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(And if it IS the right choice, then that would strike me as a significant fault on the part of the developers balancing the content. Players should be encouraged to build in ways that express their enjoyable character traits, not investing all development resources into the same passive skill check in order to avoid missing content)
But then again you have 4 attempts, 1 for each character. It's pretty unlikely that all of them will fail, at least it was for my playthrough.
And if that fail, then I do believe the summon trick will work.
So perception is nice, but not better than picking any other skill that align with your best attributes.
In table top perception is generally considered to be the best skill
But in BG3 I think it’s value is diminished, because perception checks are party wide.
So your whole party gets to try. And if I see my whole party fail, I go to camp and get the other 2, then try them.
To me, the best skills are either Slight of hand for stealing, or…
Dialog skills. Insight, persuasion, deception, etc. they allow for dialog effects that can become important
Now only if larian would let us do party checks in dialogue so you don't have swap the chracter that's talking all the time.
I'd say it's more important to have stuff like insight, medicine, or religion as those come up fairly often in conversations where it is a single character with a single chance. Definitely don't dump perception because that'll add up in frustration over the course of a playthrough, but definitely understand that it is fairly forgiving. Larian wants you to find the cool stuff so it's pretty forgiving.
The real issue is that the checks should be hidden from us, because if you fail all the checks you can just reload until you pass them.
Hidden passive perception checks and an active investigate action are a necessity.
So far most abilities are healing and dont benefit from CHA (?)
spending char points to get high CHA just get +1 or +2 rolls on persuation is nothing compared to better WIS for perception and INT for insight that may open CHA based dialogue options.
You dont go STR over 16 because you dont have fighting style for high damage and build more towards Heal-Tank.
Paladins get their aura at level 6, which is arguably the strongest paladin feature in the game. Passive charisma modifier bonus to all saves for them AND all allies within ten feet. I would never play a paladin with less than 14 Charisma, preferably 16, for this feature alone.
Beyond that, it's necessary for decent offensive spells if you're playing your paladin in that way. Wrathful Smite is extremely useful in Tabletop, not sure about in BG3 since I haven't played Paladin yet, but that's a charisma-based ability from level 2. At higher levels, charisma is essential for Command, Hold Person, certain Channel Divinity options, etc.