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On top of that the liches (= former powerful wizards trying to get more power and cheating death) must come from somewhere.
Btw. you don't to look at fantasy. Ask any real working man or woman. You need to learn constantly during your 35-45 years of work life in any profession which is complexer than cooking coffee.
There is power to be gained in the arcane that makes you beter then the common vermin that wield an oversized toothpick.
2: A lot of people want to leave the world better for there ofspring.
3: Humans are special is because most humans want to see humans be special.
Not me.
I want to see them burn but i am a misanthrope.
4: Magic can extent your life well beyond human lifespan.
And that is before lichdom.
5: Gods are greedy sun of unholy reproduction that dont give divine magic to everyone and nature is even worse.
So arcane is the only way to get magic without begging your sugger daddy to please give spells.
6: When you are an adventuring wizard you go from level 1 wizard to level 20 in the span of atmost 2 years.
Leveling is fast.
1. According to which lore, exactly? I've certainly never heard this. DnD lore tends to be very fluid, and can vary from table to table, setting to setting, era to era.
2. Assuming 30 years is an accurate average, just play as a prodigy. The player-characters of any DnD adventure are exemplary individuals anyway, by virtue of the fact that they've achieved at least level 1 and have room for growth. Baldur's Gate 1-2 take place over a span of weeks/months, possibly a couple of years, and see the characters grow from level 1 to level 30-40. The average 5e module only lasts a few days or weeks, but will see a character go from level 1 to 13-ish. These are abstractions, and we don't need to force them into a realistic bubble.
3. Wizardry is a great way to prolong your life if you get sufficiently good at it, so human practitioners may be especially driven.
There short lives and lack of natural weakness makes them driven to achieve as much in 50 years then an elf would in 500.
Often with disastereds consquence.
Think of it like this:
An elf has the time to triple check him spell before he tries.
A human doesnt have that time and go's fudge it: It is do or die time.
With death being the most common outcome.
A big part you dont see in games:
Wizard dying to his own spell.
Despite that being a big reason of why magic is so dangerous.
1 slip up and boom.
Your demon food.
And I can go Descend into Avernus and wind up level 13 in the course of a week, so why am I suddenly a more learned wizard than the average elf?
An other hunderd of so probley just doing things at a relaxing pace.
Adventurs level a lot faster because dangerous combat increases experiance.
Most humans who dont go dungeon deving dont become level 20 wizards.
Elves on the other hand have hunderds of them.
Unless you're the protagonist of BG1-2, in which case you're a 20-year-old infant.
It is learn fast or die.
A wizard in a lab:
Check, Double check, Tripple check.
Success.
A wizard on that battlefield: If i hurl my fireball with a magic delay i could kill 3 times the amount of goblins.
I wish i had time to test it safely but goblins are here soon so.
Screw it.
*cast delay fireball*
Keep in mind mid to high level player fights things most gaurds would die to.
"I'll do it tomorrow" is all the easier to say when you can live for near countless years.
Elven Culture doesnt consider you an adult until 120.
Grow up fast, Avoid being killed, That kinda makes you move faster.
High Elves and wood Elves got easy lives.