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Hehe, nice point here.
Spear is the cheapest and most common medieval weapon.
Arm every goblin with spear!
Food is what they did, and they have no day/night cycle. So... if food is it, then limit the food. As I said earlier, Larian probably agrees with you. But the players do not.
If resting has no inherent cost or limitation to it, then these class design decisions throw class balance way off.
In other words, why does the Warlock only get two spell slots if we can long rest as much as we want so full casters (Wizards, Clerics, Bards) can blow their full compliment of spells in every fight?
All other resources were destroyed with unbalanced amounts and are there now just for show they didn't even remove them, basically they give you 100000000 minerals and units cost 1 mineral... if this was a strategy game all you need to do is collect them by clicking on them.
and are now just pointless clicking but you still need to collect them all one by one...and send them to camp...again more clicking and then use them again more clicking for nothing... not only it means there is no balance it means you have alot of clicking to do just cos click is fun i guess.
BG3 doesn't have any kind of timekeeper - there's neither clock nor calendar.
Yea, why did they do that to the warlock? I don't quite understand. It's a new class, was it specifically written around this new resting system then? (To give it credence?)
Set aside the short resting, it is still a bit redundant, but that's totally fine with me. I don't mind if they short rest and heal up, it's easier that way too. (Though getting fully back to health is a bit too much imo).
The other thing is you could RP in the RPG and not spend a day chilling after every fight.
OR DIFFICULTY SLIDER how it does pathfinder crpgs
We just happen to have landed in a fertile Riverland trade route with a burning inn on a crossroads and Druid grove that recently became hella dangerous.
I have a sinking feeling that the maps are going forward are going to be barren, and we will have to stock our camp full of tomatoes. I do not like tomatoes. All that the vendor sells will be tomatoes.
Right now you need 40 units of food to rest and that is regardless of how many people you have at your camp, so right now food actually need to be more scarce the more companions you choose to pick up, but then increase in availability again if you kick people out of your camp, and that may be harder to code than to just scrap the crappy system that doesn't work as intended.
I mean it should be ezpz to implement something better... just make long rests X times per level. Or if you really want to make it linear then let players get a rest token at 33% 66% and 100% progress towards a new level. Could even have those percentages changed up depending on difficulty setting.
Regardless, no food is better than the current food system because it doesn't work as intended, to argue otherwise is the same as if I went into a restaurant and ordered steak, got a meat substitute and then argued that at least I got something shaped as a steak so it was better than nothing. Hell no. It wasn't what I asked for, so it ain't OK.