Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And that's if you're okay with every single class and race sounding identical.
But stiil fact remains adding it does increase production value for most players. If that wasn't the case we would still have all games without voiceover....
Weird dude.
human beings objectively prefer games with voice acting over games where you just read subtitles. we realize it costs money to hire voice actors but dungeons and dragons is a huge franchise, a billion dollar franchise, and there are expectations of quality that come with that. The problem is BG3 has a lot of options and you'd need to voice ALL those paths and that becomes difficult. No game has ever voiced every single dialogue choice and also had a deep branching paths game.
Harry Potter for example only has to voice two voice lines per choice and neither one matters and neither one branches. So harry potter can voice all the lines because there arent very many.
But to state that no one wants a voiced game is pretty ridiculous.
Everyone would prefer you voice as much as possible.
Personally, I think developers should start releasing tools for modders that would make it easy for players to join the community and upload their own voice overs for characters, then you can choose which persons voice package you want to download and install into your game. Because while normal every day people arent professional voice actors, i guarantee the community of hundreds of thousands of people would find enough people to voice characters in the game and they'd do it for free, just as people make mods for free. this way games would be fully voiced by the community that plays it. Letting the community mod and update your game is the way games keep their life span, just look at Skyrim, but very few mods are ever voiced and thats because games never release tools that make it easy.
I only address the argument about the number of voice line, I agree that it is depend on the game type, game like BG3 that heavily PC customized may be not a good idea to have fully voice, however I can't image play Mass Effect without hearing Shepard voice. Dragon Age is a funny situation.
Fully-defined (Witcher) is best if fully voiced for sure. You don't need as many responses because they all need to be things Geralt would say anyway. And you only need one voice actor.
Partially defined (Mass Effect) is good to be fully voiced. You have some room to roleplay Shepard but they're always a tough military leader person trying to save the universe and all that. Most of the dialogue is pretty professional and you don't need five ways to ask the same question.
Very undefined (BG3) is tough. You have a lot of freedom for backstory, race, personality, so having more options is more important and a single voice can be awkward.
Anyway, my statement is a good reason for why DA:O would be not voiced but DA2 would be voiced. Hawke is much more pre-defined than the Grey Warden.
Of course DA:I was voiced anyway, but by that point people really expected it from Bioware so they kinda had to.