Baldur's Gate 3

Baldur's Gate 3

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Was the hill giant strength potion removed?
I can't seem to find any anymore on my recent play throughs
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Showing 1-15 of 20 comments
Cruddy Jan 25, 2023 @ 5:56pm 
No, there's still one at Auntie Ethels little spot in the refugee part of the Grove.
dolby Jan 25, 2023 @ 7:52pm 
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?
Last edited by dolby; Jan 25, 2023 @ 7:57pm
Ronin Gamer Jan 25, 2023 @ 8:30pm 
Originally posted by dolby:
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?
.....It's Early Access. It's possible it's just a bug. Please don't fly off the handle at something that minor.
If it's that way at full release, by all means raise a ruckus, but it's not that big of a deal as of now. Mention the issue to them so they look into it and then don't let your blood pressure rise over it.
dolby Jan 25, 2023 @ 8:38pm 
Originally posted by Ronin Gamer:
Originally posted by dolby:
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?
.....It's Early Access. It's possible it's just a bug. Please don't fly off the handle at something that minor.
If it's that way at full release, by all means raise a ruckus, but it's not that big of a deal as of now. Mention the issue to them so they look into it and then don't let your blood pressure rise over it.
can you kindly ♥♥♥♥ of and stop harrasing me i can post my feedback.

anyway the only one fly off the handle is you again just like in the othear thread i'm just posting my feedback ..

Like if you don't agree with it fine. post that instead of this garbage that has no meaning whatsoever.... it's not a bug cos it has a description or you think that's a bug as well??? haha anyway dont care again ♥♥♥♥ off my posts they have nothing to do with you... you are not the gate keeper
Last edited by dolby; Jan 25, 2023 @ 8:45pm
One can only hope, there's too damn many consumables in this game...
Lax Jan 25, 2023 @ 11:17pm 
Hold up... That potion now lasts until a long rest? Wth that's a huge buff to the item.

Didn't it only have a duration of like 10 turns before? I could be mistaken it's been a while since I've used one.
brendan_in_china Jan 26, 2023 @ 1:11am 
They changed the potion's look. Now it looks very similar to potion of Animal friendship and Antitoxin. Use the tool tips to check potions, you can't always rely on first glance.
dolby Jan 26, 2023 @ 1:42am 
Originally posted by Lax:
Hold up... That potion now lasts until a long rest? Wth that's a huge buff to the item.

Didn't it only have a duration of like 10 turns before? I could be mistaken it's been a while since I've used one.
yep
The whole thing was redesigned. That's how i know it's not a bug at all. They changed the icone made it unbreakable, so you can't throw it or worse off break it with bonus action off hand attack anymore like you could before and get a full party STR buff that buffed pets as well.


To compensate they made it into a full rest thing. In my opinion that's way to strong with the amount potions available I would say they need to make it few turns thing or make it super rare. But to make it super rare they would have to redesign the whole vendor system on that end, may as well, cos it's cheeze as hell.

Whatever the case will be, time will tell.

But right now it's easy exploit. Dice rolling for stats would be nothing compared to this power wise.
Last edited by dolby; Jan 26, 2023 @ 1:44am
I think 'until long rest' os fine - if there's only one or two of them in all of Act 1.
Last edited by Pan Darius Cassandra; Jan 26, 2023 @ 4:26am
dolby Jan 26, 2023 @ 5:28am 
Originally posted by Pan Darius Kairos:
I think 'until long rest' os fine - if there's only one or two of them in all of Act 1.
a few yes for sure would be but they added more or i was just unlucky before.

On this patch every vendor with scrolls/potions can sell them same as potion of speed. Normaly i get both and the hag sales multiple every time you see her... Few can be a found in world and in boxes and chests so it adds up fast 10 easy...

Enough to use them on pets. IF you cheeze resting it becomes unlimited amount. Hard to balance quantity if they are randomly added to the game. That's why i'm a firm believer in static vendor lists and that woudl help with weapons and other items as well.
Meowella Jan 26, 2023 @ 5:34am 
Originally posted by dolby:
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?

Strength has been going downhill since 3rd edition DnD, when finesse weapons allowed dex to be added to hit (even if originally it didn't apply to damage).
Once dex was added to damage, it left very few reasons to choose Str over Dex.

The only people who choose str nowadays (outside of roleplay reasons, which is not a reason just a choice):
Barbarians - Have to use it for bonus rage damage.... but need dex and con for AC, meaning a Barb is often better off raising Dex and Con and putting up with Str 14.
Heavy Armor Users - Unless they're cool being Dwarves, then it's fine.

As a long time (30 years) Thief/Rogue player I always gravitate towards dex... but it's definitely out of control in 5e in terms of power level, and hope that they can return Str to being as strong as it was in the past (also want Int buffed as well, because 3rd edition Rogues took Int > Wis/Cha, but 5th edition ones do better Wis/Cha > Int.)
Gaius Jan 26, 2023 @ 5:35am 
Originally posted by dolby:
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?

Frankly I'd grab my spell slots back instead of just having 1 char at 24 STR for more fights. EVEN if this char is a berserker, hasting him has WAY more impact than a few +STR (considering my berserker is a dwarf with 18 STR and GWM at lv 5, it's just ONE bonus point anyway).
dolby Jan 26, 2023 @ 6:50am 
Originally posted by Meowella:
Originally posted by dolby:
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?

Strength has been going downhill since 3rd edition DnD, when finesse weapons allowed dex to be added to hit (even if originally it didn't apply to damage).
Once dex was added to damage, it left very few reasons to choose Str over Dex.

The only people who choose str nowadays (outside of roleplay reasons, which is not a reason just a choice):
Barbarians - Have to use it for bonus rage damage.... but need dex and con for AC, meaning a Barb is often better off raising Dex and Con and putting up with Str 14.
Heavy Armor Users - Unless they're cool being Dwarves, then it's fine.

As a long time (30 years) Thief/Rogue player I always gravitate towards dex... but it's definitely out of control in 5e in terms of power level, and hope that they can return Str to being as strong as it was in the past (also want Int buffed as well, because 3rd edition Rogues took Int > Wis/Cha, but 5th edition ones do better Wis/Cha > Int.)
yeah we know that dex is more front loaded vs that of Strength but i think that's beside the point, not the real question.(easly fixed btw) It doesn't have much to do with the topic of Strength potion giving you 21 Strength all the time and the huge availability that comes with those same potions. dex builds are now even better with this potion infact you cna have both for a price of 1.

In bg 3 you have enough reason to play a Strength character the problem is that this potion change makes it too easy to do without using stats to get to those builds...

Players can just chug potions all days long due to how high or right unlimited supply of those potions.

That will mean you can dump str and use those long enough to find belt of giant strength. or just keep using it even later and have free item to use on other character or just use other items,
Last edited by dolby; Jan 26, 2023 @ 7:04am
dolby Jan 26, 2023 @ 6:56am 
Originally posted by Gaius:
Originally posted by dolby:
removed? no! More were added and they now last full long rest... cringe. If this gets to final game for optimal play Strength automaticity becomes a dump stat...

No clue what were they thinking it was too good as is with 10 rounds but at least that was theoretically possible to not last you a full fight now it's mutiple fights for sure and you can buy and steal unlimited amount. heh who comes up with this so called balance ideas?

Frankly I'd grab my spell slots back instead of just having 1 char at 24 STR for more fights. EVEN if this char is a berserker, hasting him has WAY more impact than a few +STR (considering my berserker is a dwarf with 18 STR and GWM at lv 5, it's just ONE bonus point anyway).
how is haste ralevent to this ?
Gaius Jan 26, 2023 @ 7:23am 
Originally posted by dolby:
Originally posted by Gaius:

Frankly I'd grab my spell slots back instead of just having 1 char at 24 STR for more fights. EVEN if this char is a berserker, hasting him has WAY more impact than a few +STR (considering my berserker is a dwarf with 18 STR and GWM at lv 5, it's just ONE bonus point anyway).
how is haste ralevent to this ?

Lemme think: STR 18 to 21 means your 3 attacks have 1 more to roll and 1 more do damage at lv 5 (2 attacks + 1 frenzied strike or enraged throw).

Haste means you have 5 attacks (2x the 2 attacks from normal action ) i frenzied attack or enraged throw.

How is haste NOT relevant if the effect on a martial STR based character incredibly powerful while the potion is a decent, but not game changing, buff?

And considering long resting give you 2 lv 3 spell slots, you must actually compare the pot to 2 haste casts (on 2 characters if you're playing with a Sorc with twinned casting btw).

The potion is good and the duration is maybe too long, but it's not really anything to write home about.
Last edited by Gaius; Jan 26, 2023 @ 7:24am
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Date Posted: Jan 25, 2023 @ 5:08pm
Posts: 20