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Daggers are the only throw weapons that can do the same thing with dexterity.. In short daggers are useless most of the time cos you can't even use them as dual wielding weapons to throw it with bonus action....
The extra problem with throwing is that the whole system suxs balls and is half done even worse off than archery, Ui suxs and you can't really effectively dip fire/poison them so they lose on that damage front as well. There is more problems like extra special effects from weapons don't work. One example is blind from the crafted spear doesnt trigger and at the same time it deosn't do extra damage like it does in melee...
Other crapy you can throw is now limited to low damage if you do not have Berserker class . I would say in general stay away from throw weapons if you are not playing barbarian. Or let say if you need range attack and have none other cos your character dumped dex.
Thrown weapons behave like weapons, AKA use bonus damage from your stats, etc, and have a much longer range than anything that is heavy enough to do any relevant damage.
Other items do low damage based on their mass and that's it. Of course, if the items have special qualities, like flamable barrels, etc, there's that.
Well, with BG3 being much more inspired by 5e, following SRD progression quite a bit- and a lot of players for BG3 are infact coming from playing 5e, it would be a great addition to the game since throwing daggers is a very common thing for rogues to do to proc sneak attack when the character isn't imagined with a bow or crossbow.
Well... This is not Divinity.
Damn your right the box reads D&D..... ok my bad there cant be anything else inside the box.
We can throw anything that we have sufficient strength to, while they do the damage of the weapon indicated, weight is a factor in fall damage. IE, if you throw a trident from up high you get bonus damage to the target. I have tried loading up a chest and chucking it from a bridge, but sadly that just did extra damage to the chest and not the target. Interestingly the dueling fighting style gives you bonus throw damage. Of course this is all subject to change before release, after all at one point you could throw giant strength potions on the ground and affect multiple people.
I don't recall the exact weights, but the damage does from 1+STR to 1D4+STR to 2D4+STR.
And Dagger's can use DEX for the to-hit but will still use STR for damage, so if you have an 8 STR you end up with a negative to damage.
Also, throwing items are basically glitched since they also do fall damage to the target. This means if you throw it from high enough, it does incredible damage as well as a knockback.
Thrown weapons do their damage when thrown, other weapons are just threated as object and do (really low) damage based only on their mass, like any other thrown object.
thrown weapons are actually amazing for STR based characters, specially barbarians with enraged throw.
yeah..... sure....
No need for a throwing weapon. Just use a Magic missile scrol with your warrior and just immagine it was a dagger. There you have your DnD game. :)
I do not know why they would want to fix that. Seems realistic. A dropped item from heights, can increase in speed which would be higher than any speed a char could throw them. Depending on how high. However, I can see fixing the knockback.