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A nice point here :) fits "very situational".
I see there at least 2 good answers:
1) For RP
2) Just for da lulz
I have tested the two spells and here are the differences between them, quite interesting
Chromatic Orb: Poison
1) Creates a big puddle of poison, regardless of hit or miss. (as opposed to Ray, which applies both damage and posioning on hit)
2) The poison saving throw is made separately, but immediately when the spell hits or miss. This means you can miss the target with initial Orb but still apply poisoned status to the target
3) The poisoned status is only applied for 1 turn with the Orb puddle. The puddle itself lasts 2 turns, during which poisoned status can be re-applied.
4) The puddle is quite large in size, so effectively an AoE poisoning. Also Its probably not very easy to target in a fight with your melee troops engaged with the enemy.
5) The puddle poisoning will not work against flying targets (ie nautiloid Imps)
Maybe you wanna be a sorcerer who is poison dragon lineage and only take those style spells, sure they aren't always the most useful but it's fun to play into a theme and not just have the most meta best skills, it mixes stuff up as well.
like said item could be made that adds effects a bit like lightning charges... They could add DoT to the spell. THey could make it so it removes temp HP or lowers max hp. or does extra damage on beeding targets... it could remove immunity to diseases, it could lower con Save, reduce healing it could slow the target cos they are sick and so on, It could be usefull for later down the line for Contagion, in short all sorts of stuff.
You can have items that downgrades resistance(not immunity) to poison on hit and if you hit it multiple times the target can get vulnerability to poison....
Usually there is no point even to take in consideration ray of sickness. Unless it fits your RP or some other 'great' ideas.
But just the concept of comparing them is not right ) Because orb is pure dmg spell while ray is hybrid dd/debuff.
No, it's a terribru spell.
Don't be so boring.
If you have hardtry nerds party there is always place for some fun.
I'm already plotting idea for a new character. @RealDealBreaker Gave a great kick in this direction!
Mountain Dwarf Sorcerer. Draconic Bloodline — poison.
str 17, dex 12, con 15, wis 8, int 8, cha 13
He's strong and durable, stupid and agile as a stone. Not charismatic enough to be a leader, but very cute (due to intellect lacking) which makes him adorable.
Legend says he was born when a dragon goddess sneezed on a magic rock. No one knows who were his parents, because he was raised in orphanage. So maybe the legend speaks the truth.
As for gameplay you wear medium armor shield and wand :P
Ray of sickening is your favourite.
I think any party would be glad to have a teammate like this. It's just a sketch atm.
It's not great. You can use it with good results with items tough - Poisoner's Robe + Staff of Crones specifically. The first drop from the Phase Spider Matriarch and the second you get after you fight the Rag . That gives you Ray of Sickness as a cantrip with bonus 1D4 poison damage if you just take a very low damage on cast.
And then you add the Ring of Poison Resistance and a source of temp hp...
There are some pros and cons to Ray, but i think just the simple fact you have to first roll to even affect the target and then roll again against CON to apply poisoning is quite terrible as opposed to Orb. Considering other advantages, Orb is just a better spell even if it could only be used for poison. So after giving it some thought, it seems that Ray is indeed complete waste of your spell slot.
I mean initially they are the same, the o ly real issue is chr ok magic orb is an AoE that has no saving throw while ray of sickness does and it's a con save.
It doesnt make it a bad spell just for meta reasons not the best spell, chromatic orb is so strong because it can be any element which can trigger a number of beneficial terrain effects from grease fire spreading to ice paths especially with twin spell.
They just aren't on the same level not sure it's fair to compare the 2 In terms of usefulness chromatic orb will win against most any lvl 1 spell you pit it against.
Like have you tried using create water and the full lightning charge set? You can build up lightning charges and have a lake of electric water around you it's pretty fun, not OP but fun to make unconventional and lesser chosen skills and spells and make em shine. Shoot, gave my bard gnome a superiority die and the ranged knock back skill it's both funny and interesting could have taken a better feat but I dont regret it lol
The question is have any of you tried to use it in a build to test its viable nature or are you theorizing its usefulness? I would suggest picking it out the gate and testing out the build ideas see how it performs. If you dont like it dont do that again lol