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5E has grappling and restraining mechanics. Say I can use an attack action to make a grapple check against an enemy to hold them in place and reduce their movement speed to 0.
That makes it easy for other party members to get on the other side to flank for advantage.
There's a rule in 5E where if you are on one side of an enemy and in melee range if an ally gets on the direct opposite side of them then they are flanking the enemy and gets immediate advantage on the attack roll.
It's a common strategy in the tabletop for a strong character to grapple an enemy, either to set up a flank attack or to keep an important enemy from running away.
As I said, it's a D&D 5E rule. It hasn't made it into any computer games to my knowledge. Certainly isn't in BG3.
Actions in combat
Attack, cast a spell, dash, disengage, dodge, grapple, help, hide, improvise, ready, search, shove and use an object.
There is no grapple, but there are options between different weapontypes that do different things.
Some Magic Items have their very own "special" attack.
And even then, almost all classes have class features.
If you are looking especially for grapple-builds then most likely you wont get them, or at least not until release, but to say that "all you can do is walk up and auto attack" is quite simplistic.