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With all the npc voice acting in BG3 compared to other games, I don't blame them for not going too ham on options. If the options have meaning enough to implement (and aren't just superficial stuff that changes nothing with the interaction), they would have unique responses, which means more voice work required. Its a balancing act.
I'm sure they will flesh it out to some degree by full release, maybe not as much as some would like and not as much as unspoken dialog would do, but improved over EA.
Having to scroll to find the ones I can't see is always exciting.
I am stating that if we are comparing BG3 to previous BG titles(and we certainly ARE doing that a lot across this forum), what we should be concerned is not the board game side, the combat mechanics(which is already long forsaken as soon as Larian had chosen 5e), but the dialog, story and the RP.
RP is exactly equal to the dialog options presented to the player. Not the graphics, not the weapons, not the spell dices or bonuses...
So what Larian should pursue, and again I add that I do not care how, in my opinion, provided that they want to make BG3 a worthier successor to previous BG titles, has nothing to do with classes, spells or voice acting, but the dialog options and RP variety that is presented to the player.
At least Fallout 1 had both Karma and individual reputations for different factions and settlements.
I believe that is one of the biggest things that made BG so popular. That more often than not, we could find a dialog option that fitted our mindset.
I mean, not really? Most of those were asking for more information with maybe 2-3 at any one time presenting any kind of roleplaying choice, and BG3 is looking to be on par with that and more because it has actual reactivity to your race, class, and background choices during character creation.
If someone had wanted to actually make a serious response to this they could at least bring up Planescape: Torment, which actually does have more responses than fit on a page a few times. And that wonderful choice to say the same thing but lie when doing it as an option.
And this would be great, but this is a longer, more action-oriented game than PS:T (or Disco Elysium). And the number of options are very in line with the previous Baldur's Gate games, if not more.
For sure, I should hope that a game paced like PS:T would prioritize detailed dialogue trees, given how little focus there was on combat/tactics.