Baldur's Gate 3

Baldur's Gate 3

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Tier list patch 9?
After a long break i would like to see an updated class tierlist for patch 9!

Can u recommend a acurate one?

Feel free to post your own!
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16-28 / 28 のコメントを表示
KOHb 2022年12月23日 7時00分 
Mr Pibbleton の投稿を引用:
Barbarian is S tier because Frenzied Barbarian gets two throws a round to lob potions to buff/heal the party or disable enemies, your high strength means you can drop multiple barrels before lobbing an alchemist fire and frenzied gets advantage on barbarian intimidate checks which are hilarious.

Plus it's the only class in the game that can make fun of a bugbear's sexual prowess.

Great position.
Class 'X' is better than others, because it's better at throwing things (and goblins) :D
最近の変更はKOHbが行いました; 2022年12月23日 7時01分
S: Paladin because its awesome
F: Everything else because its not the paladin
S: Githyanki abjuration wizard with Sword of Justice, dump int and take the headband of intellect. A little rough for the first 3 levels but amazing once all the pieces come together.
Malterras の投稿を引用:
S: Githyanki abjuration wizard with Sword of Justice, dump int and take the headband of intellect. A little rough for the first 3 levels but amazing once all the pieces come together.

This has been Nerfed a lot.

Sword of Justice mechanics were nerfed

Wizard was nerfed (can no longer learn cleric/warlock spells etc)

It can still be cool but it’s not close to as good now. It’s basically a normal Wizard who can use medium armor which is great but not -that- great.
And dumping int for the headband is NOT the move anymore.
Malterras の投稿を引用:
S: Githyanki abjuration wizard with Sword of Justice, dump int and take the headband of intellect. A little rough for the first 3 levels but amazing once all the pieces come together.

Sounds good, but im not a fan of builds that will last for EA.
My tier list will be a blend of Combat/OutOfCombat as a 50/50 split basically all non combat aspects combine weight about the same as combat for me.

So…

S - Warlock, Paladin

A - Rogue, Barbarian, Druid

B - Ranger, Bard

C - Wizard, Sorcerer

D - Fighter

F - Cleric

This would be my list. Ppl will probably not like anything being in D or F but honestly what I did was rank the classes A/B/C and then stretch them out to fit the scale. F or D doesn’t mean BAD I just find them to be worse overall than the others.

1.)Warlock
is probably the S+ #1 class at the moment. Reason being they’re charisma based, so they are excellent in dialog outside of combat, they’re spells refresh on short rest so every cast is a “heavy hitter”, they get the best Darkvision on any race you pick but !PRIMARILY! their “regular attack” of Eldritch blast is broken at the moment and Agonizing blast is procing 2-4x more than intended. This will be fixed in patches but currently Warlocks are the best in combat in the game, Dishing something like 36-64 damage per Cantrip (Eldritch blast) use and is able to be divided between 2 targets and knocks back.

2.)Paladin
as more of an S-.
They’re very good in combat and out of combat.


General thoughts:

1.) Charisma based classes are the best right now.

Why?
Well, several reasons. Bonuses to charisma are the most available (Half Elf race, Volos eye, etc). So obtaining an ability score of 20 early is easy. Also, Charisma provides the best out-of-combat benefits as the “party face” for the PC.

2.) Front liner classes are more valuable.
Why?
You get 3 casters (warlock/Wizard/Cleric), a rogue, and a fighter. ONLY Lazael makes for a good front-liner, with Shadowheart being a maaaaybe there, and Lazael kind of runs opposite the entire rest of your companions regarding approval. Classes like Barbarian or Paladin gain a big advantage in that you can create a good group dynamic and not be pigeonholed into Lazael.

3.) Druids really play into EA well.
Why?
Speak with animals is actually used oooooften in this game, influencing spiders and recruiting pets etc etc. plus the druid grove plays into your class for all sorts of interactions. They’re the OOC rockstars in my book.

4.) Strength based classes get a bump.
Why?
Shove, carry capacity, throwing things. These are more important aspects of the game than in true D&D and strength plays into them.
最近の変更はWeenerTuck813が行いました; 2022年12月23日 14時22分
KOHb 2022年12月23日 14時36分 
WeenerTuck813 の投稿を引用:
1.)Warlock
is probably the S+ #1 class at the moment. Reason being they’re charisma based, so they are excellent in dialog outside of combat, they’re spells refresh on short rest so every cast is a “heavy hitter”, they get the best Darkvision on any race you pick but !PRIMARILY! their “regular attack” of Eldritch blast is broken at the moment and Agonizing blast is procing 2-4x more than intended. This will be fixed in patches but currently Warlocks are the best in combat in the game, Dishing something like 36-64 damage per Cantrip (Eldritch blast) use and is able to be divided between 2 targets and knocks back.
As for DPR, potentially Barb has chance to overdamage even broken Warlock.
Hasted, raged lvl5 barb with some conditions can make up to 7 GWM attacks with advantage to partially compensate GWM penalty.
As for skillchecks, I would call CHA one of the least needed in EA.
最近の変更はKOHbが行いました; 2022年12月23日 14時37分
Criminal Horse の投稿を引用:
WeenerTuck813 の投稿を引用:
1.)Warlock
is probably the S+ #1 class at the moment. Reason being they’re charisma based, so they are excellent in dialog outside of combat, they’re spells refresh on short rest so every cast is a “heavy hitter”, they get the best Darkvision on any race you pick but !PRIMARILY! their “regular attack” of Eldritch blast is broken at the moment and Agonizing blast is procing 2-4x more than intended. This will be fixed in patches but currently Warlocks are the best in combat in the game, Dishing something like 36-64 damage per Cantrip (Eldritch blast) use and is able to be divided between 2 targets and knocks back.
As for DPR, potentially Barb has chance to overdamage even broken Warlock.
Hasted, raged lvl5 barb with some conditions can make up to 7 GWM attacks with advantage to partially compensate GWM penalty.
As for skillchecks, I would call CHA one of the least needed in EA.

Issue is you’re talking about a barb, who needs to be in melee range…who had to rage, had to have haste cast on him, had to have X Y and Z done…

Vs a warlock who needed nothing other than pressing hex then pressing Eldritch blast. Who’s knocking targets off cliffs, at range.
WeenerTuck813 の投稿を引用:
Malterras の投稿を引用:
S: Githyanki abjuration wizard with Sword of Justice, dump int and take the headband of intellect. A little rough for the first 3 levels but amazing once all the pieces come together.

This has been Nerfed a lot.

Sword of Justice mechanics were nerfed

Wizard was nerfed (can no longer learn cleric/warlock spells etc)

It can still be cool but it’s not close to as good now. It’s basically a normal Wizard who can use medium armor which is great but not -that- great.
And dumping int for the headband is NOT the move anymore.
SoJ still works fine with a short rest when needed, and even if you remove cleric/ warlock spells they still have arguably the strongest spell list with the most utility in the game. Dumping int gives you better saves and more con/ dex, with plenty of strength to make sure that greatsword hits. I would say if anything really brings it down a notch at all its that they dont get extra attack at 5 like the more martial focused classes, but they are still a force to be reckoned with in melee and range, and now we have counterspell and fireball. With a party comp of Lae'zel, Shadowheart, and Astarion, they more than make up for anything you may be lacking in. Finally, there just isn't much to use in the way of heavy armors implemented in the game yet, so as long as you have 14 dex, you really cant get much better than half plate.
最近の変更はMalterrasが行いました; 2022年12月23日 22時08分
Ezio の投稿を引用:
Malterras の投稿を引用:
S: Githyanki abjuration wizard with Sword of Justice, dump int and take the headband of intellect. A little rough for the first 3 levels but amazing once all the pieces come together.

Sounds good, but im not a fan of builds that will last for EA.
That's kind of all we've had for 2 years, and all we will continue to have for another 9 months, so that's what i build for.
KOHb 2022年12月24日 2時45分 
WeenerTuck813 の投稿を引用:
Issue is you’re talking about a barb, who needs to be in melee range…who had to rage, had to have haste cast on him, had to have X Y and Z done…

Vs a warlock who needed nothing other than pressing hex then pressing Eldritch blast. Who’s knocking targets off cliffs, at range.

Even wihout haste barb can make from 2 to 5 attacks per round depending on conditions.

I'm not saying warlocks are not too OP in this version. Just mentioning that it's not the only broken class in terms of DPR.

Also the theory is a lot better than reality. You may reapply your hex only once per round. As for my experience there a lot of situations when you're Blasting without hrex.

Add concentration problems in EA. Where you have too much extraneous sources of damage and no feats like 'war caster', which help you to maintain conc. Meaning sometimes losing your hex.
最近の変更はKOHbが行いました; 2022年12月24日 2時49分
tkis 2022年12月24日 2時51分 
Deathelement の投稿を引用:
S: Paladin because its awesome
F: Everything else because its not the paladin
i could relate to that
jk2l の投稿を引用:
tier list is quite subjective, but i say the following IMO:

S:
Paladin - Charisma base class, pretty much mean you are party face for all social checks. And he can wear plate armor with good HP increase per level so he can be tanky. Divine smite also good very good burst damage, and have lay on hand which can give you heal as well without using spellslots. pretty much he can do anything

A:
Warlock - Charisma base class, another good option for party face. With Eldritch Blast and invocation you can be quite a strong single target DPS. Downside is you need to plan ahead of spells and invocation to take to plan it ahead. Not flexible
Sorcerer - Charisma base class, pretty much like warlock but differently.


B:
Cleric - Bless in early game is good, can heal and support. Also guidance cantrip is pretty much a permanent buff for lot of social encounter
Bard - Charismas base class, another good option for social encounter. DPS option is a bit lacking in compare to Paladin/Warlock/Sorcerer
Wizard - early game provide sleep for support (B tier), but once you got level 5 and unlock fireball. encounters like goblin camp is pretty much a walk in the park for you. Unfortunately there is no ritual casting in BG3 atm. kinda feel it lost one of the flexibility it got in table top version
Druid - kinda like cleric, good supports but also can be tank


C:
Rogue/Fighter/Ranger/Barbarian - good for killing... but feel lacking for anything else


Soooooo... Idk how you put ranger into C but:

You can go for it as follows:
race - wood elf
background - noble

class features:
favoured enemy - bounty hunter
natural explorer - urban tracker(beast tamer is good, but you only get familiar useful till level 3 once you get ur beast master, so like it's a free sleight of hand proficency which is lost if you take familiar)

select all skills except animal handling & nature

results in having next proficiencies:
athletics
sleight of hand
stealth
history
investigation
insight
perception
survival
persuasion

Then you also steal Druid totem which gives you animal handling and nature proficiency, which gets you to a point of having 11 skills which simplify interaction a lot

as of abilities you can go:
8
17
14
8
16
10

lvl2 archery, hunter's mark, hail of thorns
lvl3 beast master
lvl4 ensnaring strike, boost dex to 19
lvl5 - second attack, huge boost for pets

Get auntie ethel hair to boost dex to 20, your pet also gets bonuses from it since level 5

As a result you get a very potent combat class with crazy spider, which gives aoe slow + entomb, + you can explode the web with fire damage + it has chance to poison with every hit, ranger itself is a huge ranged burst damage into solo target with some nice aoe options, ensnaring strike is great to stop one of those scary melee guys.

Now about interactions:
Get headband of intelect, which will boost your proficiency skills(history, nature, investigation) to +6, you could go for haste helm instead, but it's not rly that important to have ms for you + you can switch between those to
16 wis gives you +6 at animal handling, insight, perception, survival
you also get +2 at persuasion
Seight of hand & stealth result in having + 8, i'm mainly using spidersilk armor since 20 dex, so it's +9 on stealth which is huge, smugglers ring is your best friend during pick pocket/stealth missions
You can opt for 11 cha during character creation, then get volo eye + headband of int, which will result into 16 int 12 cha
Envoy amulet can further boost your persuasion for hard checks if needed.

my usual gear is:
headband of int
spidersilk armour
gloves of power
boots of striding
absolutes talisman(can be switched to envoy for dialogs, i also usually misty step amulet, can be helpful to get to some far positions)
crushers ring(gets you to 13.5m per round, which is huge)
2nd ring is kinda hard choice but you can go for:
1) ring of fire for combat(1 more damage for cases where you dip ur weapon in candle), fair enough, but it's rare that i actually pick it up, cos you need to side with Glut and destroy myconids
2) bracing band, 1ac after shove, i'm not using that a lot so i don't rly need it
3) guiding light gives you a light cantrip, not needed for you but can be useful for teammates, personally i don't use it a lot =)
4) ring of poison resist can be useful sometimes
5) ring of psionic protection, rarely useful but still can be used if there's nothing better
6) fetish of callarduran smoothhands for free invis, you usually just carry it and switch to it to cast ur invis
7) spurred band, basically momentum for 50% hp
8) smugglers ring
9) explorer's ring

I personally use spurred band(would be ring of fire but i'm not picking it up) most of the time, switching to smuggler for pickpocket/stealth, explorers ring for hard interactions if there are such and fetish for invis.

Weapons:
for melee i usually dual wield + 1 scimitar/shortsword + ritual dagger(can help you in some interactions, gives you 1d4 attack roll boost on hit, which is cool)

ranged - either Joltshooter or Longbow +1, my personal pref is going for longbow and give a staff to gale =)

So with this build you get very strong & versatile class, which is amazing in combat, you basically don't need rogue in ur group anymore as it can easily fill all the functions & way more powerful in combat, has way better interactions and can get through most of the game never switching to any character in any dialog =)
From those nice skills you only miss medicine,
最近の変更はnone100pが行いました; 2023年7月21日 23時27分
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投稿日: 2022年12月23日 1時10分
投稿数: 28