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I also have a sneaking suspicion that the devs will kinda end up buggering the ending a bit, as they did with Original Sin 1 & 2. (I found OS 1 & 2's big reveals & endings anti-climactic compared to the buildup). But I'll admit that I'm bitter about what they did with Maxos & Lucian, so that's tainted my viewpoint.
Better yet, why not start looking for feedback at 100% completion? That's basically what the good ol development specialist Magick-B has been ranting about for about a year plus. He wanted everything from the get-go! After having been denied a refund on GOG and started ranting about it on Steam.
The more you talk, the more I question your wisdom. Perhaps it's lost in translation due to whatever translator you're using still.
Furthermore, that kinda goes against what a EA is. Not to mention that pretty much every game that launches into EA is not even close to being completed over 50%. You know, being in active development and all that.
Lastly, if you're going to name random sources such as "I heard it from someone", you better follow up with a quote or something to back it up. If you want to be taken seriously, you know but that ship left the port a very long time ago.
Last time I checked, which was 2020 when I started the franchise run, it was stated to be set prior to Divine Divinity but ever since D:OS2 the timeline itself is rather... plot-hole-y with Lucian making appearences in D:OS2 despite being missing until you see him being locked up in Ergo Draconis/Flames of Vengeance. Chronologically, Dragon Commander is the very first entry, which I've never played.
If you don't wanna get burned out, stop playing this game and play something else in the meantime, or don't buy EA. Problem solved.
You putting the responsibility for your own behavior upon Larian and in turn everybody else. In short I am not allowed to enjoy EAs that are any longer then you deem appropriate, because you can't show some self control.
That's what your suggestion is. And that's why it's absolutely bs.
OH wait, you're not playing the EA anyway because you don't even own the game.
Try not to spend too much energy trying to be reasonable with delusional people. :)
15 million permutations to mess with Alfira, steal/break her lute, talk to her squirrels and whatever, but a core mechanic like stealth is still completely broken. Camera and movement are clunky and buggy.
I just don't like the concentration mechanic.
Bless and Haste are too good and there is no point ever use concentration for anything else.
If just High lvl characters could concentrate on 2 spells, but nope...
Oh well, at least we don't need material components for spells. So far at least.
Only in 5 Edition, it's part of the simplification of the game for pen & paper purposes.
3.5E math can get pretty crazy pretty fast ( not an issue in a video game)
Still problem is spell balance both bless and haste are only things you will ever want, if you want to play a little optimaly. So you will never use more than 50% of the spells in the game.
Never mind that Bless and Haste aren't even on everyone's spell list. Which is fine, because Spike Growth and Hypnotic Pattern slap just as much if not harder.
Especially with Wet condition and Haste
Did I mess up?