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If you can pick up the purple "barrels" throughout the tutorial and keep the mind flayer alive long enough to help I would imagine it's possible. An extra custom character also gives you a full party.. My understanding is they don't have any loot anyway so whether it's worth the effort is a personal decision.
You can also keep the Mindflayer alive longer with healing spells (use Us to recharge spell slots) so it will deal most of the damage to the Cambions. Just remember to cap them all (Mindflayer too) for the xp before they go down.
rofl, nice!
then I have no way of explaining how did it happen that I tried them 2 times and they both scored critical hits on their second turn, both of the times I tried. It's like unholy amount of "coincidence". Oh well I just have to ignore that, too much of a time waster with rolls like that.
I used the 3 tanks of explosives on the ilithid and the captain after all the small enemies were killed. Got level up screen and leveled up to 2.
Cambion x 2 entered and battle started again.
Cast fairy fire on the Cambions with my bard. one Cambion saved, the other failed save.
My team of 3 ganged up on the one that failed his save. (didn't have Us as my dice betrayed me trying to free it from the skull)
Bard cast vicious mockery, Shadowheart used her mace after initial damage spell, Lae' used her longsword. (Shadowheart was targeted by the Cambion that made its save so after 4 rounds she had used all her healing potions but Cambion 1 was also down)
At that point vicious mockery kept the final Cambion at disadvantage 9 rounds out of 10, we didn't have advantage killing it so it took some time, but every time shadowheart was downed, lae' helped her up and Bard(MC) mocked the Cambion so it would likely miss attack next round. And rounds where shadowheart wasn't downed we got to attack the Cambion thrice instead of once.
It doesn't matter which Regeneration Pod Us uses, as they will heal the entire party no matter where they are on the nautiloid.
I just happen to bring Us with me that far.
One note however: if you leave Us at the pod just outside the bridge, it will get killed ny the Cambion adds, which iscwhy I leave it onevroom back near the pod with Shadowheart. But literally any pod will do as long as the room is clear and Us is in no danger of getting attacked.
It was just an "unluck" that they both scored crits on my previous two attempts, consecutively and on the same turn. The chances of that are so extremely low (less than 1/20⁴ ignoring the fact it was the same turn both times too) that I surmised it's a scripted event meaning the party cannot possibly defeat them. Well, it's not.
diping helps and speeds it up or you can throw acid bombs and over lap AoO so they don't jump out... that would be the normal none cheeze way of doing it of course if you have protection from good and evil bless and so on it becomes super easy.
normal cheez i would say just break haste potion around mindflayer and get fullparty Haste... or explosions.. anything is better then the hide gimmick or the resting pod thing heh that one is the worst