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Sorry, I find that logic is for player want to play impulsive Paladin, even in the codex of Paladin : Courage and Compassion are required to be tempered with Wisdom. You are not suppose to be a Lawful Good Barbarian, there is reason why Paladin has proficiency in Wisdom save, and not Intelligent save. The Paladin are not suppose to be a naive Knight in Shinning armor.
You also did not address the example of clearly Larian did not follow your "rule of Paladin":
1/ The Gnome was in the immediately duress and on the verge of being killed, why can't Paladin attack and kill those goblin ?
2/ Paladin can back stab and kill the 3 bosses in the Goblin camp, that is the behavior of an assassin.
3/ Paladin can use "deception" option in conversation and use lock picking, these are against the first code of Honesty.
And even let's say that I will ignore all these inconsistent in the Paladin system and your way of playing Paladin is the "correct" way, it still is Larian fault for portraying the Goblin as Evil and antagonist, First encounter: they did not allow Paladin to have an option of choose side, but forcing Player to fight against the Goblin, Second Encounter: the Goblin attacked the refugees at Blight Village and ambushed the party for no reason - that I call the action of robber -, Third Encounter: the Goblin is torturing a Gnome, Fourth encounter: the same Goblin group attacked and killed everyone in the inn, Finally Goblin camp: where they celebrate the Raids and cooking dwarf. By that time anyone with the Wisdom higher than 6 would use their common sense and think the goblin as the main antagonist of the game in the first act.
So no matter who you see it, it is Larian faults. Either they have to rework the whole story lines or fix the Oath Breaker system
Right now i have to go in pick the worst stat check and debuff myself so i can play the same way and force the goblins to fight with a forced failed roll... What kinda of system is that lol where it lets me exploit it like that and many many other ways..... Like i said a stupid system as ♥♥♥♥...needs fix end of story...
Exactly this.
All that stuff that people state here:
"They should make it optional" .....it is optional. you have the option to play something else or to become and oathbreaker and continue.
"Why should we be forced to be good" ....you are not ,If you wanna play a murder hobo, play a barbarian or a fighter or simply break your oath.
"Why should i be forced to uphold an oath and cant do what i want?" -...because that the point of a fricking Oath. if a monk took an oath of silents, he wouldnt immediatly walk into town square and started singing.
" Being forced to play as an oathbound Paladin who actually has to keep his oath is immersion breaking" -no..no i will let this one speak for itself.
I dont even like Paladins...at all .(i prefer playing villains) but even i can see how an Oath bound Paladin just makes sense.
However, this truly makes zero sense. Making everything controversial is the way of the stupid aspirant. They are insisting doing everything this way and then changing it with extra effort; like shadowheart.
I hope the rest of the game does not come out like this just because they are not getting backlashes.
Paladin was the one class I had been looking forward to. If killing goblins to reclaim the master druid is felling for a paladin, I might not wait for august and simply refund this game. I do not care what WotC thinks about alignments, this is neither d&d nor a mechanic that is digestible above an IQ of 80.
Now, something I will admit, after reading over the oath more thoroughly, is that I do believe killing the goblins is a breach of the Oath of Ancients. So anyone arguing that... yeah, I think you're right. Although it's hard to tell because the Oath of Ancients is so horrendously vaguely worded that my conclusion mostly comes from intuition.
Yesterday got new armor for my Oath of Ancients / Oathbreaker.
https://steamcommunity.com/sharedfiles/filedetails/?id=2936156368
I do believe goblins are being murdered. In fact, I believe that the goblins in the camp have murdered other goblins. The fact that the goblin loyal to muglubiyet is locked in a cage shows they have a history of silencing or removing dissenters. They also have a conspicuous spider pit in the middle of their base. Considering the sudden shift to the Absolute among the goblins could only best be described as a coup, it's very likely many of the tribe died before the faith overtook what was left.
And no, the Paladin's job isn't to end all war. It's to protect innocents. And innocent refugees are being murdered. It's not a case where two evenly-matched armies are facing off. This is civilians being massacred en mass by what amounts to bandits. That IS within a paladin's jurisdiction.
The tieflings are being killed. And the tieflings were first attacked well before Aradin's expedition happened. They were attacked on the road by the gnolls, which is what forced them into the grove in the first place. And while I don't believe you see them side-by-side, for some reason, it is mentioned by one or two goblins that the goblins, gnolls and drow are operating as one cohesive group.
If this was a splinter act of the gnolls going rogue, you would think that there would be SOME discussion about that, but there's nothing. As far as the information the game provides, we can only assume that the gnolls acted with the full sanction of the group as a whole.
And even if you believe that they're only attacking the grove because they consider the adventurers to be spies, it STILL doesn't explain the unprovoked attack on Waukeen's Rest. These goblins are not acting like people that deserve my respect and understanding. They are acting like bandits.
Of course I'm grouping many things together to say that they're evil. If a group does a single dodgy thing, then maybe there could be room for understanding and forgiveness. But if a group does many questionable (at best) things back to back, doesn't that compounding evidence paint a bigger picture?
I do remember our other discussion, and I do agree that the paladin should help if they encounter the prisoner. But I don't agree the paladin shouldn't hold those responsible accountable just because it's a practice in war. You're saying that when a paladin encounters the people responsible for a crime, you expect them to just keep walking until they find the actual victim of the crime and THEN do something, which to me doesn't make any sense. If we both agree Waukeen's Rest was evil, then why should we let the perpetrators get away with it?
Couldn't tell you much about the Witcher, so I can't respond to that. Also I do understand your point about keeping the conversation focused, so fair enough.
Although I disagree with the fundamental premise that Paladin's don't hold groups to account. They do is all the time. Especially to cults, which is more accurately what the goblin camp is. Specifically because of how zealous and unrepentant their followers tend to be.
This is what I meant when I (very poorly, I think) tried to explain my guilty be association premise in the other thread. Even if we say this is a very special case, I personally believe there are no innocents in the goblin camp. Not because they're all goblins, but because they are all zealous cultists to an evil deity that commit evil acts. There is already evidence that the goblins do away with dissenters, which like I mentioned before leads me to believe that anyone that could have been considered innocent in the whole mess is likely either dead or driven off.
That's why I consider them one singular whole to be judged, rather than a group of individuals. They are all uniform in purpose and intent, and even those that didn't actively take part in the more objectively evil things like Waukeen's Rest likely would have done the exact same thing if they were there.
I personally believe the fair justice for their crimes is death, and since I am judging them as one body, I will mete out the sentence on... MOST of them. I do think it's fair to clarify my exceptions, since I've generally only hinted at them. The priest to maglubiyet in the cage is innocent. I also believe killing the goblin children should, correctly, strip a paladin of their Oath. Even if I don't believe they're innocent, I do believe they're largely defenseless, so killing them is dishonorable.
A bit rambly, but I suppose this can serve as an overview of the entirety of my belief on this matter.
And if you consider them a war camp, yeah, I see where you're coming from too. War camps tend to be a lot more nuanced and need to be handled with a lot more care. So at least we have an understanding of each other. I really like how the system's being handled too, I do like actually having to uphold my oath if I want to keep it. There just might be some differences of opinion on what upholding your oath means.
Also, I have no doubt that the Witcher games are great, but I generally prefer to play RPGs where I can make my own character. It's a rare RPG that gets me to play it even when I can't customize, and I don't think Witcher is that for me, from what I've seen.
Sorry for the late reply:
My points are I applied your logic of " Paladin" into each and every specific cases in those 3 circumstances and It failed.
Since you specific said for the first Encounter with the Goblin, The Paladin can fight and kill Goblin without question because the other sides are in immediate duress, I countered with Evil can also be duress when about to be killed by Hero, You countered back that Paladin are compelled by the Oath to help the weak as long as they don't know the context. Which is why I said it is a naive Knight in Shinning armor, A Lawful Good Barbarian, and not a Paladin, Paladin are required by their Oath to use wisdom for any of their action not jumping in head first in any situation demanding justice.
The 2nd points are how Paladin are allowed to stabbed the 3 leaders in the back and kill them without become Oath Breaker, which is again contrary to your logic.
During the game there are multiple dialog option that has "deception" option, Lock picking treasure chest, other people chests,... All of these are against the Honest Oath, even such option "persuade" such as : "I am a mercenary come to meet the boss" at gate of Goblin camp, that have element of untruth in them also against the Honest Oath. And I am afraid "bring game mechanic" is not an excuse, it is how the Oath and rule of Paladin are applied in "game mechanic" that we are discussing here.
The 1st point: It is that reason that is why I said your way of playing is of "Naive Knight in Shinning Armor", you saw a large group of Goblin are torturing a Gnome, they are out number you more than 2-1, they have High ground advantage point, they have beasts. And you decided: the "correct" way to be a Paladin is not to your wisdom to make judgment, but waltzing in there and demand them to release their captive.
This is a bad system and faulty one that design for passive players, I meant : at Blighted Village, every single perception checks and dialog are telling you :" Hey there are Evil Goblin ambush and kill everyone around here, you better be careful ", yet Paladin had to waltz in there like a nitwit.