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There are dice rolls and you can see them if you open the log on the bottom right it's a little arrow, you cant interaction t with them but you can see what rolled and how much it hit for down there.
Flight simulator game developers will never ever change game to mushroom picking simulator because of business.
Dice roll game developers wil never change game to non dice roll game because of business.
It will be another game on another day in both cases.
Take 10 wishers have misunderstood the use case of that gravely. It would require Larian homebrew the idea out of original concept. Thus I highly doubt it appearing. But workload wise it should be very doable.
You're conflating changing core game mechanics with supplementary game mechanics.
The target audiences for "Dice roll" turn based strategy is the same as non dice roll turn based strategy.
Whereas the audience for flight sim is not the same audience for mushroom picker XL
Anyways I'm done nitpicking.
The artistic vision of developers and IP owners have. This game will never become non-dice roll game because of IP owner. Somewhat less dice rolly yes. Non no.
Your point also kinda revolves entirely around genres as that's what the business cares about there. Genres = target audience = money. Flight simulator doesn't become mushroom picker XL because that would change the genre, thus alienating the audience causing the developer to lose money.
It's all about expectations and following through with them.
But yeah, I don't see bg3 ever losing the dice roll system. It's a bit late in dev to change that. Sunk costs and all that nonsense.
In future then again any kind of game and vision can be possible for wotc again. For this game no.
Nothing to do with artistic vision and more so that a ton of resources have already been put into it. You can't change something like that on a whim. Gamedev is expensive.
It’s not the game mechanics fault you’re reloading like that. It’s yours. Own up to it 🤷♂️
That does nothing to refute what I said. You know very well that a chance of death by a meteor is so low to the point of being negligible.
They will if they want to eat.
Yet you bothered to type out a reply. Another cool kid.
The game doesn't really have a lot of "failure states" and in a lot of cases even not passing a check doesn't lock you away from a solution (OR in some cases opens a new different scenario).
One example would be saving the girl from the serpent and Kagha: people freaked out that it used to make them feel bad and "forced them to reload", but in reality any player who rolled with the punches and accepted a failure there would be rewarded later with a new narrative angle (a scene where the grieving mother would take revenge on Kagha).
Another one: failing to free yourself when captured by Priestess Guts translated in having a new character appear on the scene and free you, telling you you owned them a favor from that moment going on.