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Regarding darkness:
it should dispell darkness, if it isn't upcast high enough. It also doesn't depend on you being able to see the target, so you should be able to cast it, according to TT rules.
Aside from that, make things glow to provide light and cause regular vampires to burn, disadvantage Drow etc. Not all that useful yet though.
The only difference is that you don't need concentration slot right now where for cantrip like dancing lights you do and its 10 turns vs a 100 so that's something. still with that i don't think ill use it..
i feell like this whole thing is a missed opportunity for some cool mechanics like weaknesses - penalties for some enimies, probably something along the lines of vampires, myconids in the underdark, Shadows and the likes, would be cool indeed but sadly nothing happens..
Also there are no light/darkness mage duels yet.
No vampire spawn too.
Got great use out of it Solasta in mid-levels, so we'll see.
That's why i made the thread, so far it looks like there is no such game mechanics, sadly. So i hope to shed some light on the whole thing... :)
Obvious is to tag creatures with sunlight sensitivity. Noted undead get damaging sunlight vulnerability. (I think deep races get sensitivity, but might be PITA for CRPG.)
Then they can note slot level used for Sunlight/Darkness and have higher dispel lower. Also need to be able to attack the darkness.
It'd be nice if at camp companions note the sheer luminescence, maybe complain about attracting monsters / can't sleep. SH should be extra grumpy.
Vampires should just straight up burn.
There really is no need, because in the table top and presumably in BG3 upon full release, we'll get access to higher level spells which impose the darkness effect. Darkness isnt the only one, its just the first one in a line of spells that create magical darkness, usually dealing frost damage and having some sort reference to the Void.
So thats why Daylight says a magical darkness of certain level, because eventually there will be darkness spells more powerful than even Daylight.
when you have to deal with the shadow curse you can cast daylight, which as of now lasts until a long rest, and just run around normal like, at least it has worked so for, not sure if it works further in but had gotten me to the Harper safe haven
If you cast the spell on someone's sword and they then draw a bow, the light will disappear. You have to switch back to the sword again. (Good idea for anyone with a shield too, otherwise the shield passive will not trigger while the bow is drawn.)
What I haven't tested is using the same spell on both weapons. Since it's "until long rest" and not a concentration spell, it might just work. "You get a daylight spell, and YOU get daylight spell, and so do you!"