Baldur's Gate 3

Baldur's Gate 3

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dolby Jan 27, 2023 @ 1:58am
Daylight spell
Anyone found use for it? it doesn't do anything vs darkness infact if someone casts darkness on you, the games doesn't even let you cast daylight spell... so what gives? Am i missing something? Why use it instead of cantrips that we can get from classes/races/items?
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On the tabletop daylight can be used to trigger weaknesses of enemies that are weak against sunlight. The light cantrip etc is not strong enough for that.
Regarding darkness:
If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
it should dispell darkness, if it isn't upcast high enough. It also doesn't depend on you being able to see the target, so you should be able to cast it, according to TT rules.
Ghost Jan 27, 2023 @ 2:08am 
If you cast it on something in the area or affected by the Darkness spell, it should remove it so long as the Daylight is a higher level than the Darkness.

Aside from that, make things glow to provide light and cause regular vampires to burn, disadvantage Drow etc. Not all that useful yet though.
dolby Jan 27, 2023 @ 2:16am 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
it should dispell darkness, if it isn't upcast high enough. It also doesn't depend on you being able to see the target, so you should be able to cast it, according to TT rules.
yeah tried that but it does nothing vs darkness and you can't upcast darkness anyway the description says it doesn't do anything when upcast.

The only difference is that you don't need concentration slot right now where for cantrip like dancing lights you do and its 10 turns vs a 100 so that's something. still with that i don't think ill use it..


i feell like this whole thing is a missed opportunity for some cool mechanics like weaknesses - penalties for some enimies, probably something along the lines of vampires, myconids in the underdark, Shadows and the likes, would be cool indeed but sadly nothing happens..
Last edited by dolby; Jan 27, 2023 @ 2:19am
Ghost Jan 27, 2023 @ 2:21am 
Hopefully it'll get patched at some point to do what it's meant to and/or gains some more practical use later - even in tabletop though it's pretty situational and not something I'd waste a slot on.
dolby Jan 27, 2023 @ 2:46am 
Originally posted by Ghost:
Hopefully it'll get patched at some point to do what it's meant to and/or gains some more practical use later - even in tabletop though it's pretty situational and not something I'd waste a slot on.
yeah i know i think the same way but it looks cool as a spell in itself. kinda a shame to not see use... just a bit of tweaking here or there and it would be ok for edge case use i nothing else.
brendan_in_china Jan 27, 2023 @ 3:54am 
We're not going to see need for it in Act1. The foreshadowed shadows in Act2? Yes!

Also there are no light/darkness mage duels yet.

No vampire spawn too.

Got great use out of it Solasta in mid-levels, so we'll see.
dulany67 Jan 27, 2023 @ 4:21am 
Originally posted by brendan_in_china:
We're not going to see need for it in Act1. The foreshadowed shadows in Act2? Yes!

Also there are no light/darkness mage duels yet.

No vampire spawn too.

Got great use out of it Solasta in mid-levels, so we'll see.
In the original campaign of Solasta, it's damn near necessary to survive.
dolby Jan 27, 2023 @ 9:07am 
Originally posted by brendan_in_china:
We're not going to see need for it in Act1. The foreshadowed shadows in Act2? Yes!

Also there are no light/darkness mage duels yet.

No vampire spawn too.

Got great use out of it Solasta in mid-levels, so we'll see.
yeah i know and how you could break the windows. Myconids were the first thing i tryed, they apparently can't stand light, but so far they are fine with it.

That's why i made the thread, so far it looks like there is no such game mechanics, sadly. So i hope to shed some light on the whole thing... :)
Last edited by dolby; Jan 27, 2023 @ 9:08am
brendan_in_china Jan 27, 2023 @ 11:16am 
It's like the Detect thoughts spell, the devs have to implement it in some meaningful way.

Obvious is to tag creatures with sunlight sensitivity. Noted undead get damaging sunlight vulnerability. (I think deep races get sensitivity, but might be PITA for CRPG.)

Then they can note slot level used for Sunlight/Darkness and have higher dispel lower. Also need to be able to attack the darkness.

It'd be nice if at camp companions note the sheer luminescence, maybe complain about attracting monsters / can't sleep. SH should be extra grumpy.
Underdark denizens should have Sunlight sensitivity.

Vampires should just straight up burn.
This spell scares the Daylights out of me :steamhappy:
since no one else has mentioned it, I can answer the question about upcasting Darkness.
There really is no need, because in the table top and presumably in BG3 upon full release, we'll get access to higher level spells which impose the darkness effect. Darkness isnt the only one, its just the first one in a line of spells that create magical darkness, usually dealing frost damage and having some sort reference to the Void.

So thats why Daylight says a magical darkness of certain level, because eventually there will be darkness spells more powerful than even Daylight.
hulen_mark Aug 8, 2023 @ 1:44pm 
This spell is SUPER USEFUL in act 2!

when you have to deal with the shadow curse you can cast daylight, which as of now lasts until a long rest, and just run around normal like, at least it has worked so for, not sure if it works further in but had gotten me to the Harper safe haven
elcarO Aug 25, 2023 @ 2:05pm 
Act 2 idea did not work for me. Casted it on a weapon, and where spell text says until long rest, the spell had a 15 turn timer on the weapon. Sent a bug report to see if this was as intended.
ZMan Aug 28, 2023 @ 11:18am 
Originally posted by elcarO:
Act 2 idea did not work for me. Casted it on a weapon, and where spell text says until long rest, the spell had a 15 turn timer on the weapon. Sent a bug report to see if this was as intended.

If you cast the spell on someone's sword and they then draw a bow, the light will disappear. You have to switch back to the sword again. (Good idea for anyone with a shield too, otherwise the shield passive will not trigger while the bow is drawn.)

What I haven't tested is using the same spell on both weapons. Since it's "until long rest" and not a concentration spell, it might just work. "You get a daylight spell, and YOU get daylight spell, and so do you!"
Last edited by ZMan; Aug 28, 2023 @ 11:19am
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Date Posted: Jan 27, 2023 @ 1:58am
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