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If you're doing something like using a longsword with a character with 8-10 strength, or wielding a weapon you're not proficient with, or both, then yeah, you're going to miss all the time.
Melee weapons use Strength.
Ranged weapons use Dexterity.
Weapons with Finesse use whichever is higher.
Might also want to check if you have karmic dice enabled in the options.
Except he's not, because the same s*** happens in divinity and guess who made that game. . .
Use weapons you have proficiency and adequate stats, same for casters (read the tooltips at character creation). Also, use bless from shadowheart always.
2) Only equip weapons that your class can use.
3) If you are using a melee weapon, you want high Strength. If you are using a Finesse weapon, you want either high strength or dexterity. If you are casting spells and a fighter or rogue, you need high intelligence. If you are casting spells and ranger, then you need more wisdom.
4) If you are casting spells and are not one of the above, you need a high amount of whatever is the stat that has a star next to it.
5) This is most important, no matter if you are using melee or ranged or spells, always move the character out of the enemy’s sight (e.g. go behind them) and use the hide ability (uses a bonus action), if successful, your next attack or spell gets a increase in hit chance.
6) if you use magic missile you will have a 100% hit chance.
I hope this is helpful.
At 1st level, you've got a +5 to hit (+2 proficiency bonus, +3 from a 16 ability score).
A Goblin, a common foe here, is AC 15 which is a 55% chance to hit, so with observational bias you will feel like most of your attacks miss.
Advantage will turn that 55% into 79.75% hit chance, while Disadvantage makes it 30.25%. Advantage is more commonplace in BG3 than tabletop (in games not using flanking optional rule) so you're gonna find it rougher to get advantage every attack. A Rogue hiding then sniping will get it, which can be very useful.
With an average 60% chance to hit, accept that you'll feel like you're missing most attacks but you're really not. Focus on ensuring you use CC spells where necessary, and that you have a strong AC on anyone being focused in combat (AC18-20 at 1st, aiming for 24 once Larian's tons of magic items kick in).
another thing that people forget is that some spells and cantrip are saving throws, so you can't add anything to them. Its pretty much set in stone, and the enemy will have about a 50/50 shot everytime to save, and in most cases take 0 damage. The AI feels like they always succeed on saving throws. This is because you only have so many turns and only have so many spells, so everytime your spell fails, its a big deal. But when the enemy has 5000 goblisn in camp and 90% of them fail their attacks, it doesnt feel as impactful as when you missed your last spell slot.
So, its about your perception of the game just as much as its about making sure you have high stats that hit enemies. Dont use anything that requires a saving throw, the enemy will always make the save when you really need them to fail.