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The problem I have with that is that the flames of Flameblade are made of energy created by a spell, they are not solid physical matter. Therefore it should use Wis modifier only.
well it changes your weapon magicly so it's directly linked to you wisdom power. I say sure use your str but you need to use your old dice hehe and yes i know that's now how you dnd peopel would rule it out but it just makes sense to me that way...
Flame Blade isn't actually a scimitar, but a facsimile that resembles one that you can use your action to do a specific thing with. The spell doesn't say that it has any weapon properties unlike say, Shadow Blade does.
Oh, you mean using Str or Dex for the attack roll, and Wis for dmg?
If a player asked me to do it that way, I'd probably let them, there is a certain logic to it.
How is Larian doing it?
Saying that the character would wield it like a non-magical weapon, but just deal magical damage, has a logic to it that would reward characters who had proficiency with either of those weapons pkus high Str or Dex.
Using the Wis modifier (for attack rolls) I think was intended to help Druids who were assumed to put all their points into Wis. It was intended to ve a boon in case they had lower Str/Dex scores.
I get the reasoning, but given the near infinite ways we can build characters, I see no reason to disallow a Druid the option to use a physical stat instead for the attack roll. For Flameblade I'd only allow Dex (since Str would add nothing to an energy attack), and staves aren't finesse weapons, so I'd let them use either Str or Wis.
It's a minor change, and if it makes creative players happy, I'm all for it.
but ok i could go half way and say you can add str to damage but not to attack
even if you go full either or i guess it's no big deal in the end it just gives more options. Edit: that potion needs a nerf anyway :)
Uhm, its actually technically correct. Flame Blade in 5e is a melee spell attack, and its damage is based on the spell. So if you were a wisdom caster, all it would use is Wisdom. So if thats what BG3 is doing, then that is spot on to the spell in 5e (save for the fact Shill and Flame Blade should use spellcasting ability, not simply wisdom)
Not sure where you get the idea flame blade should use any physical attributes from. Maybe you are confusing it with Shadow blade?
Got to get something for that spell slot as is right now, you get nothing but the fact that you can use caster stat for attack... and that just not enough compared Shillelagh where you get both and due to dips it does more damage way way more if you use strong poison not to mention extra weapon effects, special attacks and damage from weapons themselfs.
It doesn't add both, it simply uses the better of the two. Also, I'm only going by the spell description in the Player's Handbook, I'm not sure about in game.
I really like Flameblade for certain builds, but I wish it didn't have concentration.
On the other hand, in BG3 it lasts until long rest, so it's an efficient use of a spell slot, and as a Divine caster it's always available so you can sideline it until you need it at no cost.