Baldur's Gate 3

Baldur's Gate 3

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Edgar Allan Hoe 2022 年 12 月 23 日 上午 9:33
Follower events at camp...
Just wondering if anyone knows whether or not they're planning to make this a little easier to deal with and more player-friendly (or if there's a mod to fix how much of a pain this is).

Right now it seems like you can only get one follower event per camp night, making it really easy to miss certain events.
Like, I can't get Gale's events to proc. On my last run through I missed most of them and then at a certain point he just randomly started acting like he had already told me everything about his condition (even though I never had those conversations with him).

This run, I'm not getting Gale's events again, and I'm not sure why. I get his approval and his opinion of me is high, but I've only gotten the mirror image scene.

Seems a shame, because this means I'm only getting one character's backstory, and checking camp for events is a pain.... don't know why they can't just proc in order and wait if someone else is doing something that night.
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Lax 2022 年 12 月 23 日 上午 9:44 
I second this. Camp events do seem to be slightly arbitrary that only sometimes trigger. I'm guessing it has more to do with how far you progress when your out exploring and revealing content than the actual amount of times you long rest.

I also think you miss out of on some content if you make camp for the 1st time and already have all the companions in your group.
最後修改者:Lax; 2022 年 12 月 23 日 上午 9:45
Edgar Allan Hoe 2022 年 12 月 23 日 上午 10:04 
引用自 Lax
I also think you miss out of on some content if you make camp for the 1st time and already have all the companions in your group.

Yes, I noticed that too, which is lame. Also if multiple characters have something to say about a story element only one gets the chat bubble and actually says something (which wasn't the case in DOS2, so I'm not sure why it is here).

Certain story events seem to set off the scenes, and you have to be careful to camp before you set off other character's scenes. I think in my current run Astarion's scene after you find the boar knocked off one of Gale's events because of the order I did things in.

I just wanna get the weave scene for once, but Gale's seem to be the easiest to miss and/or override.
最後修改者:Edgar Allan Hoe; 2022 年 12 月 23 日 上午 10:06
Jo 2022 年 12 月 23 日 上午 10:19 
What a mess... I hope this can be overhauled entirely before release but I am somewhat doubtful.
Edgar Allan Hoe 2022 年 12 月 23 日 上午 10:53 
I hope it will be. They did all this writing, I can't imagine they want it to be so easy to miss. On someone's first play-through they're gonna be avoiding camp as much as they can because the dialogue makes you feel like you're on a time limit. They'll miss most everything if it stays this way.

But... still won't be surprised if it goes unfixed.
最後修改者:Edgar Allan Hoe; 2022 年 12 月 23 日 上午 10:54
Rainnd 2022 年 12 月 23 日 上午 11:03 
I've noticed that even if you have event notification on one character speaking with others will still trigger their events. For example I've rested for the first time after I recruited shadowheart, gale and leazel, only gale had icon above his head, but speaking with others would still trigger their respective first rest dialogues.
Edgar Allan Hoe 2022 年 12 月 23 日 上午 11:08 
Yeah, I did notice that after the mirror image scene I still got everyone's dialogues when speaking individually (which is new, I'm pretty sure).
So far, haven't found that to be the case on any other camp night, but I'll keep checking...
最後修改者:Edgar Allan Hoe; 2022 年 12 月 23 日 上午 11:08
Tuco 2022 年 12 月 23 日 上午 11:11 
I never liked the ENTIRETY of their rest/camp system.
The way it's paced, the fact that it's instanced in a separate pocket dimension rather than taking advantage of suitable spots on the map, the whole notion of "Our camp gets more and more elaborated over time" (that clashes spectacularly with the idea that we would be a ragtag team of adventures on the move) AND the idea that "companion story progression" can only happen at arbitrary points in time during said camping.

All of this seems unnecessarily convoluted, resource-intensive and yet at the same time spectacularly ineffective in maintaining full immersion with the pretense of the story.
Edgar Allan Hoe 2022 年 12 月 23 日 上午 11:18 
You make a lot of good points.
It's a pain in the ass to even access it to check for events, so yeah, hugely immersion breaking if you're actually trying to catch all the scenes.
Agree on all the other points too, but even so, if the events would just happen anyway and I didn't have to work so hard to try not to miss them I wouldn't mind as much.
Rainnd 2022 年 12 月 23 日 下午 12:12 
引用自 Tuco
I never liked the ENTIRETY of their rest/camp system.
The way it's paced, the fact that it's instanced in a separate pocket dimension rather than taking advantage of suitable spots on the map, the whole notion of "Our camp gets more and more elaborated over time" (that clashes spectacularly with the idea that we would be a ragtag team of adventures on the move) AND the idea that "companion story progression" can only happen at arbitrary points in time during said camping.

All of this seems unnecessarily convoluted, resource-intensive and yet at the same time spectacularly ineffective in maintaining full immersion with the pretense of the story.
On paper that sounds nice, but when you think about gameplay, everytime you would need to go back to the spot on the map where you can camp. Sure that sounds nice for the first few times you would need camping, but after that it would become annoyance instead. There's another thing that all maps would need to have multiple spots for camping otherwise it would become a chore to come back even faster. And having many camping spots would come with its own problems, like all eviroments would need to faciliate camping without looking dumb. For example campspot in wizard tower or something similar would be just as immersion breaking if not more.
Edgar Allan Hoe 2022 年 12 月 23 日 下午 2:41 
well, you wouldn't have to physically go there, i imagine it would just transport you as usual, just to somewhere that looks close to where you are on the map.
Tuco 2022 年 12 月 23 日 下午 2:58 
引用自 Rainnd
On paper that sounds nice, but when you think about gameplay, everytime you would need to go back to the spot on the map where you can camp. Sure that sounds nice for the first few times you would need camping, but after that it would become annoyance instead. There's another thing that all maps would need to have multiple spots for camping otherwise it would become a chore to come back even faster. And having many camping spots would come with its own problems, like all eviroments would need to faciliate camping without looking dumb. For example campspot in wizard tower or something similar would be just as immersion breaking if not more.
Sounds like you are commenting on a suggestion I never made, since I never said you’d “need to go back to you camp on the map”.

In fact, pretty much the opposite. The systems I’d be referring to would be PF (camp anywhere there’s enough room) or to a lower degree of complexity for implementation the one used in Solasta (“from time to time you’ll cross pre-existing spots that are viable for camping and make use of these”).

Incidentally the latter would be relatively easy to implement in BG3, given that the game map is ALREADY littered with dozens of small abandoned camping sites that, if the game didn’t have the current obtuse system in place, would look almost as if they were placed PRECISELY with that goal in mind. Maybe an ongoing conflict/debate among devs? Who knows.

Still, the main point stands: you are talking as if I was proposing something impractical that wouldn’t work, when I’m actually suggesting systems already used elsewhere that were both cheaper to implement and BETTER than what BG3 is currently doing.
Lax 2022 年 12 月 23 日 下午 4:52 
引用自 Tuco
引用自 Rainnd
On paper that sounds nice, but when you think about gameplay, everytime you would need to go back to the spot on the map where you can camp. Sure that sounds nice for the first few times you would need camping, but after that it would become annoyance instead. There's another thing that all maps would need to have multiple spots for camping otherwise it would become a chore to come back even faster. And having many camping spots would come with its own problems, like all eviroments would need to faciliate camping without looking dumb. For example campspot in wizard tower or something similar would be just as immersion breaking if not more.
Sounds like you are commenting on a suggestion I never made, since I never said you’d “need to go back to you camp on the map”.

In fact, pretty much the opposite. The systems I’d be referring to would be PF (camp anywhere there’s enough room) or to a lower degree of complexity for implementation the one used in Solasta (“from time to time you’ll cross pre-existing spots that are viable for camping and make use of these”).

Incidentally the latter would be relatively easy to implement in BG3, given that the game map is ALREADY littered with dozens of small abandoned camping sites that, if the game didn’t have the current obtuse system in place, would look almost as if they were placed PRECISELY with that goal in mind. Maybe an ongoing conflict/debate among devs? Who knows.

Still, the main point stands: you are talking as if I was proposing something impractical that wouldn’t work, when I’m actually suggesting systems already used elsewhere that were both cheaper to implement and BETTER than what BG3 is currently doing.

I like this idea. What's stopping our party from commandeering all of the campsites we encounter that are abandoned? Nothing! Imagine the opportunities for random encounters if that becomes a thing.
War Maiden 2022 年 12 月 23 日 下午 5:09 
So if you all have seen this ------

WHY have you not made a thread about this in the Suggestions and Feedback Forum so Larian can fix this?

Go ahead, give me a good reason... Don't worry, I'll wait.
最後修改者:War Maiden; 2022 年 12 月 23 日 下午 5:10
Edgar Allan Hoe 2022 年 12 月 23 日 下午 7:50 
引用自 War Maiden
So if you all have seen this ------

WHY have you not made a thread about this in the Suggestions and Feedback Forum so Larian can fix this?

Go ahead, give me a good reason... Don't worry, I'll wait.

I'm gonna ignore how like goofy and hostile the tone of this is and just say... I don't expect anyone who's working on the game to read what I say no matter where I put it. 99% of what you guys do is whine, cry, ♥♥♥♥, piss and troll. Why would anyone from Larian or Larian adjacent spend time sifting through the trash that is posted daily? It's worse than reddit when it comes to what "fans" of this game are posting. :T

I'm asking if anyone knows if they've said anything about it or if there's a mod, then I described the issue so it was clear what I was referencing. Use your precious little eyes to read the first sentence of the post.
最後修改者:Edgar Allan Hoe; 2022 年 12 月 23 日 下午 7:52
War Maiden 2022 年 12 月 23 日 下午 8:07 
引用自 Edgar Allan Hoe
引用自 War Maiden
So if you all have seen this ------

WHY have you not made a thread about this in the Suggestions and Feedback Forum so Larian can fix this?

Go ahead, give me a good reason... Don't worry, I'll wait.

I'm gonna ignore how like goofy and hostile the tone of this is and just say... I don't expect anyone who's working on the game to read what I say no matter where I put it. 99% of what you guys do is whine, cry, ♥♥♥♥, piss and troll. Why would anyone from Larian or Larian adjacent spend time sifting through the trash that is posted daily? It's worse than reddit when it comes to what "fans" of this game are posting. :T

I'm asking if anyone knows if they've said anything about it or if there's a mod, then I described the issue so it was clear what I was referencing. Use your precious little eyes to read the first sentence of the post.

This coming from one with your name.
You do not have to ignore anything. I have done more bug hunting and anomaly work for Larian than I am sure you even give a sh*t about. That being said, you apparently know little and nothing about our work. Your words show this. "Why would anyone from Larian or Larian adjacent spend time sifting through the trash that is posted daily? It's worse than reddit when it comes to what "fans" of this game are posting." WE do, thank you, in the Suggestions and Feedback Forum, NOT the General one. In that forum, there are actually threads typically of worth, unlike here in General. Larian actually looks in that one and we have seen the results of our words from their hotfix and patch notes.

But you didn't bother to look, research, or care to try to find out about any of that, so you threw false BS our way, and thought you were a Boss. Well, guess what, Boss, your Fired.
最後修改者:War Maiden; 2022 年 12 月 23 日 下午 8:10
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張貼日期: 2022 年 12 月 23 日 上午 9:33
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