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Both effects set your AC to 13+dexmod
They do the exact same thing overwriting each other.
I think Mage Armor is worded wrong in BG3, though, as technically (at least according to the TT rules) it doesn't increase your ac, but sets it to a fixed value.
It's exactly the same thing — they exclude each other.
You may have only one type of base armor active.
The advantage is that it cannot be dispelled and you don't waste spell slot/wand/scroll/potion for it.
Mostly draconic bloodline is taken for this:
Which is lvl6, not available in EA.
You may screw your party with one spell if things will go wrong.
Yeah tho the favours are to you at least it should be. I like draconic myself as i too dont like to gamble even if my favours are good.
I wonder if elemental affinity might be super bad as well. As probably only 1 roll gets benefit in a fireball. Tho i cant say for sure , but thats what the tooltip says.
In cRPG, when you always have the ability to reaload your TPK it's not that bad :)
JUst to clarify: elemental affinity is stable bonus to your affinity element spells (usually fire).
Example: at lvl 6 your sorc most likely will have 16-18 charisma making your (affinity) spells deal +3-4 more damage.
• So your lvl3 fireball has 8d6 damage, 28 on average, then you add your cha bonus (let it be 4). That's 14% more damage on average.
• Or firebolt, dealing 2d10, average 11 add 4 bonus and you get ~36% damage boost at average for your cantrip.
While it may be not looking cool at description, it's actually a good boost.
I skipped it, because I don't think we will :D
I would like to be wrong.
You get one free spell slots per long rest for builds that don't use armor. if one was to rebalance the whole system this could be tweaked but as is they wanted to save on tasks that people have to deal with in tabe top so stacking is simplified.