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Fordítási probléma jelentése
The problem is that if you engage in response they'll just take that as confirmation that they were right.
Besides, Steam forums aren't know for their calm and reasonable discussions lol
I'm 0/2 in this thread lol
Also, I'm tempted to leave it up because I've seen more than a few bad reviews with similarly misinformed view points. If those people happen by this thread they may give it another go.
RtwP games only get somewhat playable for me when turning on all kinds of autopauses, at which point they become a less structurized and more chaotic TB game, usually with simplified encounter design to accomodate for the action crowd.
That gameplay really badly resonated with my ADHD. TB on the other hand helps me by turning the gameplay in digestible chunks.
But even turning it full action into something more diablo like for example would have improved those games considerably for me. For me RtwP takes the worst of both worlds and combines it to a much worse experience.
An that's a critique many original D&D fans had against RtwP Games from the very beginning. For many BG1 represent the start of the downfall of RPGs in the direction of more and more videogamified action gameplay you can see in the development of the bioware games. BG led to nwn, led to kotor led to dragon age and mass effect, moving further and further away from anything TTRPG-Like. A lot of good Video games, don't get me wrong, but undeniably less and less RPG in the sense of where they started from.
Of course the drawback there is that in most fights you don't need to really do anything if you have decent scripts.
And since you're just gonna pause like a few dozen times every 5 seconds to commit an action you might as well just have a turn-based game.
It's easily the worst of both worlds and I despise it despite repeated attempts to find something to like about it.
Story and characters in BG1 and 'BG2' are good. Actual gameplay is abyssmal, dated and most damning of all, boring, And a game with boring gameplay is a cardinal sin.
I have only played dispel magic in bg2. In BG1 ... i don't remind what i was doing with my mages. I think i was looking at them missing their targets with their slings.
There is no right or wrong answer in the question if RtwP or TB is better objectively, as it is a completely subjective matter of taste. And I happen to vastly prefer TB over rtwp any time.
I began to like them with "the temple of elemental evil" that i consider to be one of the greatest.
Blood Bowl 2, Baldur's Gate 3. Age of Wonders 3 and Planetfall. Master of Magic. Solasta, Total War: Warhammer III to a degree though the main pull is still real-time battles.
They're all pretty darn great. DO NOT play Blood Bowl 2 if you expect anything but pain and misery though!
One of the greatest i've played is Urtuk the desolation. It's super hard until you understand all the mechanics, the game is a jewel (by my definition) and was in early access almost 3 years.
I've tried:
- Banner of ruins (not super good).
- Solasta (very ok).
- Darkest dungeon (excellent)
- Iratus lord of dead (almost ok)
- Legend of keeper (not super good)
- Monster train (good but no replayability)
- Rogue lord (not super good)
- Roguebook (good)
- Wartales (good)
- Wildermyth (beautiful and fun)
Pan and I answered this thread in the first 2 responses. I'm glad someone was nice enough to explain why you were wrong, and relieve you of any responsibility to do even a little research on your own.