's fantasy with dragons and wizards, but that argument can only take you so far... Darien's wish (and mine) to see some more plausible outfits and such is reasonable.

But difference of opinion is fair. Always ;)
Snow Feb 19, 2023 @ 10:29am 
Here are some leaked +2 armors :
https://twitter.com/chubblot/status/1608753445451993088?s=20
Considering +2 armors are very rare and valuable, I'd say they don't look over designed at all.
Leaked armors and mods are pretty b'ass, so I wouldn't fret over it too much. We should end up with some pretty wicked sweet options.
Grimreaper Feb 19, 2023 @ 10:35am 
Originally posted by Ghost:
They do tend to get fancy, but to be clear, the fancier stuff is either magical and/or considered to be masterwork. The people wearing the fancy stuff aren't the average peasant. I agree that more details such as wear and tear and so on would be nice, but it's just not feasible.

Also important to remember that this isn't a medieval world, let alone Europe.
Fantasy doesn't = medieval, even if it's a common trope. If anything, the Forgotten Realms averages out in late renaissance.

This is its own setting with its own histories, cultures, religions and tech etc. Magic is an everyday occurrence. You can meet the gods walking down the street, each of their priests on speed-dial. You'll find 'stone-age barbarian cavemen' alongside dimension skipping spaceships. While there may be similarities, it's realistic to its own setting, not to our world.

This!

im so tired of history buffs coming onto forums of fantasy properties and saying stuff like "my immersion" and "to be accurate to European medieval times"
it doesn't take place in Europe or even earth so stop with the "historical accuracy" nonsense
sevensided Feb 19, 2023 @ 10:43am 
Originally posted by krikkert:
Actually, guys, Darian has a point. Everything looks so extravagant and perfect and neat and clean. Holes, rifts, missing rings in the chainmail, wear and tear, maybe a stain here or there from its previous user, those sort of details are important.

Are you playing a different game? Leather armor and chain shirts have those details.

https://i.imgur.com/O8fLCN1.png

That leather is scuffed to heck, worn and broken in on the hems, and the fringe of the tunic (not shown) is ragged.
The chain shirt is missing rings- all those odd darker spots are from missing/damaged ringlets. And the leather bits are worn and used.
The problem with that take is that Faerün is actually loosely patterned after Earth, although the periods it sort of emulates range from late Dark Ages to early Renaissance, or I suppose even Neolithic in some very remote areas.

And magic isn't all that common in the lives of ordinary people, it only seems that way to an adventurer.

The gods do not (ordinarily) walk the streets - the Time of Troubles, Spellplague, etc. being exceptions rather than the rule.

Most towns and cities really do mostly look like ordinary medieval towns and cities...except that on occasion they might be witness to something a little more extraordinary.

Most monsters are confined to dungeons, sewers, crypts, ruins, and lost temples - they do not freely mingle with the peasant populous.
Last edited by Pan Darius Cassandra; Feb 19, 2023 @ 10:50am
Originally posted by sevensided:
Originally posted by krikkert:
Actually, guys, Darian has a point. Everything looks so extravagant and perfect and neat and clean. Holes, rifts, missing rings in the chainmail, wear and tear, maybe a stain here or there from its previous user, those sort of details are important.

Are you playing a different game? Leather armor and chain shirts have those details.

https://i.imgur.com/O8fLCN1.png

That leather is scuffed to heck, worn and broken in on the hems, and the fringe of the tunic (not shown) is ragged.
The chain shirt is missing rings- all those odd darker spots are from missing/damaged ringlets. And the leather bits are worn and used.

This exactly ^^^

I don't know where people get this idea that everything is in perfect repair, even before the dirt/wear effect. Maybe they mean magical/enchanted weapons and armor, and in D&D there's actually a precedent for those types of items to stay magically in good repair - they don't dull or rust or chip.
Jǫrmungandr Feb 19, 2023 @ 11:00am 
Originally posted by sevensided:
Originally posted by krikkert:
Actually, guys, Darian has a point. Everything looks so extravagant and perfect and neat and clean. Holes, rifts, missing rings in the chainmail, wear and tear, maybe a stain here or there from its previous user, those sort of details are important.

Are you playing a different game? Leather armor and chain shirts have those details.

https://i.imgur.com/O8fLCN1.png

That leather is scuffed to heck, worn and broken in on the hems, and the fringe of the tunic (not shown) is ragged.
The chain shirt is missing rings- all those odd darker spots are from missing/damaged ringlets. And the leather bits are worn and used.

That chainmail has a few tiny notches, it is true. It's a good example that *not ALL* armour is perfect. There are exceptions for sure. By the way, I really like that chainmail on female characters. It's actually one of my favourite outfits in the game. It looks practical, functional, plausiable, not too extravagant, but cool. I dig it.
Typically outfits get more and more excessive the higher level they are though... And don't give me "they're excessive because they're magic".

But again, it's okay to disagree. it's all good.
Alex_x86 Feb 19, 2023 @ 3:59pm 
Originally posted by krikkert:
Actually, guys, Darian has a point. Everything looks so extravagant and perfect and neat and clean. Holes, rifts, missing rings in the chainmail, wear and tear, maybe a stain here or there from its previous user, those sort of details are important.

Yeah, right. Holes in the armor, missing rings in the chainmail...it's not like your life depends on it... oh, wait. So yeah, having nice and clean armor without holes and next to perfect is really important b/c otherwise I cannot see it being some sort of protection other than a simple decoration b/c anyone who would fight a character with holes in the armor should aim for those holes.
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Date Posted: Feb 18, 2023 @ 9:47pm
Posts: 30