Baldur's Gate 3

Baldur's Gate 3

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Chanzui Jan 21, 2023 @ 2:10pm
Is this closer to Divinity or Pathfinder?
I know neither of those games are DND but both are DND adjacent, which one is this more similar to?
Divinity is a lot more casual and arcadey than Pathfinder which is A LOT more focused on min/maxing builds etc...
Originally posted by Razorblade:
Rules-wise, Pathfinder; game-design wise, Divinity. Ie: you're fighting in bespoke encounters meant to stretch you tactically, rather than largely fighting trash-mobs standing in a circle, and there's not a huge focus on min-maxing. I wouldn't quite call BG3 as casual as D:OS2 with its whole armor system and hyper-limited RNG, but it's not all about crunching numbers and pre-buffing like Pathfinder.
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breadman Jan 21, 2023 @ 2:11pm 
it's more like divinity
Dragon Master Jan 21, 2023 @ 2:14pm 
Well, a bit of both. It's based off of D&D 5E. Pathfinder is an offshoot of D&D 3.5 and Divinity has its own rules and in-game mechanics that is unique and separate from both of them because BG3 and Pathfinder have hard classes and Divinity does not. Divinity lets you learn any spell, skill or ability as you level up so long as you put points in the right areas but BG3 and Pathfinder will bar various spells, abilities and even skill proficiencies based on class and background.

BG3 uses an Action, Bonus Action and movement system. Pathfinder has a 3 action system and Divinity uses action points for literally everything.

BG3 and Pathfinder uses spell slots for magic and Divinity uses cooldowns. You only have to wait a number of rounds to cast a spell again but in BG3 and Pathfinder once your spell slots are used up they are used up and you can't cast spells again until you rest.

The game is made using Divinity's engine so it shares a lot of similarities to Divinity, but those similarities are really only superficial.
Last edited by Dragon Master; Jan 21, 2023 @ 2:15pm
Chanzui Jan 21, 2023 @ 2:20pm 
Originally posted by Dragon Master:
Well, a bit of both. It's based off of D&D 5E. Pathfinder is an offshoot of D&D 3.5 and Divinity has its own rules and in-game mechanics that is unique and separate from both of them because BG3 and Pathfinder have hard classes and Divinity does not.

BG3 uses an Action, Bonus Action and movement system. Pathfinder has a 3 action system and Divinity uses action points for literally everything.

BG3 and Pathfinder uses spell slots for magic and Divinity uses cooldowns. You only have to wait a number of rounds to cast a spell again but in BG3 and Pathfinder once your spell slots are used up they are used up and you can't cast spells again until you rest.

The game is made using Divinity's engine so it shares a lot of similarities to Divinity, but those similarities are really only superficial.

To me this sounds like it is a lot more like Pathfidner than Divinity...
I personally did not enjoy Pathfinder after I got to act 3 or 4, can't remember as by that point unless you were really good at min/maxing you basically had to follow a build or only hit on nat20s... I don't think the dice rolls from the TTRPS belong in a digital format as that is only a necessary evil when playing with pen and paper and digitally Divinitys style of combat is a lot more fun and engaging...
Dragon Master Jan 21, 2023 @ 2:24pm 
Originally posted by 乒乓 - Chanzui - 馋嘴:
Originally posted by Dragon Master:
Well, a bit of both. It's based off of D&D 5E. Pathfinder is an offshoot of D&D 3.5 and Divinity has its own rules and in-game mechanics that is unique and separate from both of them because BG3 and Pathfinder have hard classes and Divinity does not.

BG3 uses an Action, Bonus Action and movement system. Pathfinder has a 3 action system and Divinity uses action points for literally everything.

BG3 and Pathfinder uses spell slots for magic and Divinity uses cooldowns. You only have to wait a number of rounds to cast a spell again but in BG3 and Pathfinder once your spell slots are used up they are used up and you can't cast spells again until you rest.

The game is made using Divinity's engine so it shares a lot of similarities to Divinity, but those similarities are really only superficial.

To me this sounds like it is a lot more like Pathfidner than Divinity...
I personally did not enjoy Pathfinder after I got to act 3 or 4, can't remember as by that point unless you were really good at min/maxing you basically had to follow a build or only hit on nat20s... I don't think the dice rolls from the TTRPS belong in a digital format as that is only a necessary evil when playing with pen and paper and digitally Divinitys style of combat is a lot more fun and engaging...

Well, kind of.

D&D 5E is a LOT simpler than Pathfinder and is a lot easier to get into. It's also a lot harder to mess up your character overall as you level up. There's more room for error for beginners and BG3 follows that formula as well.

So long as you put your attributes in the starred attributes for your class you'll generally be good to go.
Sambonizer Jan 21, 2023 @ 2:31pm 
Originally posted by 乒乓 - Chanzui - 馋嘴:

To me this sounds like it is a lot more like Pathfidner than Divinity...
I personally did not enjoy Pathfinder after I got to act 3 or 4, can't remember as by that point unless you were really good at min/maxing you basically had to follow a build or only hit on nat20s... I don't think the dice rolls from the TTRPS belong in a digital format as that is only a necessary evil when playing with pen and paper and digitally Divinitys style of combat is a lot more fun and engaging...
Divinity (or DOS, at least) also uses rng to determine it's results, just not in a d20 format.


Originally posted by Dragon Master:
Well, kind of.

D&D 5E is a LOT simpler than Pathfinder and is a lot easier to get into. It's also a lot harder to mess up your character overall as you level up. There's more room for error for beginners and BG3 follows that formula as well.

So long as you put your attributes in the starred attributes for your class you'll generally be good to go.
It also gives you less options/freedom on how to build you character but I guess that's another topic.
Last edited by Sambonizer; Jan 21, 2023 @ 2:31pm
BornToKill Jan 21, 2023 @ 2:37pm 
Im quite new to DnD and so far i didnt run into any problems in my first playthrough, even though most of the time i dont really know what im doing. Pathfinder is for hardcore min/maxers while BG 3 is more "casual like" or fair in my opinion. Thankfully, you dont need to have lucky rolls to survive a fight. The game gives you actually many tools to handle a hard fight (like summon 3 creatures to help you, barrels, haste potions etc.). So no, the game is not like Pathfinder.
Dragon Master Jan 21, 2023 @ 2:43pm 
It also gives you less options/freedom on how to build you character but I guess that's another topic.

It is.

I like to think of D&D 5E is a good gateway to the ttrpg genre and Pathfinder for people once they know what they are doing as a way to expand from there.
Sambonizer Jan 21, 2023 @ 2:46pm 
Originally posted by Dragon Master:
It also gives you less options/freedom on how to build you character but I guess that's another topic.

It is.

I like to think of D&D 5E is a good gateway to the ttrpg genre and Pathfinder for people once they know what they are doing as a way to expand from there.
Fair enough.
Hobocop Jan 21, 2023 @ 3:17pm 
The Pathfinder games definitely err far too much towards the side of playing a netbuild or GTFO if you're less experienced or a newcomer to the system. If I hadn't already had experience with D&D 3/3.5 through the Neverwinter Nights games which were also way more forgiving than Pathfinder, I'd have been completely lost.

BG3 has a lot more room for error since the core chassis of most classes are straightforward and effective enough on their own as long as you put the ability scores where recommended and you're actually allowed to take what sounds cool and be fine for the most part.
The ruleset being used is like 90% D&D 5th Edition, with a sprinkling of homebrew. The biggest difference between 5E and Pathfinder is Bounded Accuracy. You won't find any monsters with an AC of 96 in the game, and consequently you don't need a +86 to your hit roll to have a 50% chance of hitting anything.

The biggest similarity to DoS is encounter design. Most encounters are designed to wipe your entire party, unless you find the gimmick 'kill switch' that wipes out 1/2 the encounter before combat starts. When in doubt, blow up an explosive barrel.
Dragon Master Jan 21, 2023 @ 4:28pm 
Most encounters are designed to wipe your entire party, unless you find the gimmick 'kill switch' that wipes out 1/2 the encounter before combat starts. When in doubt, blow up an explosive barrel.

And yet most people don't need any gimmicks or barrels to beat encounters at all.
Originally posted by Dragon Master:
Most encounters are designed to wipe your entire party, unless you find the gimmick 'kill switch' that wipes out 1/2 the encounter before combat starts. When in doubt, blow up an explosive barrel.

And yet most people don't need any gimmicks or barrels to beat encounters at all.

People who claim that are lying.
Dragon Master Jan 21, 2023 @ 4:39pm 
Originally posted by Pan Darius Kairos:
Originally posted by Dragon Master:

And yet most people don't need any gimmicks or barrels to beat encounters at all.

People who claim that are lying.

Ha. Good one. I love how you can say such good jokes with such a straight face. Or, I assume it's a straight face from my side of the monitor and reading your posts.
dulany67 Jan 21, 2023 @ 4:54pm 
Originally posted by Pan Darius Kairos:
Originally posted by Dragon Master:

And yet most people don't need any gimmicks or barrels to beat encounters at all.

People who claim that are lying.
...
Aldain Jan 21, 2023 @ 5:14pm 
Originally posted by Pan Darius Kairos:
Originally posted by Dragon Master:

And yet most people don't need any gimmicks or barrels to beat encounters at all.

People who claim that are lying.
Even me?

In my most recent playthrough I just Paladin'd at everything and it died eventually.
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Date Posted: Jan 21, 2023 @ 2:10pm
Posts: 24