Baldur's Gate 3

Baldur's Gate 3

View Stats:
Does this game have grappling mechanics added to it yet?
Thinking about finally installing it since they did a major patch and it's releasing this year. Wanted to get some experience trying it out. How are the melee mechanics and classes balanced compared to casters in this game? Does grappling exist etc?
< >
Showing 1-15 of 21 comments
Ronin Gamer Jan 9, 2023 @ 1:31am 
Grappling?
Dragon Master Jan 9, 2023 @ 1:35am 
Originally posted by Ronin Gamer:
Grappling?

5E has grappling and restraining mechanics. Say I can use an attack action to make a grapple check against an enemy to hold them in place and reduce their movement speed to 0.

That makes it easy for other party members to get on the other side to flank for advantage.
Ronin Gamer Jan 9, 2023 @ 1:54am 
Originally posted by Dragon Master:
Originally posted by Ronin Gamer:
Grappling?

5E has grappling and restraining mechanics. Say I can use an attack action to make a grapple check against an enemy to hold them in place and reduce their movement speed to 0.

That makes it easy for other party members to get on the other side to flank for advantage.
I thought advantage was only when the enemy was surrounded by more than one of your allies so a rogue could do extra damage? Flanking an enemy, like with a back stab, I thought that wasn't how the mechanic was supposed to work. Thought that was why it was removed and we have the way the mechanic works now in BG3?
The author of this thread has indicated that this post answers the original topic.
druzilsupreme Jan 9, 2023 @ 1:55am 
No grappling at this stage
Dragon Master Jan 9, 2023 @ 1:59am 
Originally posted by Ronin Gamer:
Originally posted by Dragon Master:

5E has grappling and restraining mechanics. Say I can use an attack action to make a grapple check against an enemy to hold them in place and reduce their movement speed to 0.

That makes it easy for other party members to get on the other side to flank for advantage.
I thought advantage was only when the enemy was surrounded by more than one of your allies so a rogue could do extra damage? Flanking an enemy, like with a back stab, I thought that wasn't how the mechanic was supposed to work. Thought that was why it was removed and we have the way the mechanic works now in BG3?

There's a rule in 5E where if you are on one side of an enemy and in melee range if an ally gets on the direct opposite side of them then they are flanking the enemy and gets immediate advantage on the attack roll.

It's a common strategy in the tabletop for a strong character to grapple an enemy, either to set up a flank attack or to keep an important enemy from running away.
Ronin Gamer Jan 9, 2023 @ 2:02am 
Originally posted by Dragon Master:
Originally posted by Ronin Gamer:
I thought advantage was only when the enemy was surrounded by more than one of your allies so a rogue could do extra damage? Flanking an enemy, like with a back stab, I thought that wasn't how the mechanic was supposed to work. Thought that was why it was removed and we have the way the mechanic works now in BG3?

There's a rule in 5E where if you are on one side of an enemy and in melee range if an ally gets on the direct opposite side of them then they are flanking the enemy and gets immediate advantage on the attack roll.

It's a common strategy in the tabletop for a strong character to grapple an enemy, either to set up a flank attack or to keep an important enemy from running away.
I mean, I kind of get that based on the ability to attack an opponent if they move away from you, but the grapple thing I don't think I ever heard of, nor have I seen that in any video game that seems based on DnD big or small, at least as of late. I have a feeling grapple based on how it's being described here probably won't be a thing, but who knows.
Dragon Master Jan 9, 2023 @ 2:04am 
Originally posted by Ronin Gamer:
Originally posted by Dragon Master:

There's a rule in 5E where if you are on one side of an enemy and in melee range if an ally gets on the direct opposite side of them then they are flanking the enemy and gets immediate advantage on the attack roll.

It's a common strategy in the tabletop for a strong character to grapple an enemy, either to set up a flank attack or to keep an important enemy from running away.
I mean, I kind of get that based on the ability to attack an opponent if they move away from you, but the grapple thing I don't think I ever heard of, nor have I seen that in any video game that seems based on DnD big or small, at least as of late. I have a feeling grapple based on how it's being described here probably won't be a thing, but who knows.

As I said, it's a D&D 5E rule. It hasn't made it into any computer games to my knowledge. Certainly isn't in BG3.
Cirrus Jan 9, 2023 @ 2:07am 
Originally posted by Dragon Master:
Originally posted by Ronin Gamer:
I thought advantage was only when the enemy was surrounded by more than one of your allies so a rogue could do extra damage? Flanking an enemy, like with a back stab, I thought that wasn't how the mechanic was supposed to work. Thought that was why it was removed and we have the way the mechanic works now in BG3?

There's a rule in 5E where if you are on one side of an enemy and in melee range if an ally gets on the direct opposite side of them then they are flanking the enemy and gets immediate advantage on the attack roll.

It's a common strategy in the tabletop for a strong character to grapple an enemy, either to set up a flank attack or to keep an important enemy from running away.
That rule is not ”default”. It is suggested optional rule for DM take in use if they want. Especially desgined when miniatures are in use.
Ronin Gamer Jan 9, 2023 @ 2:15am 
Originally posted by Cirrus:
Originally posted by Dragon Master:

There's a rule in 5E where if you are on one side of an enemy and in melee range if an ally gets on the direct opposite side of them then they are flanking the enemy and gets immediate advantage on the attack roll.

It's a common strategy in the tabletop for a strong character to grapple an enemy, either to set up a flank attack or to keep an important enemy from running away.
That rule is not ”default”. It is suggested optional rule for DM take in use if they want. Especially desgined when miniatures are in use.
See, that makes a bit more sense if that's true. I can understand why that might exist as an optional rule given that situation in table top.
XIII - The Death Jan 9, 2023 @ 2:18am 
Originally posted by Dragon Master:
Originally posted by Ronin Gamer:
I mean, I kind of get that based on the ability to attack an opponent if they move away from you, but the grapple thing I don't think I ever heard of, nor have I seen that in any video game that seems based on DnD big or small, at least as of late. I have a feeling grapple based on how it's being described here probably won't be a thing, but who knows.

As I said, it's a D&D 5E rule. It hasn't made it into any computer games to my knowledge. Certainly isn't in BG3.
Interesting. Are there any other indirect combat actions like shove in the game, or can you only attack?
Dragon Master Jan 9, 2023 @ 2:22am 
Originally posted by XIII - The Death:
Originally posted by Dragon Master:

As I said, it's a D&D 5E rule. It hasn't made it into any computer games to my knowledge. Certainly isn't in BG3.
Interesting. Are there any other indirect combat actions like shove in the game, or can you only attack?

Actions in combat

Attack, cast a spell, dash, disengage, dodge, grapple, help, hide, improvise, ready, search, shove and use an object.
Popsicles Jan 9, 2023 @ 4:57am 
No grappling action. No ready action. No dodge! 3 years in and we still do not have basic actions. But hey you can BA shove or hide. Garbage.
XIII - The Death Jan 9, 2023 @ 6:44am 
Originally posted by Dragon Master:
Originally posted by XIII - The Death:
Interesting. Are there any other indirect combat actions like shove in the game, or can you only attack?

Actions in combat

Attack, cast a spell, dash, disengage, dodge, grapple, help, hide, improvise, ready, search, shove and use an object.
Oh, to clarify, I mean specifically in Baldur's gate 3, because it's supposed to emulate 5e to a noticeable degree, isn't it? If we don't have grapple in this game, what options do we have to take other than walk up and auto attack?
RhodosGuard Jan 9, 2023 @ 6:51am 
Each Weapon has multiple different "Attack" Options.
There is no grapple, but there are options between different weapontypes that do different things.
Some Magic Items have their very own "special" attack.
And even then, almost all classes have class features.

If you are looking especially for grapple-builds then most likely you wont get them, or at least not until release, but to say that "all you can do is walk up and auto attack" is quite simplistic.
XIII - The Death Jan 9, 2023 @ 8:15am 
Originally posted by RhodosGuard:
Each Weapon has multiple different "Attack" Options.
There is no grapple, but there are options between different weapontypes that do different things.
Some Magic Items have their very own "special" attack.
And even then, almost all classes have class features.

If you are looking especially for grapple-builds then most likely you wont get them, or at least not until release, but to say that "all you can do is walk up and auto attack" is quite simplistic.
You can't read. I did not say "all you can do is walk up and auto attack". I specifically asked for clarification on what other options beyond auto attack exist. For instance, can you universally shove as an option? I haven't played the game yet, and before I lay down to install over 100 gigs of game, I'd like some info about what to expect.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jan 9, 2023 @ 12:48am
Posts: 21