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BG3 uses an Action, Bonus Action and movement system. Pathfinder has a 3 action system and Divinity uses action points for literally everything.
BG3 and Pathfinder uses spell slots for magic and Divinity uses cooldowns. You only have to wait a number of rounds to cast a spell again but in BG3 and Pathfinder once your spell slots are used up they are used up and you can't cast spells again until you rest.
The game is made using Divinity's engine so it shares a lot of similarities to Divinity, but those similarities are really only superficial.
To me this sounds like it is a lot more like Pathfidner than Divinity...
I personally did not enjoy Pathfinder after I got to act 3 or 4, can't remember as by that point unless you were really good at min/maxing you basically had to follow a build or only hit on nat20s... I don't think the dice rolls from the TTRPS belong in a digital format as that is only a necessary evil when playing with pen and paper and digitally Divinitys style of combat is a lot more fun and engaging...
Well, kind of.
D&D 5E is a LOT simpler than Pathfinder and is a lot easier to get into. It's also a lot harder to mess up your character overall as you level up. There's more room for error for beginners and BG3 follows that formula as well.
So long as you put your attributes in the starred attributes for your class you'll generally be good to go.
It also gives you less options/freedom on how to build you character but I guess that's another topic.
It is.
I like to think of D&D 5E is a good gateway to the ttrpg genre and Pathfinder for people once they know what they are doing as a way to expand from there.
BG3 has a lot more room for error since the core chassis of most classes are straightforward and effective enough on their own as long as you put the ability scores where recommended and you're actually allowed to take what sounds cool and be fine for the most part.
The biggest similarity to DoS is encounter design. Most encounters are designed to wipe your entire party, unless you find the gimmick 'kill switch' that wipes out 1/2 the encounter before combat starts. When in doubt, blow up an explosive barrel.
And yet most people don't need any gimmicks or barrels to beat encounters at all.
People who claim that are lying.
Ha. Good one. I love how you can say such good jokes with such a straight face. Or, I assume it's a straight face from my side of the monitor and reading your posts.
In my most recent playthrough I just Paladin'd at everything and it died eventually.