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i was thinking about this last week, i think the combat in dnd 5e is really bad. but thinking up a solution, idk. i dont know if you can ever find a perfect fix to combat. but i think everyone who played table top dnd 5e can agree that combat is slow, and ultimately boring, when you're down to "I swing my sword" "Ok, rolle to hit." "nice, roll damage" "Ok next turn"
its boring when thats all that happens for 5 turns. when i'm DM I try to make fights more cinematic but theres no rules for that, you just make it up (I like quick time events and fights with mechanics, but not every single fight has this. If you just encounter 5 bandits in the woods it just becomes a slug fest, which isnt all that fun)
This is why I think that battle master fighter skills should be acquired by everyone, to give you more options on your turn.
But. anyway. yeah. i think people dont complain much about 5e combat because we dont know what else to do, but it is slow and boring in normal skirmishes.
Many people love party based RPGs and D&D exactly for that being 1 of the features, so I disagree here. Pillars of Eternity 1, 2, Divinity 1 (not 2), Pathfinder Wraith of Righeoussmth and all the other games are pretty fine and simple examples. They all use dice system for attacks and saving throws, just some do it non-turn based mod.
I like Dice side of Baldur's Gate 3, just didn't know about armor system for sure so checked.