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In game they do alright,(but the game is super easy in my opinion so that doesnt really say much) My main problem as i see it is that forms do not upgrade with levels like rangers pets do so with that and that fact that your share same actions and ranger pets just have their own means that wildeshapes are worse off compared to ranger pets...
Extra problem is that you can't recast moonbeam and calll lighting in those forms.
So wildeshapes Boil down to more or less just utility with and extra hp and you are limited to a few shapes you do get, none of them have multiattack at level 5 like you get wiht Halsin NPc druid..
When you're a Moon Druid, you only get your "next tier" of beast forms at level 6, in D&D 5e at least. The formula is, you get to wildshape up to a ND 1 beast when you chose Moon Druid at level 2, and you can wildshape up to your level divided by 3 (rounded down) ND beast after that (till you get the elemental forms at level 10).
So what I get from what you're saying is that the ND 1 bear that you will get at level 2 and keep up to level 5 has been nerfed and don't have the multiattack? Do you get a better one at level 6 at least?
This is looking worse every time I read about it.
You are correct, while the ND 1 (CR 1) Brown Bear with 34 HP and Multiattack is already implemented in the EA (Halsin use it), players don't get it and they do 6-12 damage with only 1 attack from 2-5 level. I have no problem at all waiting for new CR 2 froms at level 6, but only if they give us our Brown Bear and Dire Wolf unnerfed, so we can fight back enemies in the underdark/grymforge in a even match, because now at level 5 all hunter pets are better than any druid form... sad.
1 new wildshape homebrew and everything can change i guess for better or worse.
I can never know with larian homebrew...
More concerning to me is the fact we can't use 'spell actions' during Wildshape.
I'm always mixing my language with english regards these abbreviations LOL.
Glad you understood I was talking about CR (challenge rating) when I said ND (nível de desafio, in portuguese).
I totally forgot that level cap was only 5 in BG3 early access, for some reason I thought it was 10 (I was remembering Solasta, probably). Guess we will have to wait and see what they do with the CR2 beasts.
And since they also get fewer spells than land...well it's really no contest at the moment.
That being said I'm sure there is more they will add, I'm just assuming none of that made it into patch 9. It would be absurd for ranger summons to get extra abilities at level 5 while Moon gets diddly outside some nice spells they can't cast while shifted.
Sounds more like in this case it would make sense to fix it and someone made that up.
anyway whatever the case lets hope they do that.
If anythign it's OK at best if for no other reason it doesnt have other effects on in and you can't dip it...:)
level 20 features for most classes would do ♥♥♥♥♥♥♥♥♥ in bg 3 it's all over the place and hadly any are good i guess cos no one ever gets to level 20 in TT anyway?
Druid is not the best class in D&D 5e, quite the opposite. Moon Druid is the weakest class at level 5 up to level 9, and only goes on "par" with the others classes at level 10.
The reason I love Druids is pure subjective preferences base on lore and the "fantasy" of the class. I like being the guardian of the forests guy, and all the spiritual/nature fluffy that Druids have. I also love playing with Monks because of the lore/fantasy.
But objectively/numericaly speaking, Druids are far (VERY FAR) away of being the best D&D 5e class. Quite the opposite.
It's very easy to kill a Druid with spells such as Power Word Kill. Damage is not the only way to kill someone and these "instant death" effects will not revert the druid to humanoid form, they will just kill it. Remeber, you're talking about LEVEL 20, so these kinds of spells are EXPECTED.
Druids are never broken, and not the "best class" in D&D 5e, not even close.