Baldur's Gate 3

Baldur's Gate 3

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juicy j Jan 21, 2023 @ 1:18pm
surfaces & wet
do they really work like this in 5e p&p?
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Showing 1-15 of 41 comments
No. It's bleedover from DoS. I mean, a DM can rule that being wet doubles damage from lightning sources, but there's no explicit rule saying it has to.
Dragon Master Jan 21, 2023 @ 1:45pm 
Kind of up to the DM. There is a create water spell that does exactly what it does in the game that hardly anyone uses because there often isn't a need to just create a lot of water and a lot of players don't try to combine it with anything on a battle map.
KeepCleaving Jan 21, 2023 @ 2:35pm 
Pretty much as said before. It's heavily suggested in the dungeon master's guide to implement as much creativity upon the base rulesets as you can as a DM, as this makes for a better game over all. Larian using some of these systems from DOS series is a no brainer boon.

Larian was one of the first and few creators that worked hard to tackle environments interacting player's abilities and actions. Some players like "No explosive barrels Pan Darius" think that it's a gimmick. But the environment reacting to the player and vice versa goes beyond just "fire burn too much grass", it goes into being able to destroy every object in the game, push/throw most objects and enemies. You can use these interactions to create puzzles that are naturally occurring without cheesing it with a one time script.
Last edited by KeepCleaving; Jan 21, 2023 @ 2:36pm
IgnatiusJ.Reilly Jan 21, 2023 @ 7:11pm 
Well, of course it's not from D&D. It would make cold and electricity the default damage type in the entire game, and Create Water the preeminent spell in the game. In fact, if you didn't use in almost every encounter you'd be a bit of a newb, though maybe not as big a newb as the DM that allowed it.
Dragon Master Jan 21, 2023 @ 7:29pm 
Originally posted by IgnatiusJ.Reilly:
Well, of course it's not from D&D. It would make cold and electricity the default damage type in the entire game, and Create Water the preeminent spell in the game. In fact, if you didn't use in almost every encounter you'd be a bit of a newb, though maybe not as big a newb as the DM that allowed it.

Why wouldn't a DM allow it though? Water conducts electricity and players can ask the DM if the combination would work.

D&D is imagination governed by a few rules to keep everyone on the same page, and quite often the rule of cool is chosen over the rules as written.
KeepCleaving Jan 21, 2023 @ 7:31pm 
Originally posted by IgnatiusJ.Reilly:
Well, of course it's not from D&D. It would make cold and electricity the default damage type in the entire game, and Create Water the preeminent spell in the game. In fact, if you didn't use in almost every encounter you'd be a bit of a newb, though maybe not as big a newb as the DM that allowed it.

Letting players use this combo in dnd is just fine. The amount of situations that this combo can be used to full effect, will be a lot less than you think. Plenty of enemies have immunities to water/cold/electricity/fire. Not to mention, you have to worry about your team mates walking around in said water. Also the combo needs to be set up, the player casting the water, needs to be alive, or 1st in the turn order to make it work effectively. Otherwise you would be way better to choose a different strategy entirely.
Sambonizer Jan 21, 2023 @ 7:32pm 
Originally posted by Dragon Master:
Originally posted by IgnatiusJ.Reilly:
Well, of course it's not from D&D. It would make cold and electricity the default damage type in the entire game, and Create Water the preeminent spell in the game. In fact, if you didn't use in almost every encounter you'd be a bit of a newb, though maybe not as big a newb as the DM that allowed it.

Why wouldn't a DM allow it though? Water conducts electricity and players can ask the DM if the combination would work.

D&D is imagination governed by a few rules to keep everyone on the same page, and quite often the rule of cool is chosen over the rules as written.
Because balance is still a thing.
KeepCleaving Jan 21, 2023 @ 7:34pm 
Originally posted by Sambonizer:
Originally posted by Dragon Master:

Why wouldn't a DM allow it though? Water conducts electricity and players can ask the DM if the combination would work.

D&D is imagination governed by a few rules to keep everyone on the same page, and quite often the rule of cool is chosen over the rules as written.
Because balance is still a thing.

But you have yet to explain why it would upset said balance.
Dragon Master Jan 21, 2023 @ 7:34pm 
Originally posted by Sambonizer:
Originally posted by Dragon Master:

Why wouldn't a DM allow it though? Water conducts electricity and players can ask the DM if the combination would work.

D&D is imagination governed by a few rules to keep everyone on the same page, and quite often the rule of cool is chosen over the rules as written.
Because balance is still a thing.

And players consistently throw balance in the chamberpot, no matter what the DM tries to do. Encounters that should be easy somehow become deadly and encounters that are designed to be deadly somehow are taken care of so quickly and easily that the DM can just star dumbfounded and wonder how that happened.

All D&D is is a group of friends coming together to have fun and so long as everyone had a good time then that is all that matters.
Sambonizer Jan 21, 2023 @ 7:40pm 
Originally posted by KeepCleaving:

But you have yet to explain why it would upset said balance.
Any non electric spell becomes useless. Also, create or destoy water becomes mandatory in every fight (sans anything inmune to electric).

Originally posted by Dragon Master:
And players consistently throw balance in the chamberpot, no matter what the DM tries to do. Encounters that should be easy somehow become deadly and encounters that are designed to be deadly somehow are taken care of so quickly and easily that the DM can just star dumbfounded and wonder how that happened.

All D&D is is a group of friends coming together to have fun and so long as everyone had a good time then that is all that matters.
By that logic, you can say that a player says he farts loudly on the bbeg's face and that's a valid kill move.
dolby Jan 21, 2023 @ 7:42pm 


Originally posted by Dragon Master:

Why wouldn't a DM allow it though? Water conducts electricity and players can ask the DM if the combination would work.
Well technically water is excellent insulator so it depends on what kind of water you made with water spell... if it's distilled water you are out of luck and the spell should do bupkis. So it all comes down to of your interpretation of clean water. I guess could be distilled water to balance the system. :)
Last edited by dolby; Jan 21, 2023 @ 7:45pm
Hobocop Jan 21, 2023 @ 7:42pm 
It's not like Fireball, which the designers of 5e have outright admitted is intentionally designed to be better than most other spells at the same level, is a balanced spell to begin with.

If players want to use a setup turn doing zero damage to make lightning damage maybe possibly on par with fire damage, why not?
Last edited by Hobocop; Jan 21, 2023 @ 7:43pm
KeepCleaving Jan 21, 2023 @ 7:43pm 
I just explained why the Water/electric combo wouldn't be possible in dnd even near 20% of the time. A lot of enemies are resistant/immune, surface area, friendly fire, character initiation order and with all that, the assumption that the water hoser is alive in the first place.
sevensided Jan 21, 2023 @ 7:44pm 
Originally posted by Sambonizer:
Because balance is still a thing.

If players want to hamper their action economy by using a turn to cast 'create water' or something similar, I am going to let them. A reasonable exchange, I feel , for potentially getting to use shocking grasp (or the like) on whomever is standing in the resulting water, friend or foe.

Originally posted by dolby:
Well technically water is excellent insulator so it depends on what kind of water you made with water spell... if it's distilled water you are out of luck and the spell should do bupkis.
The moment that water hits the ground, it doesn't matter if its distilled or not. Its going to conduct electricity.
Last edited by sevensided; Jan 21, 2023 @ 7:45pm
dolby Jan 21, 2023 @ 7:47pm 
Originally posted by sevensided:
Originally posted by Sambonizer:
Because balance is still a thing.

If players want to hamper their action economy by using a turn to cast 'create water' or something similar, I am going to let them. A reasonable exchange, I feel , for potentially getting to use shocking grasp (or the like) on whomever is standing in the resulting water, friend or foe.
yeah sure it is, swaping one action(case of bg 3 no action or maybe a bonus action) for a mutiple turns and characters benefit hehe not balanced at all but hey it sure is fun...

Like i said in the other thread the problem is not the debuff in itself problem is other damage types are left out and get worse debuffs..
Last edited by dolby; Jan 21, 2023 @ 7:48pm
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Date Posted: Jan 21, 2023 @ 1:18pm
Posts: 41