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I haven't seen any yet either, most likely with full release. I was looking at the best hvy armour and the Plate +2 gives a base of 20, what will be the cap on AC I wonder?
Depending on game balance.
If your enemies in future will hit +17, then 22-24 would not be enough and game must give you options to make it higher.
It's just a matter of balance.
Of course, but 5e DnD uses the Bounded Accuracy design philosophy and doesn't have number bloat like that in most cases. That's more of a 3.5e thing.
Highest to-hit in 5e is the CR 30 Tarrasque, at +19. A CR 20 Pit Fiend has +14 to hit. In BG3 with a level cap of somewhere in the 10-14 range, I wouldn't expect hit bonuses to get much higher than +10.
You will have MUCH more fun if you play a class that fits thematically into the narrative for your tastes. Focusing on stats and combat sucks the life out of these games very fast.
Yep, know it. Because other way its'a comeback to bloated 3+ :D
But still it's a video game, which might have more opportunities than TT and also raised difficulties. And tons of different loot, for players to be happy.
For example like we saw in Solasta. Where 30++ AC is not a problem if you combine all the loot you can get on the tank character. And enemies with +alot hitting through this.
I haven't played Solasta, fair enough.
It'll be interesting to see how higher levels work in BG3. Since it's being made with more oversight from WotC, I expect it'll stick more to the design of tabletop 5e than 30+ AC in Solasta, but video games do allow for all sorts of weird crap.
Magical armours are an order of rarity removed from weapons because of the utility of defence. A +3 sword is as valuable as a +2 armour. Shields are the exception, a +3 shield is as valuable as a +3 sword.
I think it basically comes down to the 5E design where characters have high AC and low HPs relative to the monsters (which have a worse overall action economy). Each point of AC going up becomes increasingly valuable.
Yes, dragons by design break this. They are the ultimate no-weakness monster in the game. (And the big reason why my characters always have long range attack options.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2908886829
Not much enemies have that much attack bonus in EA.
There is at least one +3 shield in EA.
And in perspective there must be +4 (and maybe even +5).
So, 2h paladin could be lacking AC in future if you're planning to make it tank.
Technically, it's a shield +1. All shields provide a bonus 2 to AC, so the enchantment bonus from that shield is only +1.
I know it's only a technical detail based on notation jargon, but since there are +3 shields (that increase AC by 5) it might confuse players which is why I mention it.
Formal D&D notation only notes the magical bonus since all shields provide +2 AC.